As you have probably guessed from the title, I think that VR should be half (no depth perception) implemented for PSVR, so that players can experience VR with minimal, if any, performance changes.
I can't see any problems with doing this, the only potential problems would be the increased FOV causing the game to render more things, but this should be a minimal effect and maybe the resolution - but this should also be fine given that the game view is enlarged. I see no other reason that this could not be implemented, other than the time it could take. I know that Sony let people do this as people have done it with Minecraft, just a big screen that you can look around in without sacrificing performance to make it look 3D.
Thoughts?
I can't see any problems with doing this, the only potential problems would be the increased FOV causing the game to render more things, but this should be a minimal effect and maybe the resolution - but this should also be fine given that the game view is enlarged. I see no other reason that this could not be implemented, other than the time it could take. I know that Sony let people do this as people have done it with Minecraft, just a big screen that you can look around in without sacrificing performance to make it look 3D.
Thoughts?