Lost all hope :(

I agree.
I realized this some time ago (back in 2019), and that's where I started to be more cynical.
It seems that only the players can see the true potential... probably because they PLAY THE GAME.
I can understand a dev spend his free time far from his pc and prefers to do not work related stuff so I don't blame them for this.

I blame them because they have a passionate community that have been flooding them for years with suggestions for improvements and new features and they never considered any of them.

Just a stupid example... the community is waiting for a new SRV since Horizons launch. I feel embarrassed for them for the lack of it at Odyssey launch. Same for the Panther Clipper or any new ship.... A new DLC with a new ship is kind of given... how come the failed to see it?
I agree with the points you make, but it is not even about ships for me.

For me the biggest problem is the stagnant state of fundamental gameplay mechanics.
When FDev improved asteroid mining and added more interesting exploration mechanics I was as happy as can be, and I fully expected they would also have a look at the lacking smuggling and scavenging gameplay, piracy and bounty hunting, add a solid npc ship crew mechanic, add a true planetary mining mechanic (with a mining SRV perhaps), improve the diversity in the bubble by adding more station models, add more interesting radar and scan mechanics, improve the player agency and piloting mechanics in Supercruise. etc. etc. In general: add more depth and tune down the superficiality.

But all this fundamental stuff never came to pass. FDev does not seem to realize that an open ended, open world game that is constructed as a service, depends on good solid, engaging mechanics, because it does not have a story campaign to distract from the lacking aspects of these mechanics.
Even several devs have stated on Glassdoor that the senior staff did not seem to realize that modern gamers are more demanding than they were 30 years ago.
Gameplay mechanics and diversity need to be improved most urgently!

For many players the multiplayer aspect can perhaps serve as a band aid for the lack in gameplay depth, but for me as a soloist the shortcomings in this department have become painfully clear after all these years. It was the potential and the hope that kept me defending the way the game was developed, but after 7 years I feel no longer justified to do so.
 
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Deleted member 182079

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For me the biggest problem is the stagnant state of fundamental gameplay mechanics.
Yeah in the medium to long term this is the biggest issue for me.

The novelty has worn off Horizons gameplay (although now that I focused on EDO on-foot stuff so much I want to go back to it more again) all the while I'm disappointed what limited gameplay loops that EDO brings to the table (in terms of width rather than depth - it's basically just scanning plants and settlement shenanigans, and I suppose POIs although those are very light touch and almost not worth engaging with as the commute to them takes more effort/time than the actual gameplay involved in them).

I was hoping that on-foot action will deepen/enhance/better complement existing ones, but because they're so self-contained (apart from exo perhaps but holding a trigger 3x and lots of running about isn't the most engaging loop in the game) the novelty, due to the repetition of focusing on them over the past few weeks, is already wearing off EDO too. If settlement missions were better balanced in terms of rewards (credits but also mission rewards such as ship mats, and vice versa with ship missions - they should yield suit/weapon mats also) then it would give me more incentive to do them but the 'switch' between EDO gameplay and EDH gameplay is not as seamless as I hoped.

Not really sure yet how I get more longevity out of Elite beyond doing the same old stuff I used to do in the past - namely ship building and rotating the same old activities again to avoid getting bored/burning out.

Hmm.
 
I agree with the points you make, but it is not even about ships for me.

Yeah in the medium to long term this is the biggest issue for me.

The worse thing is, if Odyssey had sold badly (I think it's sold well) they'd have said "oh well, I guess people are bored of Elite now", close it up and move on to other stuff; totally missing the point.

Honestly I don't see any reason why this game can't go on making money for another 10 years IF they'd just get these simple points into their head.
 

Deleted member 182079

D
The worse thing is, if Odyssey had sold badly (I think it's sold well) they'd have said "oh well, I guess people are bored of Elite now", close it up and move on to other stuff; totally missing the point.

Honestly I don't see any reason why this game can't go on making money for another 10 years IF they'd just get these simple points into their head.
Yeah sold well to fools like myself who went for Alpha Early Access and didn't refund because we were reassured that the magic main trunk was in so much better shape.

Just goes to show that being cheeky pays off, if perhaps only in the short term.

