@Bill Clement, I posit that part of your problem is you spend more time in the forums typing very long posts about your issues instead of in game getting things done. I have fully engineered two more ships since the last thread I responded to you in about this ~2 weeks ago.
I still think what you aren't doing right is one of these: You aren't focusing on getting G5 materials over other materials and/or you aren't taking proper advantage of the material traders and/or you are focusing way too much on getting exactly the right materials instead of just what is easiest (and then tradeable).
It is more than that. The uneven distribution is partly due ot the fact, that there is basically only one viable way to get hold on certain types of mats and data. If you don't do those activities, it is very unlikely, that you gather any meaningful amount of corresponding materials. In addition to that there are also bugs responsible for a shortage of certain mats. This is a problem since Engineers were introduced. Most will probably remember, when you could find one EFC per day (or so). But after an update you could acquire a multitude of them in a shorter period of time. This happened and happens after every update. I find that ridiculous due to the arbitrariness (keyword: game world integrity).The problem with engineering, IMHO, is not the process itself, and not the unlocking, even if unlocking can be a PITA for several engineers.
The real problem is the uneven distribution of materials!
I honestly wouldn't care if I could just play the game my way and not get shoved pimped AI in my face. Engineers is a masterpiece in souring content for those that are not willing to grind. Don't want to do the powercreep hamsterwheelie? Enjoy your peashooters and overpowered environment spawning at random on you.It is more than that. The uneven distribution is partly due ot the fact, that there is basically only one viable way to get hold on certain types of mats and data. If you don't do those activities, it is very unlikely, that you gather any meaningful amount of corresponding materials. In addition to that there are also bugs responsible for a shortage of certain mats. This is a problem since Engineers were introduced. Most will probably remember, when you could find one EFC per day (or so). But after an update you could acquire a multitude of them in a shorter period of time. This happened and happens after every update. I find that ridiculous due to the arbitrariness (keyword: game world integrity).
The other point is, that the activities surrounding Engineers are actually pretty shallow for the most part. I.e. HGEs in general (even though 3.3 improved the spawn mechanics), Davs Hope and the like (also includes geological sites). I mean it is great that those sites serve an actual purpose now, but the actual mechanics surrounding them are very simple nonetheless.
Conclusion: The process is unbalanced and involves simple mechanics for the most part. The distribution is skewed due to several reasons. The outcome greatly imbalances both PvP and PvE. Overall Engineers is a great concept poorly implemented (technically and design wise).
Although I think some sort of progression should be possible or even mandatory, the only solution would be FDev starting to actually use the huge game world they created by scaling the difficulty according to security states even more. That way there would be dangerous and safe places. The player could make a choice which one to visit.I honestly wouldn't care if I could just play the game my way and not get shoved pimped AI in my face. Engineers is a masterpiece in souring content for those that are not willing to grind. Don't want to do the powercreep hamsterwheelie? Enjoy your peashooters and overpowered environment spawning at random on you.
A no-brainer, imo.Although I think some sort of progression should be possible or even mandatory, the only solution would be FDev starting to actually use the huge game world they created by scaling the difficulty according to security states even more. That way there would be dangerous and safe places. The player could make a choice which one to visit.
I made a post a couple of weeks ago about being a returning player and happy credits are easier to come by now, and how it opened up a lot of different avenues especially in the ship department. Many folks warned that whilst credits are easy, the real grind was engineers.
I have to admit, the prospect of starting down this path was daunting and putting me off, and after getting owned by some NPC's then realising engineering is a must, I got that sinking feeling and started to question whether coming back was a mistake. 'Do I have the time, energy and patience for engineering?' I asked.
All the advice was to start with FSD, and after MUCH reading and watching many YouTube you tube videos, what was initially very confusing started to make sense. Mat gathering, which initially seemed complicated, became straight forward, and going out to do the various tasks that netted the required mats was really enjoyable.
In fact, it really added to the game. It gave me something to do, something to focus on and a purpose. Before, SRVing around on a planet seemed like a gimmick, but now I'm doing it with purpose, and I LOVE exploring planets.
I'm under no illusion that some engineers are harder to unlock than others, and some mats harder to obtain, but hey, I'm taking it slow and just enjoying the process.
