Low/High G planets question

Whats up CMDRS? Still soaking up all the info I can on this jewel of a game! Quick question if you dont mind.

Whats considered low or high G? For instance, im currently on a planet thats 0.39G. Is this considered low or high? Also so far no matter where I've landed, that number hasn't fluctuated much in one way or the other. As a matter of fact, I dont recall ever coming across a planet thats 1.00G or higher. Admittedly I dont know much about G force......but anyways.

I guess my question is. What number should I look out for when determining if a planet is low or high G? And in laymans terms what can I expect in both instances? Obviously my craft will behave differently. But it cant be as simple as in a high G environment reduce my speeds. Or can it?



Thanks in advance CMDRS!
 
1.0 g is Earth standard gravity. Anything higher than that is high g, anything lower than that is low g.

In low g, you really have nothing to worry about. In high g, you climb with slower acceleration, and decelerate slower when descending because the gravity is constantly pulling down on you higher than normal.
 
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I would like to add that piloting an srv on a very low g planet can be more difficult then on a more normal or hight g planet as you tend to spin out more.
 
0.10g is very low but I've seen even lower.
7.2 is the highest I've seen but there are reports of 8 and above.
Large (pad) ships with heavy loads will start to take on risk around 2.0g

Some players complain about the SRV surface buggy lacking traction, but there are no situations on alien worlds where you get nice paved road surfaces. Thick loose dust or rough rock is what you get. Your either ice skating or mountain hiking. Use your vertical thruster to get "air", keep your nose tipped slightly below the horizon-line and pulse your thruster use for range and hang time. Tap your hand-break to check the wheel spin just before touchdown to control careening. If you know where you are going, (running like hell back to your ship for cover) try spinning the SRV buggy around (180 degrees backwards) and run full (reverse) throttle towards your target beacon on the scanner. Faster with less damage and delay.
 
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Yeah, I'll add that SRV driving feels a lot better on high g worlds because the vehicle is a little bit less squirrely.
 

verminstar

Banned
If yer having problems with controlling the SRV, try turning drive assist off. Low G planets are where ye can push the speed limit upto a hundred with some practice on the lateral thrusters...can do it on high G too but not as easily as low G ^
 
I would like to add that piloting an srv on a very low g planet can be more difficult then on a more normal or hight g planet as you tend to spin out more.

Yes I agree. I think they have the physics wrong here. On a low g world you should have better grip, especially whilst cornering.
 
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Also, manage properly your SRV power distributor. On low G planets keep as less pips to engine as possible, this will prevent you from spinning around. On high G planets, you can distribute power to engine freely.
 
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Yes I agree. I think they have the physics wrong here. On a low g world you should have better grip, especially whilst cornering.

Nope, on a low g world you have less grip and you are more prone for tipping over. Remember, the mass of the SRV is the same, which means lateral forces can easily overwhelm the pull of gravity.
 
Nope, on a low g world you have less grip and you are more prone for tipping over. Remember, the mass of the SRV is the same, which means lateral forces can easily overwhelm the pull of gravity.

And the SRVs tire thrusters compensate missing or excess gravity, by automatically pointing up or downwards (can be seen in external camera). In theory, there should be no difference in the driving behavior.
In practice, there is a difference. Either, the tire tire thrusters are limited in power, or the ground itself is simulated more brittle in low g worlds.
Also, it could simply be the fact, that low g worlds are very often icy or sandy planetoids with more slippery ground.
 
0.10g is very low but I've seen even lower.
7.2 is the highest I've seen but there are reports of 8 and above.
Large (pad) ships with heavy loads will start to take on risk around 2.0g


There is 21 x earth mass planet with base in Pleiades region where INDRA ship is HR 1185 as i remember , if you don't level your ship you just fall down , if you touch a thruster a little you fall fast and hit hard . Landing there without smashing ground several times is really hard
 

TWitko

Banned
Warning: landing on higher than a 1g planet can take you by surprise if you have been used to the low g planets, take care!
............^^this
if gonna to land on higherG body (let's say 2+) for the first time, it's good idea to check some advice/manuals/videos first. There are some distinctions you should take into account ... especially regarding vertical thrusters and ship turning(rolling) ...

