Love my Vulture, but that thing is way too OP (PvE)

I couldn't see myself running C2 weapons on my Vulture. Of course you can run more shield boosters, you're going to need them. I make my sacrifice (there has to be some in that ship, with that power plant) at the thrusters. I don't need that extra amount of maneuverability, haven't yet anyhow. When I get the "he hate me" feeling from the crowd there upon entering the res site, I split and look for calmer waters where I can forage easier. Also, the Vulture isn't OP. I've had to bug out more than just a few times when I was stupid enough to engage the connie before taking out the escorts, then another flight of 3 comes along and you're getting hammered. Then you get a warrant and it's really on, lucky to get out of that one.

Shields don't take any longer than any other shields to recharge. They are stronger, so they recharge unit/time the same as the others. I just try not to bite too far into that 2nd one before I break off and find a hiding spot. Sometimes I get cocky though. Haven't lost a ship yet and I've done PvP as well as private group and solo.
 
Maybe so, but the guy did state "PvE" in his thread title.

So he is correct or not?

Well, in open, PvE can easily turn into PvP, often when least expected.

You may feel overpowered, right up until the point you accidentally tag the wrong target in a RES and the rabid CMDRs thirsting for blood crawl out of every crevasse to claim your 200cr bounty or die trying.

I've been in situations where I was intent only on some easy PvE, and ended up fleeing a RES site with the bounties of three CMDRs and seven police on my head!
 
I'm a vulture pilot and I love how we justify that our ship is not OP because once you get jumped by 3 or more people we have to turn and run. Well that's true with any "smaller ship". And any ship in which the argument is "play in open" is the response is pretty OP to begin with.

When I saw my first Vulture in action, I was in a RES with my A kitted Cobra feeling all sorts of cunning and asked a vulture to join my wing. Time to show someone what my Class 2 Cannons can do. We spent 30 minutes or more mining the RES and when I realized he was sporting class 3 pulse lasers I immediately felt cannon envy. A case of little blue pills couldn't raise my now very limp and impotent Class 2 Cannons. The guy was all kinds of gentlemanly and even let me tag some 'conda's with my newly flaccid cannons. Never before had I felt so pitied as I had for that half hour.

I immediately bought a Vulture and put my Cobra in cold storage.

Not that it's not indestructible, it's not. But, the fact that most people jump on a vulture when they have the chance to is testament to how OP they are. You don't see people greet a Cobra in the same manner. No you make him Prom King and tell him how "special" he is.

Class 3 weapons, massive shields, and world class agility. And if you don't skimp on thrusters, the ability to run away from almost anything if you aren't stupid and disengage before those massive shields drop.

The fact still remains that the biggest threat to a Vulture Pilot is himself. Those class 3 weapons and massive shields make the pilot think he has a Big S stitched to his chest, and when he allows that third shield ring to disappear, he finds out quickly what his Kryptonite is....his own ego.
 
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I've just got a vulture and yep it can turn well, is moderately quick and can carry pretty powerful weapons.
I easily attacked a Anaconda, and only had to run cause another one turned up (both NPC's I admit).

The shields are the thing that make the vulture what it is. They must use nearly all the power available and it shows.

That being said, it's nice to have a ship that you don't have to wait all week for it to turn round.

Even with my moderate flying skill I have fitted a fixed laser as in the vutlture I can keep things on target much easier.

So yes it's probably a bit OP.

To nerf it, I'd suggest reduce the shielding, not completely, but enough that you don't have an impregnable box to shoot from.
 
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It does not need a nerf. Try it in open. Or try it at a RES when two factions are hostile to you. See how long the shields last when being attached by a wing. It also has a lack of power and range.
 
In performance terms the Vulture is superb, 'efficient' would be a good description. Mine is cost circa 20M so the rebuy is reasonable. But it just seems to a lack, for want of a better word 'soul'. Its great watched your kill count and rank tick along but I miss flying something more quirky.

I bought the Vulture as a second ship solely for combat after trading on a T9 and FDL for an Anaconda. I can't argue that the FDL is better than the Vulture but I really liked it and miss it.

IMO I don't think the Vulture is OP in that it is limited in a number of areas. ED ships seem to be very single minded or in the case of Python/ Annie very expensive.
 
During my Vulture days, I noticed that CZ and RES AI get a bit flustured with multiple targets surrounding them. If you want a fun challenge, go interdict a python or similar sized ship. The AI performs much better. Practicing against Master and above level annies alone is also fun. I got bored of just using the dual pulse though. Eventually it felt like the DPS could have been better, which it did with the FDL and then later the Python. As others have said, the Vulture is so dang slow, which is hard to believe when you look at the thrusters it has!
 
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During my Vulture days, I noticed that CZ and RES AI get a bit flustured with multiple targets surrounding them. If you want a fun challenge, go interdict a python or similar sized ship. The AI performs much better. Practicing against Master and above level annies alone is also fun. I got bored of just using the dual pulse though. Eventually it felt like the DPS could have been better, which it did with the FDL and then later the Python. As others have said, the Vulture is so dang slow, which is hard to believe when you look at the thrusters it has!
I this isn't an indication it's OP I don't know what is!
 
One of the most annoying aspects of the game for me right now. Can waste an entire day coming up empty of decent targets.

You'd have liked the one I got yesterday ...

Was flying a recently bought vulture (so I'm nearly on topic ;) )

Followed a USS , expecting the usual mix of mid range and small ships,

But instead got a number of cargo canisters. So decided to start scooping them up,
A few seconds later an Anaconda drops in and starts attacking, (with all the usual NPC banter about 'I told you it would work fella's' )
and I start fighting him , when about 30 seconds later another Anaconda (in the wing) turns up and also starts having a go at me.

Had to run as they got through my shields eventually, but defiantly more interesting and fun. :D
 
This tread is basicaly about which sould be more important Power of your ship or the Skill of the Individual,people who think something is OP i would think favour skill over the power of your ship.Why should skill be more important than the power of your ship.In a game where Getting blown up or killed only consequence is being respawn a few seconds later is fine,Destruction in this game has real consequence get your python Destroyed means you have pay a large insureance to get it back which then takes time to get back.Making skill more important than the power of your ship favours people who are skilled,not everybody will be able to achive the same level of skill no matter how much they try.Winning should 50/50 Between ship power and skill,Plus at some point the power of a ship should negate any skill if the disparity of power of the Two ships is sufficienly large.
 
You'd have liked the one I got yesterday ... Followed a USS , expecting the usual mix of mid range and small ships,

But instead got a number of cargo canisters. So decided to start scooping them up,
A few seconds later an Anaconda drops in and starts attacking, (with all the usual NPC banter about 'I told you it would work fella's' ) and I start fighting him , when about 30 seconds later another Anaconda (in the wing) turns up and also starts having a go at me.

Had to run as they got through my shields eventually, but defiantly more interesting and fun. :D

That sounds like one of those notorious Strong Signal Sources not a USS, gold traps! :D

I usually turn over RES sites in planet rings, but it's a roll of the dice what you get. Sometimes, like I said, you can get a whole day of rolling duff ones with no big fish at all.
 
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