Make custom elements not be 1 piece, but multiple smaller ones.

This would really help with smooth coasters. For example a loop is 1 piece, which makes it impossible to make smooth coasters without shaping the loop by hand, which is very tedious and time-consuming. It would be much better that when placing a loop you dont place it out of a single piece but you basically place it out of 10 smaller ones. So it is much easier to smooth the entrance en exit transitions. Same goes for all other elements like cobra rolls, corkscrews and so on.
 
What would be the diffrence? You still can't smooth out prefab pieces, so instead of one element you end up with 10 pieces, you can't smooth. And when you end up with 10 pieces for a loop, you should do it by hand :)
 
What would be the diffrence? You still can't smooth out prefab pieces, so instead of one element you end up with 10 pieces, you can't smooth. And when you end up with 10 pieces for a loop, you should do it by hand :)
I dont know if you are aware that you are doing it, but you reply to every thread, suggestions, question and feedback saying it's not needed and how you don't want it and it is becoming slightly annoying. You do this everywhere on this forum in almost every thread I come across made by any person.

As to answer your questions why you would want it: Well because it will make coasters much smoother and not everyone has the time to spend so long carefully crafting special elements. Especially the transitions in and out of the special elements become smoother. Now it always has to go straight in and straight out.
 
As to answer your questions why you would want it: Well because it will make coasters much smoother and not everyone has the time to spend so long carefully crafting special elements. Especially the transitions in and out of the special elements become smoother. Now it always has to go straight in and straight out.

I don't get how it would be smoother?

If you want like 10 pieces, you could probably say: "yeah let's skip the first element", ok but you still have to meet the exact transition angle and you still can't autosmooth the transition from build piece into prefab.

So what would be the consequences: 10 Pieces per Element, it gets more complicated while building, simply because you have to place 9 more pieces all can be height adjusted, given Frontiers trackrecord, that their elements tend to be a bit to large, you now have to height adjust every single piece, but stop the height adjustment isn't linear, so every piece needs to be adjusted differently.

Now we are looking at our 'roll menu' just a guess but i would say many thrill coasters have about 40-50 Elements. The menu is already packed multiplying it by 10 makes it evene more complicated.

What have you achieved? You made the 'loop' more complicated and time consuming for everyone, something you wanted to avoid for yourself, so the solution is that the rest has to suffer.

You want the best of both worlds having the idea of doing a prefab + full custom control, but this doesn't work. You probably spent the same amount of time on selecting the prefabs and adjusting them, then doing the loop on your own. (with a little bit of experience)

So your idea would kill my time, this is why I am against it, cause about coasters I don't care I often use prefabs and there you get that it is more time consuming for me.
 
Being positive about the game is great, but the constant over the top cheerleading does grow tiresome. Thus why I have a few people on ignore. I highly recommend it
 
I don't get how it would be smoother?

If you want like 10 pieces, you could probably say: "yeah let's skip the first element", ok but you still have to meet the exact transition angle and you still can't autosmooth the transition from build piece into prefab.

So what would be the consequences: 10 Pieces per Element, it gets more complicated while building, simply because you have to place 9 more pieces all can be height adjusted, given Frontiers trackrecord, that their elements tend to be a bit to large, you now have to height adjust every single piece, but stop the height adjustment isn't linear, so every piece needs to be adjusted differently.

Now we are looking at our 'roll menu' just a guess but i would say many thrill coasters have about 40-50 Elements. The menu is already packed multiplying it by 10 makes it evene more complicated.

What have you achieved? You made the 'loop' more complicated and time consuming for everyone, something you wanted to avoid for yourself, so the solution is that the rest has to suffer.

You want the best of both worlds having the idea of doing a prefab + full custom control, but this doesn't work. You probably spent the same amount of time on selecting the prefabs and adjusting them, then doing the loop on your own. (with a little bit of experience)

So your idea would kill my time, this is why I am against it, cause about coasters I don't care I often use prefabs and there you get that it is more time consuming for me.
I think the idea put forth by OP, as I am reading it, is that the element would still be placed the same way, but that you could remove some sub elements if desired so that you could effect smoother transitions in and out of the prefab loops and rolls and such. Manually constructing comparable elements with the coaster building tools can be extremely slow, fiddly, and frustrating.
 
I don't get how it would be smoother?

If you want like 10 pieces, you could probably say: "yeah let's skip the first element", ok but you still have to meet the exact transition angle and you still can't autosmooth the transition from build piece into prefab.

So what would be the consequences: 10 Pieces per Element, it gets more complicated while building, simply because you have to place 9 more pieces all can be height adjusted, given Frontiers trackrecord, that their elements tend to be a bit to large, you now have to height adjust every single piece, but stop the height adjustment isn't linear, so every piece needs to be adjusted differently.

Now we are looking at our 'roll menu' just a guess but i would say many thrill coasters have about 40-50 Elements. The menu is already packed multiplying it by 10 makes it evene more complicated.

What have you achieved? You made the 'loop' more complicated and time consuming for everyone, something you wanted to avoid for yourself, so the solution is that the rest has to suffer.