TW
 
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There is 21 x earth mass planet with base in Pleiades region where INDRA ship is HR 1185 as i remember , if you don't level your ship you just fall down , if you touch a thruster a little you fall fast and hit hard . Landing there without smashing ground several times is really hard

21x earth mass what ????? :eek: :eek: :eek:

Gotta go and feel this, my strongest was 4g ... :D
 
Technically anything under 1g is low g, however even 0.6g can be rough on your ship/srv if you're sloppy with your landings. So as a general rule I tend to think of anything under 0.2g as "safe" and anything above 0.3g as requiring close attention to altitude and rate of descent.
 

verminstar

Banned
Yes I agree. I think they have the physics wrong here. On a low g world you should have better grip, especially whilst cornering.

No they have the physics right and you have it wrong...traction is much better on high G because ye spend more time on the ground...think about it ^
 
Well, I see that theres no answer to the question of what an unexperienced pilot may expect when dancing on a high g planet yet, so let me write down the most general things to know.

"Its high g above 1g" approach is nice and what probably anyone including me takes into attention on a glance when approaching a planet but more precise determination of what is a high g for YOU rather depends on the circumstance. That is, what ship you are flying, the power its thrustere can muster (especially the small ones at the belly of your ship) and relative weight of your ship.

Lets list the main things to know and explain the concept what the pilot is going to experience by the difference of G in simple examples.

1- Say your ship is landed on a veeerry low g planet, lets say 0.01g planet made out of foam, and you start lifting up, the belly of the ship flat against the planets surface using only those upward thrusters. Lets say that this way your ship can gain 20m per second speed up. If you were on a planet with 0.5g your ship would be struggling a bit more to get yourself off the ground and could only achieve 15m/s speed upwards. Gradually increasing the G, lets say at 2.0g your ship can only produce an upwards lift speed of 1m/s. After that point any more increase in G, your ship is simply unable to compensate the increased pull of the planet and you will fall down slowly like a feather towards the planet, increasing in effect up to "like a meteor" relative to G and weight of the ship. Or if you are landed on the said planet, you wont be able to lift yourself up easy.

2- Without touching any of the controls and with flight assist on, your ship automatically balances itself properly to float like an helicopter on a planet by pushing the ship upwards at such power that it balances the vector of the pull planets g does, but if the planets heavy g pulls you for more than your thrusters can push, ship wont balance itself and youll again fall like a feather or a meteor.

3- Say your ship floats above a little way from planets surface like a helicopter, belly parallel to the ground. Planet is 0.01g foam planet and if you were to fire up the topside thrusters to push yourself towards the planet you gain lets say, 20m/s speed. After 5 seconds of building speed you lay off that thruster and now your opposite thruster who were able to put 20m/s of power in the opposite direction will take 5 seconds to soak up your falling speed and make you stop. If you were on a high g planet of lets say 2g, your thrusters pushing you down would generate 80m/s down and if you were to hold it for 5 seconds, your opposite thrusters capable of generating only a net positive of 1m/s speed up due high g will take 400 seconds to compensate the speed youve just built so you will likely end up making a new hole on the planets surface. Thus, one must be aware that using the thrusters or anything really, that makes you speed towards the planet itself on high g envoirement can prove to be fatally dangerous. Many unsuspecting pilots, unsuspectingly dived nose first towards such high g planets at max speed and with a boost to end up having mini heart attacks at the sight of planet surface approaching at an extreme speed as they found themselves flying at riddiculus speeds towards the unsuspecting planets surface without having much options in hand for escaping out of the situation.

4- Only option when falling down due bottom thrusters incapability is to not panic and compensate the weight of your ship by pointing your nose towards the sky (space) to make use your strong main thrusters on the back of the ship to compensate the g where the smaller thrusters couldnt, and if necessary as an emergency measure, boost off towards space. So basically on high g you may want to approach the surface like they do in those space-x landings. Its a little challenge to do and even more so when you try to land on a base because youll need to get close to request landing then align yourself to the landing platform too. Though if you have some juicy shields you can always crash right into a planetary base and crawl all over the floor like an overgrown srv and reach your parking spot.

5- Note that even though you marked, lets say, 2g planet as safe to land because your thrusters can still compensate and make your ship stay afloat easily, when you come back to the same planet not realizing a cargohold of 500t cargo is present, you will crash right into it.

Thus, you might want to label planets as low g, high g, safe g, ohmygod g based on your ship and its stats. If I remember right my riddiculusly heavy and engineered Corvette falls down helplessly after around 1.7g.
 
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