Lost 7 tons (out of 180 tons) mission cargo (Beer) - can it be replaced/reimbursed?

Hi All,

I was interdicted by an NPC and quickly jettisoned 7 (out of 180) tons of beer (I can't remember which option I selected) - fortunately the NPC let me go.

I went back to the station where I originally was given the mission and bought 7 tons of replacement beer hoping it would be transferable for that mission. The mission is still in my mission list and I now have 173 tons beer (haulage) and 7 tons beer (cargo) both priced the same in my inventory (galactic average).

Is there any way to complete the mission or is my only option now to just abandon the mission even though I have 173/180 tons of the original cargo and sell them to the black market?

Thanks in advance.
 
Does the inventory (right panel) say "mission specific" against the beer in cargo?

If so, you've lost it.

Thanks for the reply, no it doesn't say anything except "Haulage" in the inventory panel. In the left panel under the transactions tab it still shows up as an "Agricultural Supply Run" mission for a faction I'm allied with.
 
Your only option is to cancel the mission, make sure you do it once you have landed at a port with a black market. Also helps if you have an interstellar factor to pay of your fine.

You can’t sell the cargo at the port you purchased from, even if it has a black market.

Never give away mission specific cargo to pirates. And don’t bother submitting to npc’s
 
Does the inventory (right panel) say "mission specific" against the beer in cargo?

If so, you've lost it.

I wasn't aware that had changed as I haven't been trading for 3-4 months. I'm just not sure whether this mission can still be salvaged or whether I should just abandon it, lose some reputation with the faction that gave it to me and make up for it by doing some more successful missions.
 
The right panel never says mission specific, it will say haulage. Op needs to check the left panel, and check the actual mission description

I see, it does say in the left panel under the detailed mission description when I scroll down: Cargo "Beer (Unique) (180)".

The label "unique" suggests to me there's no way to replace it (I can't make a partial delivery and/or pay the balance 7 tons that was lost - in the form of a fine?)
 
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I see, it does say in the left panel under the detailed mission description when I scroll down: Cargo "Beer (Unique) (180)".

The label "unique" suggests to me there's no way to replace it (I can't make a partial delivery and/or pay the balance 7 tons that was lost?)

Check my first post (#5)

Don’t cancel the mission until you have found a port with a black market and you are docked.

If you are new to the game and struggle with npc’s, carry around a little extra cargo, like a few tonnes of silver, give that away instead of mission cargo. Once you build up
some confidence you’ll be laughing at the npc pirates.
 
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I have to say this is another one of those really illogical mechanisms in ED. They should take what you have and either reduce your payout or fine you for losing some of the cargo. I mean, even I get interdicted sometimes.
 
I have to say this is another one of those really illogical mechanisms in ED. They should take what you have and either reduce your payout or fine you for losing some of the cargo. I mean, even I get interdicted sometimes.

Unfortunately the kids that like to exploit ruin it for the rest of us. Besides, you don’t have to give mission cargo away. I must have transported millions of tonnes. Only loss I’ve ever had is from a damaged cargo scoop in super cruise.
 
I have to say this is another one of those really illogical mechanisms in ED. They should take what you have and either reduce your payout or fine you for losing some of the cargo. I mean, even I get interdicted sometimes.

Look what happened to Han Solo when he tried that excuse. At least OP didn't get frozen in carbonite as a decoration.
 
In the past, I heard you could replace the cargo and finish the mission, but now everything is "mission specific". Dunno why. Immersion?:rolleyes:
 
I have to say this is another one of those really illogical mechanisms in ED. They should take what you have and either reduce your payout or fine you for losing some of the cargo. I mean, even I get interdicted sometimes.

This was done to stop people selling the provided mission cargo, and then buying it near/ at the destination station; a creative approach that meant people could stack more missions because the game is basically built to encourage optimisation. Folks figured this sort of methodology was of course bad and wrong (was pretty cheeky, sure; but equally valid) and demanded people be forced to play the way other's decided was relevant.

So frontier tagged the commodities to make them missions specific and required 100% for completion (because zOMG all these people making credits in a game and replacing cargo, regardless of reason, is intolerable!); in so doing the screwed over piracy (again).

Logically speaking it should be based on loss, so anything over n% shrinkage is failure, but a small amount means a hit in payout. This would actually work with other mechanics Frontier built and then forgot existed. But this is pretty much standard operating procedure at this point. Force a change that ignores half of the existing mechanics.

To be fair; it's ridiculously easy to win an interdiction against AI; the old idea of having to submit is long, long gone. AI are pretty much an irrelevance at this point.

--

So, to respond to the op, never provide mission cargo if you want to successfully complete the mission. Yes, this is problematic if you want to do as an AI (or player) pirate wants and so they will 100% be committed to sending you to Valhalla, but at least you can be comforted by having played 'correctly' whilst enjoying the re-buy screen.

I get the reasons why Frontier did what they did, but I think it was a fairly blunt, knee-jerk reaction to a problem that certainly had far less dramatic solutions -- like dropping the payout for shrinkage and failing for excessive loss -- but it is, what it is. That it (now) pales into comparison with current profitable activities just makes it all the more amusing.

When you consider passenger missions essentially do that; if you ding the hull some passenger types will get grumpy and pay you less, which is actually a good way to encourage a thing without removing options, it's really funny. Because normal missions could have done exactly the same thing, achieved the same basic constraint.

Oh well. Missions. I used to hope they would be be improved? Now I just hope they still exist as a thing at all, from one update to the next.
 
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Unfortunately, the beer canisters you gave to the pirate, was premium quality Real Ale from the UK, brewed by a trendy micro brewery.

The stuff you bought at the commodities market, were just canisters full of cans of carling...

I understand why the folks giving the mission are angry with you.
 
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