No drama tho, we take responsabilities of this and we didn't hide at all, we're just asking not to blame FUC for action we (indy squad loyal to Hudson) made.The folks that keep Mahon consistently on the top of the PowerPlay rankings are almost exclusively on Discord these days. There will be no news here on the forum.
I checked the Reddit, but it's quiet, too.
Alliance Office of Statistics are the main PowerPlay organisers and they've put the call out to Alliance Groups.
I stopped playing Elite Dangerous a bit over a year ago, but it's occasions like these when the Alliance groups all join forces and go hard, that make me miss the game.
You can be sure that the people who care - care a lot and are working hard right now.
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This is from the last time Mahon went into Turmoil back in cycle 44:
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This time the loss is MUCH deeper.
My understanding of what happened is that a particular Fed group organised a Merit Snipe. You hold onto your undermining merits, and then cash them all in at the eleventh hour just before the Thursday cycle. A merit snipe of this scale takes a lot of coordination, and usually there are leaks and premature cash-ins, but they pulled it off. The main Fed group is known; but FDEV simply HATE inter-group drama and strictly enforce the no name and shame policy on these forums. So yeah - hundreds of players are co-ordinating a huge player driven event right now and FDEV won't even be aware of it.
Last time this happened I got hugely involved and even took a day off work (cycle drops at 4 pm local time here in Darwin). It was one of those inspiring moments of computer gaming in a community.
This was my rig at the end of Cycle 45 after an allnighter, waiting for the server to reset with the results.
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If I still had that rig set up, I'd join in. But after Odyssey, I'm pretty much gone. I won't rebuild a cockpit until Ship Interiors.
DNA-Decay - OUT.
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Yep. Imagine if hundreds of cars were destroyed on each of dozens of streets (tens of thousands of cars!) in a country over the course of one week, by a small group of people sitting on the sides of said roads with AK-47s or bazookas. Do you think the leader of that country wouldn't hear about it?This was a record snipe made possible by a bug reported by the powerplay community [https://issues.frontierstore.net/issue-detail/36931]. Unfortunately for PowerPlay the we'll address it later approach does not work for those who love this game. ....
Mahon was chilling then he discovered an unexpected problem to the tune of -8500 command capital thanks to some glorious autists who undermined all his control systems, which is proving rather entertaining.Might as well type Chinese...
What is going on then?
Sounds like some people want an actual explanation. PowerPlay is a game-within-a-game in Elite: Dangerous. You are free to completely ignore it, as one of the other respondents said; but for many of us it is the one thing that provides a unifying principal for what otherwise can be a fairly aimless sandbox. In PowerPlay, you pledge to one of 11 possible powers and try to help that Power control as many star systems as possible. There are ways of preparing systems for your expansion and expanding to them that between them tie together all the activities of Elite - trading, exploration, and missions to increase the influence of particular minor factions (whose government type influences how easy or hard it is for different Powers to control their systems); combat versus NPCs to help minor factions control a system or to undermine the efforts of other Players, combat versus other players who are trying to stop you doing all the above; and so on.Might as well type Chinese...
What is going on then?
Players who support the Alliance have been able to sit back on the spoils of past efforts, fairly inactive, while the Federation and Empire slug it out.
There's a lot of insistence that OPEN is some holy and righteous ground. And personally, I think the game would improve from the removal of the modes; but let's not check into Hotel California.Last week a group of Federation commanders took it on themselves to "undermine" Mahon. Killing tens of thousands of Mahon-aligned NPCs in many of his control systems. Even though they did this in the Open and were spotted at least once, Mahon-aligned players didn't click what was going on (hence the red herring - I think - of the pointing towards a bug in one of the systems that should have given them some kind of alert they were being undermined).
This is from the Winters / FLC groups during the last turmoil:If systems currently in turmoil go to the next step and throw off Mahon altogether, then they become available for other Powers to expand to in a couple of weeks time.
No drama tho, we take responsabilities of this and we didn't hide at all, we're just asking not to blame FUC for action we (indy squad loyal to Hudson) made.
I think the point Quasipoisson was trying to make was that if folks were hauling forts (or doing anything else) in open, they would have seen wings at nav beacons many times, not once. Since FDev is unwilling to fix the (yes, broken) reporting mechanism, flying in open seems like the only option....
There's a lot of insistence that OPEN is some holy and righteous ground. And personally, I think the game would improve from the removal of the modes; but let's not check into Hotel California.
My point is that seeing a wing doing some PP work is probably not enough evidence to "light the beacons of Minas Tirith" and call in all the non-PowerPlay Alliance teams. ...
Because they didn't invite the rest of FUC? Yes, they are not wholly independent, but they did undertake last cycle's effort completely independently of FUC.Why are you still meme-ing about this? You and one of your squadron mates are literally part of FUC (Hudson namely) leadership. You are not independent, you are part of the federal machine.![]()
Don't think so, but you can remove yourself from that bounty board very easily by just going to an Interstellar Factors and paying off the bounty. If you were to check while UMers are near the end of their UM session, you'd maybe see the activity, but it could easily disappear an hour after that while they still have all of the merits still held on them.Does this lost tonnage UM news bug extend to the Powerplay bounty board too?
I'm fully aware of the differences- however one important job in Powerplay is being vigilant each week and checking all data not just the obvious reports. Ship patterns, bounties, unusual movements, the lot. For core systems this is not easy, but for backwaters you can tell unusual activity.Don't think so, but you can remove yourself from that bounty board very easily by just going to an Interstellar Factors and paying off the bounty. If you were to check while UMers are near the end of their UM session, you'd maybe see the activity, but it could easily disappear an hour after that while they still have all of the merits still held on them.
The lost tonnage news is important to show that merits are being held against specific systems that haven't been turned in yet. Without that, you can't actively tell what's going on. Someone could be holding all of those merits in one system for all you know, or in systems that honestly don't matter. It's important information for when the planners need to ask folks to haul more fortification so that they don't just burn out their players with wasted time and credits spent. But when that information doesn't show up at all like what happens now, then you get this type of situation where folks didn't realize they needed to fortify more. The important sign that they were being attacked just wasn't there.
Hauling in open doesn't guarantee you'll see other folks. Just that there will be more of a chance. FLC claims to haul exclusively in open, but many times they're nowhere to be seen. You just watch as merits get turned in in a system where there's no one but your own wing to be seen. Instancing is a very important factor here. If you could always instance with everyone in the same system, this would be a valid argument, but you often won't. Heck, sometimes I can't instance with an Australian in my wing despite our best efforts. We'd like to play together, but we can't.I think the point Quasipoisson was trying to make was that if folks were hauling forts (or doing anything else) in open, they would have seen wings at nav beacons many times, not once. Since FDev is unwilling to fix the (yes, broken) reporting mechanism, flying in open seems like the only option.