While i've yet to see ships go out of stock, modules do. (cargo too)
Just like selling enough raw material will eventually up the selection in outfitting.
True, though it's more abstract than that for outfitting. Modules don't (except on Fleet Carriers, of course) seem to have an actual stock level, there's just a distinction between "always carried" and "stocked on rotation" so that modules appear and disappear on a weekly basis. Selling enough raw material (economy permitting) will create a Boom/Investment state which improves outfitting ... but so will selling enough exploration data.
This you might need to go into more detail about. Because the current crime and punishment system is essentially nonexistent.
The original system in use up until the start of Beyond worked as follows:
- fines and bounties are accrued as now
- bounties expire after a certain amount of time, and after the expiry are converted to fines on the next hyperjump (10 minutes for a single assault or trespass bounty, rapidly extending to the maximum of 1 week for anything bigger). Committing a new crime in the jurisdiction resets and extends the timer. Fines also expire on a 1 week timer.
- there was some complicated thing where expired bounties and fines could be dredged up and reinstated if you committed further crimes. It was poorly understood and often confusing at the time, and I can't remember the details now.
- having a fine or bounty does not restrict station access (so no need for detention centres, handing yourself in, or similar) but accumulated ones still must be paid on rebuy (including, depending on jurisdiction, on the hidden expired ones)
- crimes were attached to the player (as in Live but not in Legacy) but there was no concept of a "hot" ship or module either
- no notoriety and therefore no ability for notoriety to boost the size of a bounty or fine above its base level
- interstellar factors weren't in the original but weren't needed either (and from memory, on introduction were mainly liked for their ability to hand-in all those tiny bounty vouchers you'd collected 30 systems ago and forgotten about)
It was balanced about right for accidental and petty criminals - stray RES fire, minor trespass on a scan mission, piracy without murder - where the aim was to get you out of the jurisdiction but not worry about what happened after that. It didn't handle higher-level crime particularly well - too many easy exploits to either ignore or clear a bounty cheaply, and only marginal reason not to just live with them. Following regular complaints that it wasn't punishing enough, they adjusted it in Beyond 3.0 to be something approaching what there currently is.
Now that regular complaints are reasonably evenly split between "this isn't punishing enough, people still play the game after committing crimes" and "I committed a minor trespass offence and then was transported 3000 LY to a detention ship when I handed myself in, this is ridiculously harsh" I doubt Frontier has much motivation to look at it again.
[What it really needs is a ground-up rewrite that does one of two things. Either a) start from the premise that criminal gameplay is supposed to be as fun as legal gameplay and therefore "punishment" is entirely the wrong mindset to have ... or b) remove the implementation of criminal acts from the game, if they're not supposed to be fun]
Selling the game to a dev team that cares would be the best choice.
The trick would be finding one competent enough to do more with it but still stupid enough to buy it in the first place.
Based on Frontier's financial reports, ED probably cost about £40M to develop - not counting the costs of running it as a live service for ten years.
In a good year, it brought in a bit over £10M in revenue, and presumably these hypothetical competent developers could expect every year to be a good year. So that's a pretty good cost-benefit balance.
But anyone capable of maintaining and extending ED better than Frontier can is
also more than capable of making their own similar game that doesn't have ten years of accumulated bugs, abandoned features, weird but irreversible design decisions, etc. stuck to it ... so unless they can get Frontier to sell ED for considerably less than the amount of money Frontier could expect to get from it over the next five years even in a pure maintenance state, they're far better off doing just that.