I'd be genuinely curious how completely new players find it on first impression - given it's ultimately a 7 year old game that costs the same as a 2021 AAA release (if you buy EDH during a sale that is) - the variation of stuff to do is certainly there, but the technical state of it still isn't. Will be interesting to see sales figures over the next few months given we're not getting any further updates/patches for quite some time.

As for your last sentence - I have little to no hope left that they're learning any lessons from this - more likely high fives all round for 'getting away with it' if sales remain stable.
 
NMS is to space-games what Star Wars is to sci-fi. Not a dig at anything, just a statement.


Unfortunately SC has so many fundamental design flaws that nothing can save it, not even in theory. And lets be honest; they started development at the same time and should be judged for what they are at the same time. And 'scanning, radar and ping system' right now are nothing. Exploration is nothing. AI is nothing. Stability is woeful. Even performance is worse than what is currently the worst time for ED performance-wise. In theory everything can be awesome one distant day. Lets not fall for it. :)

If you are interested in SQ42, try Call of Duty: Infinity War. Its basically what Chris Roberts wants to do, but executed by professionals. It works, its smooth, it has solid gameplay and a passable milsim story.

X4 is cool.
Your comments about SC are so far from being a review of the current state of SC that it is verging on ridiculous . SC is actually pretty stable now disconnect wise . And quite frankly even as a buggy alpha it has more content in it now than EDO does . It is lacking implementation of a lot of game loops and game play that have been promised - but as a Screen Shot simulator it is outclassing EDO already - and they actually do release new content in their patches unlike Frontier .
 
Your comments about SC are so far from being a review of the current state of SC that it is verging on ridiculous . SC is actually pretty stable now disconnect wise . And quite frankly even as a buggy alpha it has more content in it now than EDO does . It is lacking implementation of a lot of game loops and game play that have been promised - but as a Screen Shot simulator it is outclassing EDO already - and they actually do release new content in their patches unlike Frontier .
Lol, sure commando!
 
Your comments about SC are so far from being a review of the current state of SC that it is verging on ridiculous . SC is actually pretty stable now disconnect wise . And quite frankly even as a buggy alpha it has more content in it now than EDO does . It is lacking implementation of a lot of game loops and game play that have been promised - but as a Screen Shot simulator it is outclassing EDO already - and they actually do release new content in their patches unlike Frontier .
SC is a disgrace. And FD should be ashamed that people consider SC now to be better than FD's latest release.
 
Lol, sure commando!

The three people I play both ED and SC with gave up ED:O, performance and disconnects (that didn't happen in Horizon) being a large issue. My performance in ED:O is fine, but only fine. On a 3080, 5800x more than "fine" should be expected when "Horizons and Odyssey have similar requirements".

SC on the other hand plays "fine" for all of us and for an alpha it looks a hell of a lot prettier than ED:O (and it's not like I think ED:O is ugly).

This is anecdotal but your dismissal of him speaks volumes.

EDIT spelling
 
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The worse thing is, if Odyssey had sold badly (I think it's sold well) they'd have said "oh well, I guess people are bored of Elite now", close it up and move on to other stuff; totally missing the point.

Honestly I don't see any reason why this game can't go on making money for another 10 years IF they'd just get these simple points into their head.

I agree so much. I could entertain myself for another several thousand hours in this game's universe with ease, if FDev could find the love and energy this game deserves.
But we are talking about potential again. And potential only means something if someone does something with it.

I still plan to return to the game, but I have been thinking that for two years now.
My new powerful game PC will be ready next week, and to be honest I am not at all sure Elite Dangerous will be installed in the near future.
I need something that pulls me back in. A new ship won't do it. That is just more of the same. New ships do nothing fundamental for this game.

Good, new improved core gameplay mechanics will definitely do the trick, and more variation (like new space station designs) will help a lot too. Give me good and exciting smuggling gameplay, give me real, big time ship scavenging as a profession, with the tools to match. Give me a simple, but solid npc ship crew mechanic. Give me cool scientific gameplay, with a science module on board, and a scientist crewmember, and a science SRV. GIve me hands on planetary mining with a cool prospecting mechanic and a mining SRV to do the job etc. etc.
Stuff like that will make me return to the game like a "faster than light" boomerang.
 
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