First off this not a whinge, just an observation (ok maybe a slight whinge) Am mainly an explorer/trader, but have been involved in combat every now and then since early beta, more so now since wings.
SSS is the only difficult combat in this game, with the exception of finding other good cmdr's to fight.
Keep reading about the Lugh conflict, decided to head over and take a look at a high conflict zone around the 11th planet. Left my heavy hitters at base and changed into a Viper. Signed up and ended up playing what could only be described as level 1 from space invaders for an hour...
Why is combat in these war zones/RES sites so easy? Am not blowing my own trumpet saying I am Chuck Yeager.. This is just too easy.. The Warzone is not actually a war zone, it is an arcade game on easy mode. I made 300,000c not a scratch on my Viper taking on Conda's,Python's,Asp and Vipers.. Not one scratch...
I hear people say trading/exploring is easy, these warzones are way easier, no thinking required, just lock the target start firing, no risk involved, no challenge. At least in trading/exploring initial planning is required.
Have the devs commented on why the game is like this? Why not make the low intensity easy mode, and high intensity a fight for your life?
Am not trying to bash the lugh event or FD, I see many are having fun, but something should be done about the difficulty level, this seems to be a deliberate choice to make these events into a brainless shoot em up.
SSS is the only difficult combat in this game, with the exception of finding other good cmdr's to fight.
Keep reading about the Lugh conflict, decided to head over and take a look at a high conflict zone around the 11th planet. Left my heavy hitters at base and changed into a Viper. Signed up and ended up playing what could only be described as level 1 from space invaders for an hour...
Why is combat in these war zones/RES sites so easy? Am not blowing my own trumpet saying I am Chuck Yeager.. This is just too easy.. The Warzone is not actually a war zone, it is an arcade game on easy mode. I made 300,000c not a scratch on my Viper taking on Conda's,Python's,Asp and Vipers.. Not one scratch...
I hear people say trading/exploring is easy, these warzones are way easier, no thinking required, just lock the target start firing, no risk involved, no challenge. At least in trading/exploring initial planning is required.
Have the devs commented on why the game is like this? Why not make the low intensity easy mode, and high intensity a fight for your life?
Am not trying to bash the lugh event or FD, I see many are having fun, but something should be done about the difficulty level, this seems to be a deliberate choice to make these events into a brainless shoot em up.
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