Lore / story behind ship designs being centuries old?

Actually, I understand Frontier were very specific that each ship manufacturer follows a 'design philosophy', which is why they all have consistency of design within the same manufacturer.

That's a different thing though.

Obviously there'll be a design brief for specific things like ships and buildings and other assets within the game which actually need "creating".

It's more the overall paradigm which seems unclear to me.
Take most well-known games such as, say, Half-Life, Fallout, Skyrim or whatever and you could easily describe the entire "world" in a single sentence.

It's not really possible to do that with ED and I'm not sure if that's supposed to be a reflection of diverse nature of the ED universe or because various people have applied their own concepts to the facets of the game they were responsible for creating.
 
I actually had that picture above in mind for an example of an older-but-still-Cobra-MkIII

The old wire frame models were no doubt prone to wind noise and struggle to start on cold planets
 
actually, its more a riddle how only 30 different ships are flying around the galaxy,
only with different paintjobs

soon there will be at least 3 more - Krait, Chieftain and Type 10 -
with only the Krait having some ancient background that is totally broken by its estimated size (from SLF size scaled up to AspE size)

and at least two more alliance themed ships are to be expected (small + large), if not a fourth "big" one...
 
Greetings commanders,

Can anyone explain to me the lore surrounding the age of the ship designs in Elite? The Sidewinder is comparatively new, being used since 2982, only 320 years ago. An Anaconda was first used in 2856, some 450 years before the current date of 3302. The Python is even older, first used in 2700, over 600 years ago!

I can't quite picture a society where no technological advances have been made in 600 years that wouldn't make any hull design entirely obsolete? It would be like us outfitting the Santa Maria with a nuclear powerplant, cruise missiles and a Bofors 120mm auto-cannon.

Ever see the movie "Idiocracy"? same thing.
 
My take on it was always much like car manufacturers, so for example we’re on the millionth iteration of the Ford Fiesta which retains it’s distinctive look whilst being upgraded...but is still called the Ford Fiesta.

I see Cobra MkIII and assume it’s the third model based loosely on the MkI before continuing it’s own line heritage as the ‘MKIII range’

Exactly!

Cobra MK 3 circa 3100:

cobra_Mk3.png


Cobra MK 3 3300:

cobramkiii_fullrender-shipkit-2_1.png


Worlds apart.
 
The lore founding dates for the legacy ships from the original Elite games (eg Python, Anaconda, Sidewinder, Cobra III) was written back in 1984 for that original game, which was set in 3100. So subtract 202 years from the stated age of all of those ships to get their "age" at original game launch. The decision to re-use those ship designs in subsequent games means the legacy dates carry forward as well.

As for "how can they still be in service", I think you can credit the perfection of "plug'n'play" technology. These ships are entirely modular; new components can be plugged and unplugged extremely quickly (as is evidenced by our Outfitting screen, which can swap out an engine in less than a second), with a basic ship operating system simple and flexible enough to be effectively future-proof. Although the basic design remains the same, the roles of the ships are what has changed. The Python was designed as a front-line battleship before the final-generation hyperdrives were invented and it still took months to travel from Earth to Achenar; it was the biggest warship in space at the time. The design has survived right through the hyperdrive era and into the frame shift drive era, but of course it's no longer considered a "front-line warship"; there are much larger and more powerful warships out there now.
 
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That's a different thing though.

Obviously there'll be a design brief for specific things like ships and buildings and other assets within the game which actually need "creating".

It's more the overall paradigm which seems unclear to me.
Take most well-known games such as, say, Half-Life, Fallout, Skyrim or whatever and you could easily describe the entire "world" in a single sentence.

It's not really possible to do that with ED and I'm not sure if that's supposed to be a reflection of diverse nature of the ED universe or because various people have applied their own concepts to the facets of the game they were responsible for creating.

Most likely a combination of all of the above. It wouldn't be practical to create a huge diversity of models and designs.

Maybe after a few more years of adding more ships we'll see a clearer separation of modern vs classic technology (with associated lore).

Right now, I embrace the inexplicable diversity. :D
 
Technological plateau seems to me.

If there is no alternative power source to "discover".
If all types of fuel sources have been discovered and maximized.... what can change?
If Jump technology isn't going to change...for now....
If there are no new places to go... like man invented tech to submerge under water, climb the tallest mountain, enter high orbit, go to space, enter the stream of a neutron star... what would change?
Seems we have no place to go that is any different than every place else we have gone.


Thinking of something mundane like shipping boxes. Once corrugated cardboard was adopted how have boxes changed? Not much in my 50 decades. Sure you can build a metal box, a transparent aluminum box, etc. But for a finite purpose with no new purpose in the galaxy and all materials discovered.... I can see the argument where a plateau could be reached.
 
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consider...

Pencil History: The Earliest Forms of Self Expression

Did you know that modern pencils owe it all to an ancient Roman writing instrument called a stylus? Scribes used this thin metal rod to leave a light, but readable mark on papyrus (an early form of paper). Other early styluses were made of lead, which is what we still call pencil cores, even though they actually are made of non-toxic graphite. But pencil history doesn’t stop there…
Graphite came into widespread use following the discovery of a large graphite deposit in Borrowdale, England in 1564. Appreciated for leaving a darker mark than lead, the mineral proved so soft and brittle that it required a holder. Originally, graphite sticks were wrapped in string. Later, the graphite was inserted into hollowed-out wooden sticks and, thus, the wood-cased pencil was born!
Nuremberg, Germany was the birthplace of the first mass-produced pencils in 1662. Spurred by Faber-Castell (established in 1761), Lyra, Steadtler and other companies, an active pencil industry developed throughout the 19th century industrial revolution.

source:https://pencils.com/pencil-history/
 
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Maybe our current era is one of fast advancement. It doesn't mean every era is gonna be the same. Up until the 1800's nothing had changed much for a thousand years. It could be the same in the future. Centuries could go by without much advancement. Especially if none is really necessary. Most of our advancement and inventions happened because of war.
 