You want the best of both worlds having the idea of doing a prefab + full custom control, but this doesn't work. You probably spent the same amount of time on selecting the prefabs and adjusting them, then doing the loop on your own. (with a little bit of experience)

So your idea would kill my time, this is why I am against it, cause about coasters I don't care I often use prefabs and there you get that it is more time consuming for me.
I think you are misunderstanding. I'm not saying you have 10 different loop elements for a single loop obviously. The element would still be placed as one element, but it consists out of multiple smaller parts. So the coaster can go in smoother and go out smoother. Only if you delete it, then maybe in comparison you would spend some extra time this way yes, but it would be no more than 2 seconds at most. So the benefits easily outweigh this.
Being positive about the game is great, but the constant over the top cheerleading does grow tiresome. Thus why I have a few people on ignore. I highly recommend it
Yes I have indeed noticed it too much and I think it takes way from the urgency of some of the feedback posted here that's why I had to say something about it. It's okay if you don't like something, but if you come to post in 90% of all threads how you disagree with every suggestion or piece of feedback it just becomes obnoxious and takes away from the urgency of many of the problems, feedback and suggestions people post here.

I think the idea put forth by OP, as I am reading it, is that the element would still be placed the same way, but that you could remove some sub elements if desired so that you could effect smoother transitions in and out of the prefab loops and rolls and such. Manually constructing comparable elements with the coaster building tools can be extremely slow, fiddly, and frustrating.
Yes that's what I meant.
 
I am truly not still getting this: You still can't smooth the loop, cause it is prefab, you can't smooth prefab in the game: either blockbrakes, lifthills, coast elements, etc. so, you probably could adjust the height of every piece individual. but not be able to smooth or bank in any shape or form.

You could maybe then delete the first and the last part, but then again your track still needs to hit the prefab in a perfect angle which isn't 0°/0°0° and with that probably way harder to do.

So i don't get it, this is a reason why i am posting, cause i actively don't want that this matter becomes any urgency. In the starting form.
Fix the smoothness of prefab loops // make prefabs smoothable is a whole diffrent ballpark, where i am ok with and don't get me wrong, i think everyone would prefer prefabs over selfbuilt things, but the standardsizes plus some smoothness issues are the reason many built "custom" coasterelements on their coaster, if i would think it would make coasterbuilding easier, i am literally all for it, but i truly feel that your idea isn't the solution for that.

But please be so kind that in my small opinion the stock prices of sold items in any built shop has more urgency than 2m path for example. This is called preference.
 
... make prefabs smoothable is a whole diffrent ballpark, where i am ok with and don't get me wrong, i think everyone would prefer prefabs over selfbuilt things...
I think this is the idea in general... editing/smoothing prefab pieces.

I never got used to the segment length editor thing, but if you could choose a part of a prefab piece and edit/smooth it, it would be very usefull...
 
Now: you build a piece of track, then you place a loop. This is a single track element.

But with this suggestions: You build a piece of track, then place a loop, then it places a single loop, consisting out of 8 or 10 smaller parts, at once.

Then you can more easily smooth the in- and out transition.
 
I am sorry, but the more we argue, the more I get the feeling, you don't know what you are talking about.

Last try on a basic level:

Prefab vs. normal Track

Right now we have on any coaster two kind of tracks: The normal track: straight coaster track, you can bend it to a certain degree in all 3 dimensions, you can give it an incline, a banking angle and even a predefined length. This is track that needs to be placed manually by the player. In 'edit' mode you can make modify the track in all 3 directions to a certain degree.
Then we have prefabs basically everything you can place in 'construction' mode. Most of those prefabs you just can modify in length and only in length. , i.e. brakeruns, coaster elements (when you make a loop bigger, you make the track longer not the incline of the actual piece.). Some elements like lifthills, drive tires, etc you can rarely bend in two directions. These elements are not smoothable and are very limited in what you actually can do with them. My educated guess is these limitations are somewhat hardcoded (means they are implemented in the game engine not in the game itself).

Smoothing

What does smoothing do? With smoothing the Gameai tries to make the selected coaster track into a straight track, as much as it can. This results that all edges are get smooth out. To smooth a track the game needs to modify especially the incline and banking of track, to some degree the length too.


Your Idea

First of you want to split the loop into diffrent pieces, I highly doubt that this possible accounting to the known limitations, this is why my first idea was to have like 10 looppieces you have to place by hand, but even it is possible, this would still mean they would be prefab-pieces (and not magically , to some degree you could adjust the size of each single piece, like you can now with the whole loop even after construction, but you can't use the smooth button, it will be greyed out. So you rarely could achieve a smoother loop by manualy adjusting the height of each single piece. Since it is prefab, this would be very tedious and you need to wiggle some room out of it. (make the top a bit larger to give you some on the entry, and keep in mind you need to adjust the exit too afterwards and so on). This would be more tedious and time consuming than just 'draw a custom loop' and smooth it afterwards.

I am just wild guessing here, since i don't know exactly your issue (transition in and out is rather vague) but you can try to mitigate the smoothness if you place a 4m straight track piece before the loop, resulting that you can smooth out your track before hitting the transition.
 
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