General Make pirate behaviour toward non-offensive craft doing a search and rescue role more realistic and not so blasted horrible.

I understand your frustration. We've all been there. However, the game is called "Elite: Dangerous", not "Apprentice: Safe".


If you have learned something from this, then your time wasn't completely wasted. As it is, it's not that hard to escape NPC pirates with a bit of practise, even in a non-combat explorer built.


Yeah, because you are a nice person! But don't expect this kind of kindness from a NPC pirate. Or from a human ganker for that matter.


Don't give up! Nobody ever said that Elite Dangerous is a peaceful space simulator. There are dangers, even when flying in solo mode. Pirates will try to get your cargo, that's why they are pirates.


Nope. You had some juicy slaves on board.


Oh, I would like that very much.
Yeah, go pick on someone your own size! LOL. What I don't get is how a few shots from the pirate was able to disable my kitted out ASP Explorer completely (my ASP has been built up from scratch, it isn't the one that's just been released, which looks a LOT tougher. I've ended up flying a crumbly biscuit.

And why isn't there a defence against hull breaching limpets? Other than flying in a way that makes it impossible for them to attach, and what's with the level of manoeuvrability of the pirate ships, they're so much more nimble than my ASP. I couldn't even get them in my sights even once, and I was using throttle changes to get into the sweet spot of how quickly I could turn.

Being destroyed wasn't through a lack of trying to defend myself, I can assure you. That's why it was all so frustrating. I've upgraded my ship at every opportunity, which also means I have very little CR to my name. The improvements don't seem to count for anything at-all! Maybe with the exception that I avoid overheating so much when doing an extensive fuel scoop.

I think the stats said I'd spent a total of 32,000,000 or thereabouts on upgrades. I wouldn't even mind not having any weapons at-all if I could make the ship strong enough, so long as I didn't hang around too long that is.

I'm a realist, and I know that what I say won't make any difference at all, ever. I'm just getting it off my chest. But isn't there something very wrong if a player feels this unhappy with the game? What initially was awe and enjoyment fast turned into being wary of anyone remotely near, and when every effort from an exploration that took a significant amount of time is wiped out.... that is no longer fun. It isn't enjoyment. It isn't entertaining.

Why face terrible odds as a new player? Is it to "harden" me, is that it? That's the attitude of bullies. "It never did me any harm", he said while making another's life intolerable, little realising that what he was doing to another was a carbon copy of the harm that he carried inside him. The irony is often missed.

My remedy. If there was proper training I might think differently. Links to videos don't work in Odyssey. I NEED advanced flight and battle instruction to understand my tactical options. I NEED proper advice on how to arm and construct my ship for either resilience, and/or manoeuvrability and weaponry, or at least a proper guide as to the weaknesses of particular weaponry. I can't keep spending CR without getting anywhere!

I think it may be my age. ED is a wonderful, spectacular, awesome creation, but it is also unbalanced, particularly between the level of conflict and the ability of achievement, from a newcomer's perspective. This is my EXPERIENCE. I'm a newcomer trying to find my way. Forget all those tricks you've learnt for a moment and put yourself into the shoes of someone just starting out. Is it more challenging now with what's going on in the galaxy and the level of conflict. Imagine starting out with little clue as to how to deal with stuff. Maybe the game is now only for players with 10 years experience? (I'll just climb down off of this rather big soap box LOL. Just ignore me, I had a bad experience with ED yesterday that poisoned the well)
 
lacking experiance is the answer. point defence eats limpets as a rule,learning to avoid intridiction, I.E. beat the intridition or submit then boost away and jump out, speed helps,my asp is pretty weak as i use it for hopping from stations but npc dont worry me,all comes with practise.and will get easier as you go along,just dont give up.
 
Yeah, go pick on someone your own size! LOL. What I don't get is how a few shots from the pirate was able to disable my kitted out ASP Explorer completely
Don't get shot at. Seriously, that's how you avoid being destroyed by pirates. As soon as you see a message like "Let's see what's in your cargo hold", enter supercruise and fly away. Do not engage pirate ships if you're not really confident of surviving this skirmish. I've been exploring in paper thin ships for years now, and that's my best advice I can give you.

And why isn't there a defence against hull breaching limpets?
There is. Put a Point Defence Turret on the underside of your ship. Problem solved.

I think the stats said I'd spent a total of 32,000,000 or thereabouts on upgrades. I wouldn't even mind not having any weapons at-all if I could make the ship strong enough, so long as I didn't hang around too long that is.
As I said, try not to get caught. I never have weapons on my exploration ships, they just add weight. In general, it's best if you focus on building a ship that's really good at one thing: exploring or combat or trading. Don't try to do everything in the same ship.