So in short, whilst I initially thought engineers made a fairly simple game unnecessarily complicated (and an excuse to make planets viable), in reality, I'm loving it![]()
Engineers are extremely fun. They definitely used to be frustrating, wasting materials over and over, making compromises... I remember having screaming fits over comms rolling the damn things. Now though, every roll does something and it's actually fun.I made a post a couple of weeks ago about being a returning player and happy credits are easier to come by now, and how it opened up a lot of different avenues especially in the ship department. Many folks warned that whilst credits are easy, the real grind was engineers.
I have to admit, the prospect of starting down this path was daunting and putting me off, and after getting owned by some NPC's then realising engineering is a must, I got that sinking feeling and started to question whether coming back was a mistake. 'Do I have the time, energy and patience for engineering?' I asked.
All the advice was to start with FSD, and after MUCH reading and watching many YouTube you tube videos, what was initially very confusing started to make sense. Mat gathering, which initially seemed complicated, became straight forward, and going out to do the various tasks that netted the required mats was really enjoyable.
In fact, it really added to the game. It gave me something to do, something to focus on and a purpose. Before, SRVing around on a planet seemed like a gimmick, but now I'm doing it with purpose, and I LOVE exploring planets.
I'm under no illusion that some engineers are harder to unlock than others, and some mats harder to obtain, but hey, I'm taking it slow and just enjoying the process.
So in short, whilst I initially thought engineers made a fairly simple game unnecessarily complicated (and an excuse to make planets viable), in reality, I'm loving it![]()
I'm glad some people enjoy it. It takes a wee bit of the edge of of my frustration.Engineers are extremely fun. They definitely used to be frustrating, wasting materials over and over, making compromises... I remember having screaming fits over comms rolling the damn things. Now though, every roll does something and it's actually fun.
Still and all- how much worse was it originally for this new RNGfest to be fun?![]()
Brilliant idea. I should get to it then and wear down the bulletsponges with my peashooter guns. I'm sure I'll have lots of fun.Engineering becomes more enjoyable once you learn that there’s a solid combat solution for all the manufactured mats...
BH at a RES will drop a vast majority of the goodies.
Whatever doesn’t drop at a RES can be farmed in plenty from a nav beacon in anarchy systems. Heat Vanes, Configurable Components, Polymers. This is a good way of creating the g5 improvised components and biotech conductors. And anarchy navs are always a good time...
That just leaves the two military branches, thermic and capacitors...
Both can be picked up in plenty at a CZ....or you can take the less risky option and hunt down Military Supercapacitors & Military Grade Alloys @ the HGE’s in systems @ war, then trade down...
Any blanks at this point can be filled by hunting ‘Conda. They have a chance of dropping Imperial Shielding, Core Dynamics, Exquisite FC’s, Pharma Iso’s....all that good stuff.
Murdering all these ships will involve scans which will fill your data up, whatever data you’re missing can be found at Lung/Lung 3/something-heart base, a super fast MEF run...
Never struggled with raw mats, metallic meteorites come in clusters of 3, so just one good find usually engineers multiple ships and modules.
I know what you’re trying to say, but peashooter guns are perfectly sufficient...Brilliant idea. I should get to it then and wear down the bulletsponges with my peashooter guns. I'm sure I'll have lots of fun.
Brilliant idea. I should get to it then and wear down the bulletsponges with my peashooter guns. I'm sure I'll have lots of fun.
I know what you mean. Pre-Engineers I had my fleet set up and equipped. Then engineers came, and I had the task to engineer my fleet. Stopped playing for a while before tackling that, especially after one patch all but removed MEF from the game. Then the engineer revamp dropped in 3.0, and I stopped playing for quite a while again. But eventually I came back to it, redid the fleet a third time and am now sitting on 24 fully G5 ships. The resulting performance is worth it.I guess it's nice to have options, but that isn't the ED I've played and quite enjoyed. That is kinda too much bending over and doing pawlow tricks. I guess it's fine when you grow up with it - for a pre-2.1 fossile like me it's too much of a paradigm change. It just isn't the game I want to play.