Make each type of fence useful (proposal)

Hi dev's,

I was wondering if the mechanics of operation or the usefulness of the fences will be reworked ?


Let me explain:

I've read on many forums that many players don't even bother to upgrade fences, and let them at level 1, because once the dinosaurs are comfortable they won't attack them. What is true.
What bothers me is that in fact the mechanics of fences no longer have any consistency.

In principle, the fences are there to protect visitors and separate them from the dinosaurs. Even in real life with current animals.
For example, you are going to separate a herd of cows with a simple fence / a simple electrified cable. But on the other hand, for a large carnivore (tigers, lions, etc.) you are not going to use a simple electric cable to protect visitors to a zoo. You will have to put mesh fences, reinforced metal, make ditches, etc... This is both for the comfort and safety of visitors and animals.

Where I'm coming from JWE 2, what I don't find it logical that the level 1 fence can accommodate a medium or large carnivore without it wanting to go eat or attack visitors because the fence is not suitable for. Hence my previous real-life example.
What is very clever on the other hand is the implementation of the power of the dinosaurs and the resistance of the fences. (t-Rex: 6 strength, Great fence: 5 resistance).

In fact, wouldn't it be wise to "force" the players to use a suitable fence for the dinosaur that is going to be locked up?
Under penalty of the dinosaur easily escaping. (ex: a dinosaur with 3 strength must be locked up with level 3 fences).
At least that would make every type of closure and logic useful to use.

If you like the idea or you are working on upgrading the fences, in this case could you introduce a new level 6 fence to be able to accommodate the t-rex / velociraptor or other force 6 dinosaurs, please ?
We come, as humans, to build all types of the most resistant constructions after all. :)


Finally to convince you 2 examples:

- In Jurassic Park 1, Robert Muldoon, the game warden, explains that, for the raptors, they had to reinforce the fences because they were attacking them in several places and putting them to the test. For the T-rex, they had to make ditches. (explained at the beginning by John Hammon). In this film the animals escape because the fences are out of order due to the storm and sabotage, but not because of their lack of solidity.

- In Jurassic World 1, the indominus rex does not escape because she was able to break the fences, but because of an employee who opened the main door in panic.

It would make it necessary to have adequate fences for the dinosaurs that they must retain. Which would make every fence useful.
Thus the fences could be destroyed (or scaled in some cases) only by dinosaurs of greater forces, by storms or by sabotage.


Thank you for taking the time to read me and my proposal.
Wishing you a good day.
(Sorry for the duplicate but I didn't know in which section to put my post)

Best regards,

Ney
 
You are not alone, I have written extensively about the game's fencing.


The problem that we run into if you force players into only using fences matching the dinosaur's security rating is that they pretty much can't break out anymore. The net result is that you just need to create a security rating that is higher than the highest fence type. Frontier has done this, but I feel like it wasn't quite on the mark either. Indominus and some of the hybrids make sense since they are hyper aggressive and part of the challenge is their containment. I feel like other gameplay factors like sabotage, disasters, etc. would help offset the fences for the other species, and by making the dinosaurs relatively happy in weaker fencing there is also more breakout potential if/when things go badly.

I think its more of a gameplay thing over logic in this instance. As I proposed in my thread, unique escape opportunities and mitigating fence upgrades is a good way to expand upon the system without recreating the issue of very few dinosaurs being able to escape. JPOG had this issue and JWE went in the opposite direction of constant breakouts, I think JWE2 is close to finding that balance of allowing for breakouts without them being overwhelming.
 
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- In Jurassic Park 1, Robert Muldoon, the game warden, explains that, for the raptors, they had to reinforce the fences because they were attacking them in several places and putting them to the test. For the T-rex, they had to make ditches. (explained at the beginning by John Hammon). In this film the animals escape because the fences are out of order due to the storm and sabotage, but not because of their lack of solidity.

- In Jurassic World 1, the indominus rex does not escape because she was able to break the fences, but because of an employee who opened the main door in panic.
Tbh, Muldoon never mentioned the fences over the raptor containment pen being reinforced, while Ellie merely inquired if the fences are electrified, which they are.
As for the Rex breaking out, that was already a given once the power is out. The moat however was seriously overlooked. The moat was mentioned in the book, but in the film, it didn't exist. A steep drop just magically existed beyond the wall, which is an oversight. Even if we disregard the moat, the Rex obviously broke out as the fence were no longer electrified. Electrical power is the only thing holding the animals back in their enclosures. As was mentioned in the book.

I don't really see the point in adding the Indom breaking out as an example here, as it, as you said, broke out because of human stupidity, and also, for the movie plot, nothing wrong with the fence itself.

With regards to the game, it is a gameplay mechanic.
I don't see the problem of a Security 1 fence having the capacity of keeping a comfortable animal enclosed.
Sure you can use lower security fences for your animals, but there are of course downsides to it.
They are easy broken, both by the animals themselves, & by twisters. So things are balanced out.
Forcing players to use fences not suited to a specific animal removes freedom of choice.
Adding a Security 6 fence is, IMO, not necessary. The 5th level already is already sufficient. Making an unbreakable fence breaks the gameplay balance.
 
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