I am very happy to present the most delightful report that Maelstrom Hadad is free of Alerts this week, as far as inhabited systems are concerned. Using the excellent Alert report by @Ian Doncaster and applying a combination of Research samples and casual anti-xeno combat, Imperial Navy Intervention and Rescue has evicted the Thargoids from seven systems last week, six of which were chosen specifically to strangle every prospect they had for attacking Human systems:
This is what we need to be doing! The recent Alert drive has been very impressive, as has the ever-present capacity to stop Invasions, though these can only ever hold the figurative line. Once enough inhabited Alerts are stopped in a cycle, by which I mean that the remainder are well within the capacity to stop them in the form of Invasions, I present that it would be lovely if that extra effort could be redirected onto Control systems. Ideally chosen as above, but otherwise at least recapture something!
There are a few ways to run Research operations in Control systems:
To restart a Thargoid with multiple Commanders in open space, the present Interceptor target should watch the starship clock and leave temporarily before Swarms start arriving. This is six minutes for a Cyclops, so I suggest making such a move after five minutes. One option is to high-wake out if your hold is full, and another is to use a low-wake while nav-lock is active, which should drop you back by your Wing immediately. We have not tried using Exit/Continue yet, but that would be a little bit naughty.
Efficiency notes:
CMDR Aleks Zuno
Imperial Navy Intervention and Rescue
- First was Col 285 Sector PM-B b14-5, an empty system. This was quite far from M. Hadad, making it very easy to clear, and doing so protected the populated system HIP 30260.
- Second was Col 285 Sector VN-Z b14-7; this only protected its neighbour VN-Z b14-6, but this was to stop the advance from moving in the direction of Brestla, and I was keeping an earlier promise not to ignore it.
- For the third system, I am particularly proud that we recaptured Yukait. Aside from being itself one inhabited system returned to us, doing this also protected Tau Puppis.
- The next were a pair; Col 285 Sectors RX-Z b14-0 and RX-Z b14-8, either of which would have attacked Ramandji again.
- Finally, Col 285 Sectors TS-Z b14-2 and TS-Z b14-3 were closer to M. Hadad and noticeably more difficult, but clearing them has stopped yet another attack at Ahol.
This is what we need to be doing! The recent Alert drive has been very impressive, as has the ever-present capacity to stop Invasions, though these can only ever hold the figurative line. Once enough inhabited Alerts are stopped in a cycle, by which I mean that the remainder are well within the capacity to stop them in the form of Invasions, I present that it would be lovely if that extra effort could be redirected onto Control systems. Ideally chosen as above, but otherwise at least recapture something!
There are a few ways to run Research operations in Control systems:
- The systems which are closer to us will have Conflict Zones present; these are great for taking your pick from multiple Thargoid Interceptors when they arrive, and the system AX forces present have a particularly useful purpose which I will discuss in a moment. I recommend that solo Commanders use these!
- With two or more Commanders using regeneration beams, by far the best approach is to drop close to a landfall planet if one is available, which will prohibit Swarms. For most planets it is best to drop manually before reaching the glide altitude, although for very small planets the Thargoids will insist on retreating to deploy a Swarm, so here you will need to glide further down.
- Two or more Commanders can also harvest in open space; this is less chaotic than with a Conflict Zone, but will need either removal of Swarms, or the method below of restarting the Thargoid. Either way, everyone needs to pay a bit more attention and be sure to relocate a few meters when the Thargoid gets a bit too close to the 5-kilometer limpet range limit.
To restart a Thargoid with multiple Commanders in open space, the present Interceptor target should watch the starship clock and leave temporarily before Swarms start arriving. This is six minutes for a Cyclops, so I suggest making such a move after five minutes. One option is to high-wake out if your hold is full, and another is to use a low-wake while nav-lock is active, which should drop you back by your Wing immediately. We have not tried using Exit/Continue yet, but that would be a little bit naughty.
Efficiency notes:
- It is immeasurably more efficient with two Commanders than with one, mostly because it costs time to catch a Cyclops—we would drop close to a planet, but far enough from each other so that we each get our own Frame Shift Anomalies, then congregate if a Cyclops arrives. It then becomes possible to run samples back to a Fleet Carrier then return to the same Thargoid, taking turns that way. Regeneration is great while both are present.
- With two Commanders, the shield capacity places a limit on how much time one can spend storing samples and returning to the arena. In turn this limits how far away a useful planet can be, and may require replacing cargo space with shield cells. With three or more Commanders, this limitation disappears.
- If gravity and Thruster power allows, park your starship upside-down while at a planet. This is because the Thargoid spends the majority of its time at a higher altitude, which means your returning limpets come mostly from above, and that will collect them more quickly.
CMDR Aleks Zuno
Imperial Navy Intervention and Rescue