[LORE] When Was This System Settled?

When I think more about the lore, or often, the lack of it, for certain regions of space, I wish we had things to fill in. There are some nice descriptions of many core systems, but sadly most systems have no description at all. One of the things I would like to know is when systems were first settled.

This can have many definitions, but I think we can agree upon a general concept of a system being settled when humans either take up residence on a planet or build a major industrial operation. There seems to be a dearth of information on when systems were settled. A ton of extra information might show up in the Elite RPG, and I'm sure some of the novels have dates thrown around, but that does little to help.

However, we can attempt to quant stuff.

There is a handful of data on when certain systems were settled. Using information from the Frontier: Elite II - Gazetteer info and in game stellar descriptions as catalogued by players on this forum thread

Some of the data only provides dates when the system's first planet was terraformed, rather than a date for being settled. To try to normalize this data I estimated the system was settled roughly a century before terraforming completed. This is roughly on par with the reported rate of Mar's terraforming so as a first approximation it works out.

This is what you get:
TOAKznV.png

You can see there is an apparently straight line with Achenar way outside the trend and some systems below the trend. The first one is explainable from the lore because the Duvals intentionally selected a system far away from other governments. The other systems you can presume to be consolidation, with a lot of habitable systems inside the bubble getting ignored for one reason or another.


If you take out the Achenor data point and the later period consolidations, you get a very tight linear line. If you take the inverse of this trend line you get a first approximation equation
Date Settled = Distance from Sol * 6.5357 + 2062

Ju9qGsd.png


This seems to be a decent fit considering the data we're working with, the y intercept is 40 years away from the discovery of hyperspace. As an extra way to tweak our data, let's look at the very edge of the bubble, the system Sothis, an astounding 494.5 light years from Sol. There is not a date settled for this system but let's just assume as the furthest out system it was settled in 3301. We see the previous linear response breaks down and an exponential trend line fits far better.

Now we have this equation:
Distance from Sol = 0.35*e^(0.0029 * Date Settled)

PhinjSf.png


This is not unexpected. An exponential expansion makes sense given an expanding sphere and population models, and it uses a natural log, which is always a plus. All in all this is likely a slightly better model over the long term. The major weakness with both of these models is the 'back tracking' nature of the bubble. As those two data points I conveniently got rid of note...a lot of systems plenty close to sol get settled much later along. The reasons for this could be cultural, political, but most likely are about natural resources. You can take this line as being mostly designed for high value systems with lesser systems being settled later than their distance would suggest.

A better model would need to create correction factors based on how good mineral reserves are, whether the system has an already inhabitable planet like Achenar, how many terraformable worlds there are and how much effort is needed to terraform them (at best I could suggest looking at nearby planets for comparison of what these planets might used to have been like) and other fudge factors could work.

There are far more accurate and complex models that could be used that take into account population growth and migration demand...something like bacteria spreading to various nutrient sources might be a starting point.

So this is not a definitive guide but the start of a conversation. A conversation of one most likely as I think I may have put more thought into this than most have.

Data I used for the charts:
SystemDistance from SolDate Settled
Achenar139.452350
Arcturus36.712304
Howard80.013250
Miola79.713195
Aymifa127.92900
Tau Ceti11.942150
Delta Pavonis19.932180
Beta Hydri24.312195
Altair16.742195
Sothis494.493301
 
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You put soooo much more work into your writing than I do.

Miko: creates detailed mathematical model of expansion and settling trends over a period of a thousand in-universe years based on best available data.

Matt: makes sure to include coffee and showers in every story.
 
You put soooo much more work into your writing than I do.

Miko: creates detailed mathematical model of expansion and settling trends over a period of a thousand in-universe years based on best available data.

Matt: makes sure to include coffee and showers in every story.

You're no longer my favorite writer on Inara.

(I kid, of course.)
 
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Nice Model :D

Although I think that humans would expand like hell over the galaxy (in an actually player controlled/"real" scenario)

Beagle Point can be reached in less than two days flying, which should be well doable with a multicrew ship.
If I compare those travel times to certain eras in human history under the premise that history repeats itself ... We would get two massively expansing factions, namely Federation and Empire, and a somewhat irrelevant Alliance, since the Alliance only takes in systems and isn't actively colonizing as far as I have understood it.
 
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I'm in the same boat as Matt. Except replace the coffee and showers with vodka and hair dye. :D

Granted that very reason is why I choice Eotienses as my home system in my RP. Since one of the powers called it home I figured it's been settled long enough for me to to have grown up there.
 
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It would be kind of cool if there were a stat in the Galmap of when each system was settled.

It'd be a lot of work, however.
 
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Nice Model :D

Although I think that humans would expand like hell over the galaxy (in an actually player controlled/"real" scenario)

Beagle Point can be reached in less than two days flying, which should be well doable with a multicrew ship.
If I compare those travel times to certain eras in human history under the premise that history repeats itself ... We would get two massively expansing factions, namely Federation and Empire, and a somewhat irrelevant Alliance, since the Alliance only takes in systems and isn't actively colonizing as far as I have understood it.

As far as I know, according to the lore, our super fast FSD's are a recent innovation and trips could take days or weeks previously. That would encourage a more localized expansion, but definitely not discount offshoots like Achenar was. Still, the logistics of creating a self sustaining station are huge, which would encourage staying close to other occupied systems. Even with our current capability to get to beagle point in 2 days, it would be a gargantuan task to haul enough cargo there to build a station. Which would be a freaking awesome CG :p

I would be all for explorers finding some random cult on the far side of the galaxy that fled Federation space 600 years ago and just kept flying until they ran into an earth like planet. I would be all for running into space gypsies that fly huge self sustaining city-ships. With 300 billion stars, I suppose it's still plausible that these things can be hand waved as just not discovered yet, and added to the game in the future.


CMDR M. Lehman said:
You put soooo much more work into your writing than I do.​


I'm a chemist by trade and have gone back to school to get a graduate degree, so the various ways scientists model phenomena has been on my mind. This idea of creating a model of expansion basically turned into a plot bunny for me yesterday.



Ultimately my model above is a ceiling (there's no way your system is 800 years old if you're 200 Ly from Sol, etc) A full empirical model would be something like:
Date Settled = (Xd+Yp^l)LTR or :
Date Settled = (X*Distance from Sol + Y*Current Population^ population load constant) * Livability Constant *Terra-forming Potential Constant * Resource Availability Constant

But there is no way to determine what these constants would be with available data, or even how we should define these constants. If we knew the date settled for a few thousand different star systems, you probably could make something like this.
 
I hear you. More information *would* be nice, since human expansion and population growth aren't neatly linear things. And the in-game FSD just boggles my mind. According to Elite Lore, how long it takes for a ship to get somewhere in-game is how long it takes in "real life". I've had to break the rules a few times and make a trip take longer than it actually does for the sake of giving my characters room to talk!
 
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