Moving platforms right now:
You have a large amount of possible movement options for those 3 platforms already.
For the turning platform you can make full turns, continous turns, half, quarter or abrupt swings, but the platform will always return to its original state.
Limits of moving platforms right now:
You can't let the platform turn for only a quarter by activation, it will always swing back or do 4 quarters to go back to the original state.
Furthermore, for the swing option there is no possible delay inbetween the swing animation (e.g. if you want to animate a custom door).
My wishes for moving platforms in future updates:
Adding animations for the platforms that allow incremental movement (e.g. only quarter or half turn by one activation).
Adding the possibility to sign more than one movement pattern to one platform.
Adding animations that allow the setting of delays inbetween movements (quarter turns, but each quarter can be delayed individually).
Adding the feature that one moving platform can be moved in one direction with one trigger and reverse the animation (back to original state) with another trigger or delay.
I know this is a special suggestion, but in my optinion it would put the creative aspect of the game to a whole new level, because you could literally create animatronics (or doors in my case) from any scenery piece already existing in the game.
You have a large amount of possible movement options for those 3 platforms already.
For the turning platform you can make full turns, continous turns, half, quarter or abrupt swings, but the platform will always return to its original state.
Limits of moving platforms right now:
You can't let the platform turn for only a quarter by activation, it will always swing back or do 4 quarters to go back to the original state.
Furthermore, for the swing option there is no possible delay inbetween the swing animation (e.g. if you want to animate a custom door).
My wishes for moving platforms in future updates:
Adding animations for the platforms that allow incremental movement (e.g. only quarter or half turn by one activation).
Adding the possibility to sign more than one movement pattern to one platform.
Adding animations that allow the setting of delays inbetween movements (quarter turns, but each quarter can be delayed individually).
Adding the feature that one moving platform can be moved in one direction with one trigger and reverse the animation (back to original state) with another trigger or delay.
I know this is a special suggestion, but in my optinion it would put the creative aspect of the game to a whole new level, because you could literally create animatronics (or doors in my case) from any scenery piece already existing in the game.