COMPLETED CG Maintain Reorte's Alliance Membership (Trade)

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Anyone having a hard time docking at the Trobairitz? I get within 5km and requested docking in open and solo, and it keeps giving me 'Docking Request Denied'. I am Neutral with the minor faction [but not negative]. Do I have to be friendly status or something? Would prefer to do this one over the one at Davies!
 
But as someone who hast not unlovked those engineered now, with which ship are you participating and would have a chance to be in the top ranks for 2 or 3 modules? And would this effort be less than unlocking the engineer? 😉

I have an unengineered Type 9, that hauls 756 tons. The last CG I took part in - which was the final leg of the Colonia bridge project, so had quite a high participation - I managed to finish in the top 25%. Doing some quick maths, that took me 31 trips. That averages out at four or five trips a day, with each trip (because I did not have Alioth unlocked at the time) taking me about twenty minutes - about an hour and a half a day on average; although I did it in fewer slightly longer sessions, playing for as long as the livestream I was watching on the other monitor ran for. Not nothing, not easy, but a nice simple little bit a day.

There certainly will be CGs where that level of participation is not enough to even hit the 50% bracket. I would wager that this one - with a less enticing reward - won't be too much of a worry, but absolutely there will be some down the road where an hour or two a day isn't enough. But for me? Especially with something like these heat sinks? You either need an Expert rank in combat (difficult for me to obtain because of my medical issues) or to grind through engineers all the way to Ram Tah. So yes, this CG absolutely would be less effort than unlocking the engineer, who is three levels deep and requires a million plus in Explorer profits and a bunch of grinded mats to unlock. I think veteran players forget how overwhelmingly daunting the mountain of Elite content and unlocks is if you were brand new today.

Admittedly, a lot of this is a struggle for me because of disabilities and health issues, but even if I was just a cranky old fart who grew up on the older Elite games and just wants to be a space trucker (which I am), the need to unlock engineering that's potentially behind bounty vouchers or combat bonds in order to optimise yourself for space trucking is just plain weird, honestly.
 
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Anyone having a hard time docking at the Trobairitz? I get within 5km and requested docking in open and solo, and it keeps giving me 'Docking Request Denied'. I am Neutral with the minor faction [but not negative]. Do I have to be friendly status or something? Would prefer to do this one over the one at Davies!
Large ship ? Then it's likely the single large pad is occupied.
 
Unfortunately, Cutter or T9 can compete with a carrier only during the first days, when there is enough supply present on local stations. Once this supply runs out, carriers become more efficient than long-distance flights and\or long SC times.

Funnily enough, FD could easily put a stop to this - by adding a hidden flag to any commodity that goes into carrier's hold. Once that flag is set, said commodity does not count for CG. They're already doing this for mining CG, if metal or mineral in question can be both mined and purchased (e.g. gold). Such flag would not prevent using carriers as, well, carriers - it can still take several CMDRs on board, make a jump to supply point, CMDRs fill their ships, carrier jumps back to CG station.

The flag you mention is the mining flag.. Which was in the game way before carriers were introduced.
Not exactly sure what dev effort would take to add another flag - but it won't happen. People invested their own time into a carrier and they should be able to use the said carrier with no restrictions.
If there were no carriers, you;d be saying that it's not fair for people that cannot afford a T9 or for people that cannot afford Engineering.


Also, it's not fair to say that Cutter / T9 cannot compete with Carriers.
I got 2 account into top 10% and a third account into top25% without using a carrier - sure that required a lot of effort, but all that effort summed up was not even close to get top10 on a single account.
Anyway, the stations i did used as sources were situated between 50 and 68 ly away from Alcor - that meant 3-4 round-trips per run. You only need to know how to properly engineer a long range trader and play as efficiently as possible
So yea, a Cutter definitely can compete with a Carrier - at least it could in the Colonia Bridge CG series
 
Unfortunately, Cutter or T9 can compete with a carrier only during the first days, when there is enough supply present on local stations. Once this supply runs out, carriers become more efficient than long-distance flights and\or long SC times.

Funnily enough, FD could easily put a stop to this - by adding a hidden flag to any commodity that goes into carrier's hold. Once that flag is set, said commodity does not count for CG. They're already doing this for mining CG, if metal or mineral in question can be both mined and purchased (e.g. gold). Such flag would not prevent using carriers as, well, carriers - it can still take several CMDRs on board, make a jump to supply point, CMDRs fill their ships, carrier jumps back to CG station.
I have a carrier but I usually leave it and just do cargo runs with either T9 or Cutter depending on the distance from supply to CG - this is more efficient.

If I load and unload the carrier, I have to haul every ton twice instead of once. This is worthwhile only in very specific situations. E.g. stations thousands of ls from star, or 400ly+ route.

<Edit> In this CG there are huge supplies one jump away for a T9. A T9 is all you need.
 
