Make a combo Limpet Device

I found getting a prospecter Limpet and collection limpet kinda annoying in the fact that you need 2 device slots for a device that for the most part does the same thing but a minor difference as to what the limpet does. Why not make a combo Limpet Device that may need a larger slot but you toggle between the roles it does for the limpets. Prospector/Collector Combo makes sense as does a Repair/Refuel one. And by making them require a larger device slot it would cause game balancing with fitting as the combo would only fit in a type 5 slot so you keep the type 2 lower ones but in losing a type 5 for the combo you have some more options with mining choices you may lose cargo space but you can then be more selective of what your digging for.
 
I use two collector limpet controllers and a prospector limpet controller... I don’t see a problem with it.

plus, my collector limpets come out while I’m firing my mining lasers, so when they expire while I’m still mining, they automatically come out.
I don’t want prospectors doing the same thing as it’d be a waste of limpets.
 
Not far enough
Others posted before they wanted a universal single big unit that can be set to ANY types no matter what... via menus at large purchase price then set to weapon groups for those types to fire off...
So if you pay enough the UVU could spit out any collector type including NEW ones from EDO update needed for planet collection actions...
 
Not far enough
Others posted before they wanted a universal single big unit that can be set to ANY types no matter what... via menus at large purchase price then set to weapon groups for those types to fire off...
So if you pay enough the UVU could spit out any collector type including NEW ones from EDO update needed for planet collection actions...

But it’s still a bad idea. You’re taking away the need for literally all of the other limpet devices.
Why would you not buy the universal device?
Then because you’ve stripped out the need for at least three module slots in your mining ships, that all becomes extra storage and it dynamically changes the ship balancing.
Then you’ve got all of the rest... essentially you can just make a universal ship that can literally do everything; haulage, repairs, refuel, mining, fighting, piracy... what the point in owning multiple ships at that point?
 
But it’s still a bad idea. You’re taking away the need for literally all of the other limpet devices.
Why would you not buy the universal device?
Then because you’ve stripped out the need for at least three module slots in your mining ships, that all becomes extra storage and it dynamically changes the ship balancing.
Then you’ve got all of the rest... essentially you can just make a universal ship that can literally do everything; haulage, repairs, refuel, mining, fighting, piracy... what the point in owning multiple ships at that point?
You would not be able to fit it on small ships as they don't have size 7/8 slots If you fit the UVU you can not have the best cargo rack or shields...
Fit the UVU and you drop the ammount of limpets you can run or the max cargo you can run UVU won't fit on Cobra or DBX...
 

I made a comment about this in a thread a little while back

Basically make the limpet controller work like a hangar bay
  • Universal Limpet Controller Class 1 to 4
  • Can control 1-4 limpets based on class size
  • Install programs into the slots (so you could have a class 4 that can have 3 collectors and a prospector)
  • Reduce the weight of these to something sensible. Current Class 7 Collector Controller weighs 128T. What is in there?
  • eg Class 1 = 2T, Class 2 = 4T, Class 3 = 8T, Class 4 = 16T
  • Overall maximum number of controller bays to be 3, so an absolute max number of limpets is 12 (3 x Class 4 Bays)
  • Each limpet type has it's own fire group option - Collector, Prospector, Repair etc

And to make it translate from what already exists - replace existing modules appropriately.

eg. A player has a Class 7 Collector Controller -> They get a Class 4 Universal Limpet Controller with 4 x Collector programs
 
You would not be able to fit it on small ships as they don't have size 7/8 slots If you fit the UVU you can not have the best cargo rack or shields...
Fit the UVU and you drop the ammount of limpets you can run or the max cargo you can run UVU won't fit on Cobra or DBX...

Then why would you run the "UVU" then?
If I've got two level 5 collector limpets, and 1 level 3 prospector limpet... I've still got more storage utilising my level 7 cargo slot than I would with two level 5 slots and a level 3 slot occupying the cargo space?
 
Then why would you run the "UVU" then?
If I've got two level 5 collector limpets, and 1 level 3 prospector limpet... I've still got more storage utilising my level 7 cargo slot than I would with two level 5 slots and a level 3 slot occupying the cargo space?
It would Give you every controller for EVERY single requirement with out you having to land and constantly swap out units when you arrive in a system you have never ever been to before and thats IF that system even has a Large pad to land at...
Every single one So if there a mega ship that needs repair you have the repair controller, If theres an installation you have the recon limpets.. If theres a cargo rack worth raidng you have hatch breaker and collectors and if theres mining ring you have prospectors...
Limpets are NOT just for mining...
 
It would Give you every controller for EVERY single requirement with out you having to land and constantly swap out units when you arrive in a system you have never ever been to before and thats IF that system even has a Large pad to land at...
Every single one So if there a mega ship that needs repair you have the repair controller, If theres an installation you have the recon limpets.. If theres a cargo rack worth raidng you have hatch breaker and collectors and if theres mining ring you have prospectors...
Limpets are NOT just for mining...

I fully understand that, but in that context, you're just trying to one-fit kit your ship which makes not using the UVU completely pointless...
And then you're nerfing it so that it also becomes pointless to use it.

Take a T9 for example, it's a good mining ship, and a good haulage ship. Fitting that with hatchbreakers, repair limpets, fuel limpets, recon limpets... what's the point? All of those will be better equipped on another ship that has better speeds, better handling. Then you've got the mining aspect it does good at. Why waste the C7 Module slot for a UVU when you can sacrifice two C5s and a C3 for the same limpet control, and have better storage? It's counter-productive.

So essentially a UVU does nothing except make mining ships obsolete, and make all-rounder ships even more "all"-rounded meaning they can literally do everything at once. You may as well get rid of ship storage at that point and just fly the one ship that does everything.

The only time a UVU becomes effective is in a smaller ship, which if it can't be fitted to smaller ships, its just a bad module.

The limpet controller "fighter-bay" becomes a valid method for this if it only occupies the class representative of it:
C1 = 1 Limpet bay
C2 = 2 Limpet bays
C3 = 3 Limpet bays
C4 = 4 Limpet bays

Then from there, you configure the module with E-A which matches the current parameters. The only drawback with this should be that each limpet bay can only control 1 limpet each, meaning if you want 8 collector Limpets you need to fit two C4 Limpet Controllers with all 4 Limpet bays assigned as Collectors...
Then its fair.
 
my whole thought on this was started with me flying medium ship and not having slot spaces to fit a prospector and collector limpet controller at the same time and seeing a t4 bay with only using half the bay pips. so was seeing the minds eye a space to hold a big 24 foot long truck only having a small toyota pickup in it. Any engineer in real life would be grabbing a bunch of tools and design plans and going "Wasted space must fix!!!"
 
An alternative approach would be to make limpets into ammunition for the controllers so they don't occupy cargo space.
 
No need to change the number of limpets each can control. I am still going to have 8-9 collector limpets and 1-2 prospector limpets on my laser miner, so I am not really gaining cargo space by having one. However, having a single class 3 universal limpet controller, on my exploration ship would be extremely beneficial.
On a combat ship having the ability to hatch break, repair, and collect would be awesome as well. As it is, every one just forgoes everything except either the hatch breaker or collector if they bother with a limpet controller at all.
 
Back
Top Bottom