I tried to leave but that Babel guy keeps summonsing me back!

I tried to leave but that Babel guy keeps summonsing me back!
It started to go wrong when we got polo shirts instead of t-shirts (presumably because some old men wanted to cosplay as pizza hut workersI'm trying to see where the line "this game sucks" is really drawn. Genuinely curious. Those who claim it's not good anymore, never was good or additions\subtactions of x,y, z make it so awful, I might get a better understanding of the grievance(s)?
There is no point bothering about other people so much. It wont change their feelings and motivations much.Which is what? What has been removed? Might be rhetorical but that's what I am trying to understand from those that have made veiled claims 'their' game has been removed and no longer playable/fun/enjoyable.
Alternatively, once said incentive is no longer there for the player to play, no point in hanging around arenas to bad mouth the game? At a certain point, one has to realize they're, the game maker, is very unlikely to revert the game back to a place you (whomever) originally enjoyed. Griping about a game years after you stop playing seems to be a futile effort, passion or not.
Indeed- 1.0 was a great start but as time has gone on money is too easy to get, ships are largely interchangeable, the BGS / C+P / superpower relationship is hardly in force....its not all bad, its just the game we have now largely ignores or simply forgot about the direction 1.0 was going in.It started to go wrong when we got polo shirts instead of t-shirts (presumably because some old men wanted to cosplay as pizza hut workers).
Aside from that, making credits far to easy to acquire has taken away feel of meaningful progression.
All the lore has been retconned by each incoming game runner to distill all the mysteries and loose ends down to "shoot aliens".
There are multiple other elements, but the whole thing just feel dumbed down to appeal to the lowest common denominator rather than building on the foundations to make something good.
I tried to leave but that Babel guy keeps summonsing me back!
And yet here you are. Haven't played Odyssey based on previous comments of haven't played the game in a long time yet you have serious issues with it? Sorry the game hasn't been to your liking in years (presumably), what do you seek to gain by trashing it constantly? Constructive criticism is one thing but the constant whining about it isn't going to change it. So yeah, adapt and overcome or accept and move on.There is no point bothering about other people so much. It wont change their feelings and motivations much.
I understand. The real initial problem for the engineers for me were the commodity requirements and the sheer randomness of some of the results. Once Frontier updated the system to the way it is now I'm generally ok with it. However, for me, Engineers have mostly been about boosting my ship's performance/jump range etc.. I'm not much of a PVP'er honestly.After 500h of very slow progress a change of equipment table for NPC msde the vanilla weapons like peashooters and I realised that I wouldnt do the broken hamstermill of collecting scores of silly-named items for the new gear chase.
The game was broken from the start. FD just tweaked some numbers to "encourage" player grinding the crap out of engineers.
And other than told, engineers wasnt sidegrades - it was straight powercreep.
I dont really appreciate dishonesty like that.
Thank you. I did ask over and over because it seemed to be a daunting task for those that have such a disdain. So I do appreciate you taking the time to give me some insight.Okay, I'll bite, but understand I'm "over this" now, so I'm just answering your question because you keep asking it.
Attention.Sorry the game hasn't been to your liking in years (presumably), what do you seek to gain by trashing it constantly?
What direction would you say 1.0 was going in? I was around at the start, and at that time, it mostly appeared to be "holy , we are making a multiplayer / MMO game with basic functionality missing and/or clunky, we should get on that". Wings, messages, community goals, PowerPlay, CQC, ships for the Kickstarter goal, interdiction minigame, module targeting, first discovery tags, a useful route plotter: these were between launch and Horizons. The common thread to me seems to make the game better suited to multiplayer.Indeed- 1.0 was a great start but as time has gone on money is too easy to get, ships are largely interchangeable, the BGS / C+P / superpower relationship is hardly in force....its not all bad, its just the game we have now largely ignores or simply forgot about the direction 1.0 was going in.
I'm not dedicated PvP either. I did fight a couple battles but today I wouldn't touch any PvP anymore. I prefer balanced and fair matchups. As such I would maybe try some unengineered events. The way I play is mostly random. I had a group for coop stuff and BGS play and for PvP I would just go to CG if I had an urge to.I understand. The real initial problem for the engineers for me were the commodity requirements and the sheer randomness of some of the results. Once Frontier updated the system to the way it is now I'm generally ok with it. However, for me, Engineers have mostly been about boosting my ship's performance/jump range etc.. I'm not much of a PVP'er honestly.
I like driving the SRV so it was never a big deal for me to dedicate some play sessions to just going for a drive over the terrain and shooting outcrops etc. was a good way to add a bit of purpose to it, in the same way that the exobiology has, though I've come to the realization that using the composition scanner and flying low in a ship is the best way to do that, which makes me want an SRV witih the same functionality so I can combine both the exobiology & mat gathering part. But anyway, the point of all that is that because I tended to grab left over bits from combat etc.. I'm was and still am pretty well stocked up on mats, so actually meeting the requirements for most G5 mods was literally a non-issue, apart from some Pharmaceutical Isolators & Core Dynamics Compowotsits.
But I will also say, for me, the AX stuff has been a lot of fun, especially the combat zones over the planetary bases on the light atmospheric worlds. If I wasn't so time constrained with my play time, I'd be doing a lot more of it. Though to be fair, there is some unlocking to do to get the best results so if that's a huge deal breaker for you, I can understand why you might not want to partake, though I will say it's worth it IMHO. The other games I've played with my son; Valheim, Minecraft, Titanfall 2, Starbound, Empyrion Galactic Survival, Deep Rock Galactic, and many others he plays that I don't like Monster Hunter, Rim World, Satisfactory, Subnautica, Terraria, Old School Runescape etc.. all feature similar mechanics, in different degress, to the Engineers in Elite, so I think it's something that is just a part of modern games that adds depth, or grind.