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Take several CMDRs on board and fly them to Colonia.


Depends on actual conditions. If the only good supply point is 150Ly and\or 500K Ls away, doubling loading\unloading ops becomes a faster alternative.
OK but if the supply is 500 kls out, then a carrier only helps you if you can park it nice and close to the station. If you aren't quick off the mark in putting your carrier there, you'll be much further away and it'll likely end up being pretty pointless...
 
I have a carrier but I usually leave it and just do cargo runs with either T9 or Cutter depending on the distance from supply to CG - this is more efficient.

If I load and unload the carrier, I have to haul every ton twice instead of once. This is worthwhile only in very specific situations. E.g. stations thousands of ls from star, or 400ly+ route.
Yep I agree. I have a FC and do not use it for CG's at all, My T9 is better for big production systems and otherwise I use my 256T Anaconda in limited production systems less than 5 jumps from the CG station.
Both these options are better than the mind numbing boredom of loading and then jumping and unloading a FC with 10,000T of products - I leave that to the top 10 or 10%ers.
IIRC the Tritium mining CG some time ago, HAD to be mined Tritium. If it was loaded on a FC or bought from a station, it didn't count for the CG, so the option is already there, if they wished to use it.
 
Anyone having a hard time docking at the Trobairitz? I get within 5km and requested docking in open and solo, and it keeps giving me 'Docking Request Denied'. I am Neutral with the minor faction [but not negative]. Do I have to be friendly status or something? Would prefer to do this one over the one at Davies!

To minimize the chance for that to happen (have the only large pad already taken by an NPC) just boost as soon as you drop in the instance and request Docking Permission as soon as you reach 7.5km... Waiting to request Docking Permission increases a lot the chances for an NPC to take the landing pad
 
I am grateful that the CGs emphasize or support EDH gameplay in greater proportion than EDO gameplay, and that the rewards tend to be EDH focused. Those heat sinks look like a potential win for Thargoid combat.
 
11400 tons (15 Cutter flights), and I think that's it for me. Hopefully this would allow me to remain in Top-50% (for now, it's Top-10%).

I think Inara miscalculated total tonnage. Tier 5 seems to be the new way to display "unreachable" tier, introduced in U11 - instead of taking most of the scale, it now sits at the very top (although display seems to be somewhat bugged). I guess we'll see soon enough.
 
Anyone having a hard time docking at the Trobairitz? I get within 5km and requested docking in open and solo, and it keeps giving me 'Docking Request Denied'. I am Neutral with the minor faction [but not negative]. Do I have to be friendly status or something? Would prefer to do this one over the one at Davies!

Trick of the trade: target the ship docked at the pad, spam docking requests until the guy gets annoyed and takes off.

Only works on NPCs, obvioulsy.
 
  • The Trobairitz is orbiting planet 3
  • Megaship services: Commodities Market, Outfitting, Repair, Restock, Refuel
  • Prices at the Trobairitz:
    • Advanced Medicines: ?? Cr/T
    • Skimmer Components: ?? Cr/T
    • Building Fabricators: ?? Cr/T

Any update on the prices?
 
Inara says:
  • Prices at the Trobairitz:
    • Advanced Medicines: 11880 Cr/T
    • Skimmer Components: 8952 Cr/T
    • Building Fabricators: 18496 Cr/T
So decent profits to be had...
 
Trick of the trade: target the ship docked at the pad, spam docking requests until the guy gets annoyed and takes off.

Only works on NPCs, obvioulsy.
Sick of waiting for your kettle to boil? Trick of the trade: Stare at your kettle, and shout "Boil!" until the kettle gets annoyed and boils.

Only works on kettles, obviously.

;)
 
Sick of waiting for your kettle to boil? Trick of the trade: Stare at your kettle, and shout "Boil!" until the kettle gets annoyed and boils.

Only works on kettles, obviously.

;)
Targeting a docked NPC and then requesting docking can make them immediately leave. I have noticed it only works from about 30 seconds after they touch down. The linger period can be longer if you don't make such a request.
I just got done with the latest Booze cruise, and Rackham's peak has only a single medium pad and always drops you ~30km out so I've had plenty of opportunities for NPC watching
 
If there's an NPC on the pad when you arrive: 1st request- Denied, 2nd request - NPC will undock and leave, 3rd request (made after NPC has gone and the pad lights go out) - Docking Permission Granted.

If the NPC hasn't docked yet and is still on approach when you make the 1st request - wait until they dock and the lights go out then proceed from 2nd request as above.
 
Interesting - I had read this before, and tried it with seemingly no success, so assumed it was just people drawing incorrect conclusions from observations.

I'll hold my hand up if I'm wrong - even though I tried it, it honestly sounded like the sort of thing FDev wouldn't implement in a million years! Any suggestions for a station that's likely to be busy enough to test it out?

Edit: I guess the megaship, but presumably only in open? Stupid idea 🙄
 
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