Hey, my account still works here! Great! On to business...
I feel the impulse, whether it's a good idea or not, to comment on Coaster Crazy. I just saw the announcement, and can't watch the trailer yet, but I've been reading what people have been saying (some of whom I do remember from RCT3 days of yore), and mostly about what Michael has said.
My thoughts are thus, take them for what they're worth:
I don't know if I'm going to be a part of this or not, it's been a long time, but I wish Frontier the best with Coaster Crazy and I wish the fans the best of luck in getting a game that will be more than just iterative of an 8 year old genre. Thanks!
-LightWarriorK
I feel the impulse, whether it's a good idea or not, to comment on Coaster Crazy. I just saw the announcement, and can't watch the trailer yet, but I've been reading what people have been saying (some of whom I do remember from RCT3 days of yore), and mostly about what Michael has said.
My thoughts are thus, take them for what they're worth:
- If this is done right, we can forget RCT4. Seriously, I could care less who makes the game or what it's called; the best game wins.
- Never forget the fans. I understand that as game developers that Frontier has a vision, and as mere players we should in part trust that the developers are making a game which we will want to play. That said, when fans bring up points to be addressed, and they are never looked at or fixed, that hurts the game, and in the end it hurts the product. The same happened in the Beta Tests for the RCT3 Expansions, that MANY of the suggestions provided by the testers were completely ignored. It's infuriating.
- Don't forget the impact of Minecraft. SimCity4 started it with custom buildings, which bloomed into mods that completely redesigned the game. RCT3 has survived ONLY because of the efforts of custom content. Minecraft allows for whole worlds to be built. We CAN'T go back. A coaster-only sim for iOS (and hopefully Android) makes sense, but once on the PC, if full park customization isn't included, this game will fail. Note: How about including a custom building designer? A custom texture importer? A custom theme pack importer/exporter? EMBRACE customization, and make it integral to your game. We will love you for it.
- If the AI of the park/ride visitors is keeping them from going on the rides, the game is broken. Just an FYI.
- Limits belong to yesterday. PCs are so much more powerful then they were, and putting size limits on parks, however reasonable, aren't necessary.
- If a style or type of ride, coaster, or feature that is typically found in RL amusement parks is missing, the game is incomplete
- Ridiculous themes worked well for RCT1 and RCT2. They didn't for RCT3, hence the massive amount of custom content. Please grow up the themes.
- Don't be afraid to get really complex. Kids these days can handle Minecraft's redstone, so they can handle a LOT. Feel free to add in programmable rides like Ghost Trains and Jungle Cruises. And 5 or 6 standard set pieces for them won't do....again, the more customization you let US have, the better your game will be.
I don't know if I'm going to be a part of this or not, it's been a long time, but I wish Frontier the best with Coaster Crazy and I wish the fans the best of luck in getting a game that will be more than just iterative of an 8 year old genre. Thanks!
-LightWarriorK