Yeah nicely formatted! yeah i get what your going for, i mean i am into strategy games, or even MMO with FPS that can be dictated at the strategic level, a weak example i can use there is probably RO Rising Storm, from which the Commander Role is more strategy based in some respects. As expected though, i knew there would be push back against this idea, its not a terribly bad idea, although still flawed in some areas, although i'm not expecting you comb through every detail, although its always good since i do like problem solving/theory crafting when it comes to game mechanics. That said i get what people in the thread are saying, that it will rob some of the charm or identity away from ED. I mean i'm quite surprised alot of folks are quite positive about carriers given when i mentioned similar-ish ideas to yours, the vibe i got off other people was that you are kinda meant to be a small cog in the machine.
Never know though what the future holds & people opinions can change over time, especially as more players start playing the game. Heard about the fleet mechanic in NMS, so i suspect at some stage, some may want to see that, which put your partly on course to your concept. But for now can also understand people wanting other certain mechanics prioritized, fixing or re-balancing.
Yes, I'll get around to working on this a little more, and addressing some issues.
I'm not surprised with the push back either. There are some legitimate issues identified, so there's reason not to support the idea in its current iteration.
Understandably, some people aren't interested in having a more directly accessible RTS element in the game, and that's fair enough. Also, some people would just rather see a different direction taken in development, which is also fair. At the same time though, while I love how passionate people are about the game, it's still bizarre to see the vehement opposition to an optional gaming mode that would extend the life of the game, even under the theoretical proviso that it wouldn't negatively impact their existing play.
I find that some players can be a little overprotective of this game, which often leads to its detriment. It's almost as though only the narrowly scoped and unambitious changes are the safe bets for approval. No "game changers" lol.
I liked your suggestion by the way. Would have made for some very interesting and competitive gameplay.