It's becoming apparent that many of the "top" pilots are using VoiceAttack to perform a multitude of tasks, from simple stuff like turning lights on to complex evasive flight or altering menu options which otherwise take multiple "clicks" to change. This really is a sign of a problem with the UI design. If in order to compete you are required to quickly circumvent the cumbersome menu navigation and other UI design "features", using external macro programs like VA, shouldn't FD acknowledge they need to change their approach? Not laud said macro programs in a Newsletter (however cool and worthy they may be in their own right, nothing against VA in itself).
I'm deeply troubled by FD claiming on one hand "we want you to be forced to take time out and eyes off combat and click multiple times to do stuff, that's our VISION", whilst also saying "hey guys look at this awesome way to totally macro your way round our design, it's much better like this!".
Inconsistent, no? Make your mind up FD - do you want us clicking lots and requiring active input and time to do stuff, or do you support macro utils which have as their main aim automating such repetitive tasks? And if so why not BUILD IT INTO THE GAME rather than force external utils, by removing all this clicking!
So, comments, should the declared UI design intent - of forcing the player to look away from the action for considerable time to change options - be enforced by blocking macro programs, at least via the ToS like almost every other online game in existence? Or should this UI design be abandoned in favour of player convenience? (since everyone will use macros anyway, might as well level the field in the base game rather than require external tools).
I'm deeply troubled by FD claiming on one hand "we want you to be forced to take time out and eyes off combat and click multiple times to do stuff, that's our VISION", whilst also saying "hey guys look at this awesome way to totally macro your way round our design, it's much better like this!".
Inconsistent, no? Make your mind up FD - do you want us clicking lots and requiring active input and time to do stuff, or do you support macro utils which have as their main aim automating such repetitive tasks? And if so why not BUILD IT INTO THE GAME rather than force external utils, by removing all this clicking!
So, comments, should the declared UI design intent - of forcing the player to look away from the action for considerable time to change options - be enforced by blocking macro programs, at least via the ToS like almost every other online game in existence? Or should this UI design be abandoned in favour of player convenience? (since everyone will use macros anyway, might as well level the field in the base game rather than require external tools).