Trying to break it down, so far I have:
- Transfer time took 1hr to Quince (~500ly from Sol) <- Should not really be a surprise since it says how long it'll take and how much it'll cost and besides Colonia, Maia and about 4/5 others I'd say Quince is one of the furthest places out there. FYI ship value and distance are the factors in determining cost of transfer. Time is fixed depending on distance.
- Missions disappear/change after 1hr <- Should not really be a surprise, not really unreasonable. Most people want the board to change faster but well, there you go

- Different missions appeared not similar to before <- Ditto above
- Certain ships have low jump range <- Again not unreasonable that ships aren't all epic at everything. Engineers help a lot with this up to 1.5x for FSD mod and up to 83% mass saving on sensors and 73% on life support iirc.. Can make a ton of difference (pun intended) to certain ships although the space cow still won't have great range.
- Telepresence in fighters <- You are in the ship, there is some kind of advanced VR that makes you thing you are in the fighter, it's all wireless controlled so when the fighter blows up you don't die
- Crew (mentioned twice) <- What rank were they, what was your loadout/ship. Rank under Master yes, totally suck and shouldn't be left in charge of an expensive ship. With a 10mil rebuy I assume a Beluga/T9 since you don't have a conda in the list. Neither of which are great combat ship to begin with and you should be avoiding CZ's like the plague. I mean do you normally survive well in a combat zone when you fly in there? Do you see NPC's surviving in there with T9s? Yeah don't expect it just because you are a player not an NPC, this game delights in making you the player be not at all special. There's no "NPCs are magically better when they are your crew", they fight just as well/badly as other NPCs that players kill by the thousands

Crew do become useful at Deadly/Dangerous/Elite ranks, takes some time to train them up there, although I'd still not let them handle an expensive ship in a CZ. I'd let them take over RES sites and nav beacons.
-Interface <- Yep it could be better, there's some hotkeys now that help. I have a lot set up on my numpad. 8 is attack, 2 is defend, 5 is dock and I think I have switch to fighter somewhere, maybe num 0, I can't remember.