No real point in trying to rationalize gamist elements. You can enjoy the game and still be immersed in it with out having to have the answers to all the tiny things. You are playing a game where when you die you just respawn.
I know what you mean. EVE's lore also has certain parts which I found somewhat displaced, like for example concept of CONCORD - independent police force who flies undestructible ships armed with weapons so powerful that no one else, except the major NPC factions (see Yulai incident: https://www.youtube.com/watch?v=v8xAItqMksE... that CONCORD station has been destroyed soon afterwards), can match their firepower. CONCORD was clearly needed from the gameplay's point of view (crime punishment in high-sec areas), but at least CCP provided some background stories to it so that the suspension of disbelief is easier. For the most part Elite is not even trying.
You see, some of us -I am sure I am not the only one- appreciate good lore because it helps a lot to immerse yourself into the game's world. Elite falls short on this field (IMHO) which is a real pity, considering the age of this franchise and how much potential it has. Perhaps EVE spoiled me, but simple "you die - you respawn" is just not good enough for me. In CoD-like games it's okay, but not here.
I hope that Frontier will find some time and money to hire someone to fill in the blanks: sci-fi writers aren't that expensive after all