I made a post a couple of weeks ago about being a returning player and happy credits are easier to come by now, and how it opened up a lot of different avenues especially in the ship department. Many folks warned that whilst credits are easy, the real grind was engineers.
I have to admit, the prospect of starting down this path was daunting and putting me off, and after getting owned by some NPC's then realising engineering is a must, I got that sinking feeling and started to question whether coming back was a mistake. 'Do I have the time, energy and patience for engineering?' I asked.
All the advice was to start with FSD, and after MUCH reading and watching many YouTube you tube videos, what was initially very confusing started to make sense. Mat gathering, which initially seemed complicated, became straight forward, and going out to do the various tasks that netted the required mats was really enjoyable.
In fact, it really added to the game. It gave me something to do, something to focus on and a purpose. Before, SRVing around on a planet seemed like a gimmick, but now I'm doing it with purpose, and I LOVE exploring planets.
I'm under no illusion that some engineers are harder to unlock than others, and some mats harder to obtain, but hey, I'm taking it slow and just enjoying the process.
So in short, whilst I initially thought engineers made a fairly simple game unnecessarily complicated (and an excuse to make planets viable), in reality, I'm loving it
Wait till he finds out that he needs to engineer the crap out of it to bring it up to task.
I have to admit, the prospect of starting down this path was daunting and putting me off, and after getting owned by some NPC's then realising engineering is a must, I got that sinking feeling and started to question whether coming back was a mistake. 'Do I have the time, energy and patience for engineering?' I asked.
All the advice was to start with FSD, and after MUCH reading and watching many YouTube you tube videos, what was initially very confusing started to make sense. Mat gathering, which initially seemed complicated, became straight forward, and going out to do the various tasks that netted the required mats was really enjoyable.
In fact, it really added to the game. It gave me something to do, something to focus on and a purpose. Before, SRVing around on a planet seemed like a gimmick, but now I'm doing it with purpose, and I LOVE exploring planets.
I'm under no illusion that some engineers are harder to unlock than others, and some mats harder to obtain, but hey, I'm taking it slow and just enjoying the process.
So in short, whilst I initially thought engineers made a fairly simple game unnecessarily complicated (and an excuse to make planets viable), in reality, I'm loving it