That actually to me looks like the exact same ship - one pic from below and the second from above - just the first picture has been rendered on a very old and low powered computer.

And I daresay a very old and low powered computer would have similar difficulties showing how much cars, planes, or boats have changed over the years.
 
Can anyone explain to me the lore surrounding the age of the ship designs in Elite?

I can't quite picture a society where no technological advances have been made in 600 years that wouldn't make any hull design entirely obsolete? It would be like us outfitting the Santa Maria with a nuclear powerplant, cruise missiles and a Bofors 120mm auto-cannon.
The Elite universe worships old tech.

That's why a docking computer still weighs 1 ton! It's actually a mechanical abacus, which is why it's so unreliable. One sharp turn and all the beads slide to one side and the calculations are reset. :D
 
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The only advancement left in travel in the Milky-way is what new adult films should be watched when you take a break. We have a universe where the other side of the galaxy can be reached in a matter of hours. What new developments does transport need?

Bigger cargo ships? More agile ships? More resiliant ships?

As long as war remains, technology will always improve as a sword is helpless against a gun.
 
Just because you don’t see something in a gameworld or any other fictional world, doesn’t mean there aren’t more.

If course their are more ships in the Elite Galaxy. Probably thousands. Orbit a planet that has city lights all over the dark side. There are vehicles down there right? They just thavent been designed.

In Star Wars A New Hope the rebellion only had x-wings and y-wings? Of course not, there were thousands of ships, some of which we saw in Rogue One.

Just because something isn’t ingame for you to see doesn’t make it not exist in the game world cannon.

For the hundreds of year designs, eh progress slows across thousands of light years. These are old ships we are flying. There are probably newer versions, we just haven’t had those available to us yet.
 
I can't quite picture a society where no technological advances have been made in 600 years that wouldn't make any hull design entirely obsolete? It would be like us outfitting the Santa Maria with a nuclear powerplant, cruise missiles and a Bofors 120mm auto-cannon.

Have you seen a modern utensil, called a knife? They're usually pressed steel mated with some form of metal, wooden, polymer or composite handle. Like this guy, now that's a knife!

8933653-crocknife.jpg


We don't even know when knives were invented. We've had a need to cut things for millennia, and we've found evidence of some form of cutting implement for several thousand years; it's probably tens of thousands of years old in concept. Sometimes? A thing works and you can iterate the thing but it can still be a millennia old concept.

Aircraft? Still use wings (well, for the most part). We've had aircraft with wings since forever, which is really just an adaptation of the concept of a kite, and those have existed in some form for thousands of years. The point I am making? Technology can change, but basic concepts in design can last for hundreds or thousands of years, because we've simply not figured out how to improve on them.

A knife, even made from the most advanced materials, using the latest metals and composites, is still a millennia old design. In much the same way, that a projectile weapon will work just fine in space (assuming you have a self-contained method to propel). There's a bit of a recoil situation to resolve (for every action..) but if you lob a chunk of depleted uranium, for example, at several thousands meters per second at a target in space, it's going to have an impact.

At much higher speeds, it can be catastrophic. There's been more than one instance when folks on the ISS have had to strategically relocate because of a very close, very fast moving projectile. None of this, needs any handwavium to explain.

We still use chemical rockets to lob stuff into space, which are thousands of years old in concept. Because we simply haven't figured out a better way of getting an object into space more effectively. It's not the specific implementation of a thing that really matters; it's the core design concept.

And that is what Frontier is presenting. The notion that concepts can be hundreds, or even thousands of years old. Mankind has been in space for thousands of years at that point. If it works, it works. And will forever do so, until we find something that works better. SpaceX is iterating rocket designs, but at their simplest definition, they are simply a very capable, controlled firework.

Fret not about the 'lore' or 'reality' of this; it's quite literally all around you. Every day. Science and engineering, man, it's cool as hell. :)

Lastly? It's a game. The developer is free to express some artistic licence. But what amuses me the most; is it's often the most likely thing we'd actually see, being called handwavium. It's hilarious.
 
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Design is irrelevant — it's the avionics and internals that matter.

As others have mentioned, the B-52 bomber is an example of a really old aircraft that has been upgraded over decades - and will continue for two more.


So ultimately IMO, you do NOT need lore to explain why a design (chasis) is centuries old — but lore for better sensors/thrusters/powerplant/etc. blablah would be great.
 
Greetings commanders,

Can anyone explain to me the lore surrounding the age of the ship designs in Elite? The Sidewinder is comparatively new, being used since 2982, only 320 years ago. An Anaconda was first used in 2856, some 450 years before the current date of 3302. The Python is even older, first used in 2700, over 600 years ago!

I can't quite picture a society where no technological advances have been made in 600 years that wouldn't make any hull design entirely obsolete? It would be like us outfitting the Santa Maria with a nuclear powerplant, cruise missiles and a Bofors 120mm auto-cannon.

AC-10 -- 1977
AC-130 -- 1968
B-52 -- 1955
C-5 -- 1970
F-15 -- 1976
F-16 -- 1978


so on and so on

I don't think it's that crazy - if you start considering space vehicle development is probably more stagnant and 'if it aint broke don't fix it', and expensive.
 
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