Ironman mode... with recent/future NPC AI advancements...
Oh yes please .. My wishlist says things like;
(1) Eject is trigger happy .. one touch of escape mechanism and out you go (ie. please no; eject .. are you sure?? .. YES .. I am!!!)
(2) Ejecting self destructs the ship (and manually triggered eject is illegal in range of a port)
(3) Escape Capsules can be captured!! As in, wanted NPC's give a bonus to bounty, if captured alive and delivered into custody. Cmdr capsules branch in game software, so the ejecting player is returned to last dock (give or take a dice roll** perhaps) but the other player, winning the battle is still able to retrieve Cmdr capsule (now an NPC) for a bounty if wanted, a reward if it's a rescue .
(4) Dice rolls; a PG explanation as to why your escape capsule never made it back to port, describes a risk that I think should be a small but present probability.
(5) Eject may be set to auto .. eject toggle to AUTO is a safety option, pilot always survives, but it happens slightly earlier than current ship destruction. In other words, ship may eject you after 3 modules fail, even the though the ship might have been recoverable.
(6) Permadeath! A possibility .. yes please, I do definitely think so
(7) No escape capsule control. I'd like to see the canopy pop, remlok come down and then an exterior view (it is a wishlist after all) of the seat escaping from the exploding ship and powering away into the distance .. followed by rebuy or you are dead screen, as appropriate.
Obviously I'm easily pleased, no pressure then, and OK to have this in please by next Wednesday?
ps. ED is already .. very very awesome .. I love it even without eject eject .. but +1 to this OP