However, having said all of that, I do get what you're saying, and that it seems to me that you'd prefer combat in a more vanilla form? I remember when Exigious was active and he started a regular event on his stream, Sidewinder Massacre or something, where people would meet and there would be rules about what you could or couldn't have on your ship, which precluded any engineered outfitting. I played a couple of them when I could and they were pretty fun and it was a shame they didn't continue. I could imagine there would people who were down for a similar non-engineered PVP event if it was put up on the community calendar and a good time spot was worked out to tailor for the best turnout? I'd probably show up just to either spectate or try my hand - I'm not that good but also don't get much of a chance to improve against humans either so it might also be a good way to help teach some more advanced tactics, that would be cool too. If something like that was organized, like a no-engineered PVP event, would that interest you?
I guess you'll just have to deal with it.And yet here you are. Haven't played Odyssey based on previous comments of haven't played the game in a long time yet you have serious issues with it? Sorry the game hasn't been to your liking in years (presumably), what do you seek to gain by trashing it constantly? Constructive criticism is one thing but the constant whining about it isn't going to change it. So yeah, adapt and overcome or accept and move on.
I think it only applies in a superficial sense only, and basing any major judgements on that aspect would be skewed towards the superficial as a result. Diablo could be viewed as a 'looter shooter' in that context, so could a game like Valheim. Whether you're shooting or casting spells or using an axe is as irrelevant as where you end up getting your loot, as you say.I think the looter shooter description is accurate. Semi-randomized material rewards, used to upgrade one's equipment to make it easier to acquire more crafting materials, is clearly intended to be one of the primary on-foot gameplay loops. It matters little wether the source of that loot is a settlement locker, a dataport, or an NPC corpse.
Deal with what particularly?I guess you'll just have to deal with it.
I think you know exactly what I mean. No need to spell out the obvious.Deal with what particularly?
Yes you do. I have no idea what I have to deal with.I think you know exactly what I mean. No need to spell out the obvious.
I can't help with that. And this isn't a personal help thread anyway. It's the "lower your expectations for ED" thread.Yes you do. I have no idea what I have to deal with.
Easier than blasting NPCs with missiles?I think the looter shooter description is accurate. Semi-randomized material rewards, used to upgrade one's equipment to make it easier to acquire more crafting materials, is clearly intended to be one of the primary on-foot gameplay loops. It matters little wether the source of that loot is a settlement locker, a dataport, or an NPC corpse.
I wonder if there are any groups that are doing that in the same way that the Bucky Ball folks are doing their thing? Would be good to know.I'm not dedicated PvP either. I did fight a couple battles but today I wouldn't touch any PvP anymore. I prefer balanced and fair matchups. As such I would maybe try some unengineered events. The way I play is mostly random. I had a group for coop stuff and BGS play and for PvP I would just go to CG if I had an urge to.
Whether an update like that would drop in the manner that you say I would agree is unlikely, but as games evolve and hardcore players want a challenge, power creep almost becomes inevitable, so effectively I could possibly see that at some point the result you describe becoming a reality, just done in a more managed fashion. Which is a fair criticism of Frontier in relation to what you're talking about in regards to Engineering.The games you mention - I play or played most of them. And I mostly like them - they didn't do what ED did. They maybe added stuff "down the line" - the bread and butter stuff didn't. And why? They're not live service and you're not limited to 1 save (Except DRG). Most of them I played in EA - revisiting when new update came up. And often I would start over. OP enemies doen't spawn in these games and you can start over easily and not take hundreds of hours to catch up. ED nullified the progress of players in one update.
I cant see Coffee Stain botching up Satisfactory that a 300 h factory gets basically screwed over with by some willy-nilly update. Or Valheim.
Not sure what you mean? I listed games that came to mind without any bearing on the developer. Though to be fair, I think there's a good reason why their games came up so often as their games are mostly pretty well done IMO and I would rate them as a developer having realized that some of the games we were playing all came from them.Wait a moment - did you just list games from the Coffee Stain group?!!
I'd personally say it is much more than just 'bearable' these days. The onfoot engineering is said to be pretty harsh though, but I haven't yet started down that path. I've been content with some of the pre-engineered weapons and suits you can find in stations thus far and will probably approach that engineering in the same way; just take my time to play and collect till I get enough for what I want to do. But right now, AX ship combat is my thing, but onfoot Thargoids would probably open that aspect as well.I also drove a lot in the buggy. Best thing about Horizon I'd say. Even picked up the crap lying around. But when it came to get them to work it all amounted to like 2 shield booster upgrades and then the couple months of collecting stuff, trying to figure out what to keep and discarding stuff at random because we were given only 100 item inventory or so.
The commodities were just icing on the cake. If you weren't already demoralised that would tell you to eff right off because FD didn't want any casuls playing the hamstermill simulator.
It may be "bearable" today and how quickly they dropped the commodities and had to amp the drop rates is an indicator how quickly the game bled players. It did take 2 years though to have meaningful update to this travesty though. And they would still cling to their insane requirements by having the traders exchange at very unfavourable rates.
You know - if it had been sidegrades as advertised it wouldn't have required all the RNG on RNG. Not the obnoxious crafing recipes. The bloated score of ingredients which most of them you only need once - but who still dilute the loot pools.