But isn't there something very wrong if a player feels this unhappy with the game?
Yes and no. I bet a lot of players felt really unhappy while playing their first Souls-like game. However, the kind of satisfaction you get once you understand the underlying mechanics and master them is really something else. It's not for everyone, granted, but it's not necessarily the game's fault.

Elite Dangerous is a complex game with a steep learning curve. And many, many faults as well, but in your particular case, I don't think the game does something wrong.

Why face terrible odds as a new player? Is it to "harden" me, is that it? That's the attitude of bullies.
I'm sorry if the game makes you feel that way. However, for me it's more like that the game (or the game world) just doesn't care. It's been like this since 1984, since the original Elite. The in-game universe just doesn't care. I find that very liberating.

Forget all those tricks you've learnt for a moment and put yourself into the shoes of someone just starting out.
Please also don't forget that every single CMDR in-game or here in the forums started out exactly just like you. We've all been in your shoes. Yeah, sometimes we tend to forget this, but most often, players do remember how it felt being a new CMDR, at least in my experience.

Is it more challenging now with what's going on in the galaxy and the level of conflict.
Honestly, I don't think so. The game started out as a way, way harder challenge than it is now. There were no tutorials, no experienced players, no FSS, no surface scanners, etc etc. You had to learn everything by trial and error alone. And a lot of deaths.

Do not give up. o7, CMDR!
 
Yeah, go pick on someone your own size! LOL. What I don't get is how a few shots from the pirate was able to disable my kitted out ASP Explorer completely (my ASP has been built up from scratch, it isn't the one that's just been released, which looks a LOT tougher. I've ended up flying a crumbly biscuit.

And why isn't there a defence against hull breaching limpets?
Point Defence turrets especially ones mounted near the cargo hatch are the counter to those limpets.
Other than flying in a way that makes it impossible for them to attach, and what's with the level of manoeuvrability of the pirate ships, they're so much more nimble than my ASP. I couldn't even get them in my sights even once, and I was using throttle changes to get into the sweet spot of how quickly I could turn.
The Asp Explorer is only thirteenth on the list of ships in the game when ordered by agility.
Size and grade of the Thrusters has a major effect on agility possibly PIPs as well.

Being destroyed wasn't through a lack of trying to defend myself, I can assure you. That's why it was all so frustrating. I've upgraded my ship at every opportunity, which also means I have very little CR to my name. The improvements don't seem to count for anything at-all! Maybe with the exception that I avoid overheating so much when doing an extensive fuel scoop.
Ships can be set up to do one thing well or many things at an OK level but not all things well at all times, so it will depend what you have been upgrading towards.

I think the stats said I'd spent a total of 32,000,000 or thereabouts on upgrades. I wouldn't even mind not having any weapons at-all if I could make the ship strong enough, so long as I didn't hang around too long that is.
An advantage to not taking weapons is that you are less likely to try and fight, the best way to not get into a fight you don’t want is to beat the interdiction, if that fails hitting boost immediately you hit normal space then looking around to choose which way to run while waiting to jump again helps. Also not carrying weapons will improve jump range etc.

I'm a realist, and I know that what I say won't make any difference at all, ever. I'm just getting it off my chest. But isn't there something very wrong if a player feels this unhappy with the game? What initially was awe and enjoyment fast turned into being wary of anyone remotely near, and when every effort from an exploration that took a significant amount of time is wiped out.... that is no longer fun. It isn't enjoyment. It isn't entertaining.

Why face terrible odds as a new player?
You face terrible odds as a new player because the game does have difficulty levels, except that NPCs from random encounters are scaled to your rank(s) and those from missions to the level of the mission.
Is it to "harden" me, is that it? That's the attitude of bullies. "It never did me any harm", he said while making another's life intolerable, little realising that what he was doing to another was a carbon copy of the harm that he carried inside him. The irony is often missed.

My remedy. If there was proper training I might think differently. Links to videos don't work in Odyssey. I NEED advanced flight and battle instruction to understand my tactical options. I NEED proper advice on how to arm and construct my ship for either resilience, and/or manoeuvrability and weaponry, or at least a proper guide as to the weaknesses of particular weaponry. I can't keep spending CR without getting anywhere!

I think it may be my age. ED is a wonderful, spectacular, awesome creation, but it is also unbalanced, particularly between the level of conflict and the ability of achievement, from a newcomer's perspective. This is my EXPERIENCE. I'm a newcomer trying to find my way. Forget all those tricks you've learnt for a moment and put yourself into the shoes of someone just starting out. Is it more challenging now with what's going on in the galaxy and the level of conflict. Imagine starting out with little clue as to how to deal with stuff. Maybe the game is now only for players with 10 years experience? (I'll just climb down off of this rather big soap box LOL. Just ignore me, I had a bad experience with ED yesterday that poisoned the well)
The best way to find out what works is to buy a cheap ship and experiment to find out what works for you.
 
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