Make the engineering grind remotely palatable

I like to upgrade my ships but I would sure hate to rely on it.

And after a year and half, I have a third iteration cobra and orca that I consider reasonably hot rods versus stock. They'd be hotter if I learned to mine and unlock some more engineers. You'd probably all compare them to your favourite cookbook and point out their glaring faults right away, surely I need more engineering.

I'd much rather push the limits of what I consider a fair fight in a stock sidewinder, than have a font of free materials. But I'm in no rush. Isn't it fitting though if you are in a rush, it's a grind?

And when it comes down to it, it's a bunch of mini-games anyway.. solvin the travelling salesman problem in an open cycle mapping planets (or in 3d picking up materials righ tin the scoop!). Lunge around in the SRV catching materials before they hit the ground. Earn the materials by exploding hapless victims. It's like Mary Poppins, and you make the job a game, with the spoon full of sugar. If you lose the joy in that, are you grinding too hard? Just a thought. O7
 
But I'm in no rush. Isn't it fitting though if you are in a rush, it's a grind?
That's it exactly. It's the "I want it now without putting in any effort" crowd that calls everything a grind.

People complaining in this thread, like @V'larr, about the grind on engineering when they have grade 5 engineering is sort of like a fat guy that weighs 400 pounds complaining to the waitress that there's not enough food at the all-you-can-eat buffet.

You guys want a REAL grind? Go play World of Tanks. There is only one thing to do: play a tank. Get XP points and credits. Get the next tank in line. Rinse, repeat. That's it. There is nothing else. Oh, and by the way, when you get to a certain point, you'll get stuck there literally forever, because you simply can't make enough money and XP at the same time to advance any further.

Unless you pay.

What's more, you'll be hurled into games against others that have been playing the game for a decade that can kill you without you ever knowing they're there.

So yeah, go play World of Tanks for a few months to a year. You'll come crawling back here and apologize to everyone for ever daring say that this game was "a grind".

Frankly, I don't think anybody in this thread would last 5 days at that game.
 
when they have grade 5 engineering
I have quite a few ships with G5 everything... But was about a year into playing before I decided to start engineering anything. I already knew of the requirements for all of them, and the engineering that I'd want to start with (thanks to Inara) and had plenty of everything when I set off with my 1st unlock - Elvira Martuuk - FSD, Shields and Thrusters was a brilliant starter for me! The rest I unlocked over time, as needed.
 
No, I haven't. We're both talking about games which after playing for a while don't scratch the itch of why we bought them in the first place. We've had enough of them and that's perfectly normal, there's loads of games I'm finishing having fun with and have put down. I moved on, you haven't.
There is a difference between consuming a game for the fullest and being driven away by changes that turn the key gameplay experience upside down.
 
It is enjoyable. It needs some minor tweaks, but in general it's fine as is. I'm not the one complaining about something that won't change significantly.

If more players would take the time to learn how to fly ships without engineering (or C rated and unengineered if you want to go as far as I first put ships together for combat) you'll find that engineering is largely optional.

It comes across that too many are watching YouTubers telling you there's only one way to enjoy the game and that's with a G5 engineered Corvette.
Flying well does nothing to improve vanilla peashooters against the overall bulletsponge. Engineering isnt optional, it's mandatory.
 
What key game-paly have been turned upside down in Elite? Genuinely curious
Accessibility of gameplay like combat? PvP with outcomes due to skill and not w+m1? An overall more balanced world where not the equipment matters but rather what the players does? ED has devolved. Grind powercreep items, crush everything. While that is fun in Skyrim FD managed to make it a boring main objective while in Skyrim it's just flavour for exploring the world.
 
Flying well does nothing to improve vanilla peashooters against the overall bulletsponge
That is curious: I started playing after engineers had been introduced (and didn't do any engineering of my ships for around a year after starting to play), so was facing those very same ships you refer to, in an unengineered ship, and was able to progress as I wished.

Did they 'soften' the NPCs around 2017?
 
Accessibility of gameplay like combat? PvP with outcomes due to skill and not w+m1? An overall more balanced world where not the equipment matters but rather what the players does? ED has devolved. Grind powercreep items, crush everything. While that is fun in Skyrim FD managed to make it a boring main objective while in Skyrim it's just flavour for exploring the world.
I'll give you that, engineering is too powerful at times.
A skilled pilot in vanilla ship equivalent should be able to kill a G5 unskilled pilot.
It is not always the case (depending on the ships..)
 
Maybe as a player's combat rank increases but player skill and ship build stays the same combat becomes excessively difficult. Eventually meeting a wall they can't get past.

Even with a fully engineered ship handed to them, some players simply won't be good at flying a ship and shooting stuff.

Some people aren't good at certain things.
 
It took one of my RL friends 6 hours to finish the tutorial at the start of the game... Needless to say, he hasn't played since! Too difficult to get his head around - but he has mentioned taking a look at on-foot in EDO soon.
 
It took one of my RL friends 6 hours to finish the tutorial at the start of the game... Needless to say, he hasn't played since! Too difficult to get his head around - but he has mentioned taking a look at on-foot in EDO soon.
I watched a first-time player on Twitch (who streams a different game every night) spend about 20 minutes getting more and more frustrated trying to do their first hyperspace jump because they hadn't remembered to withdraw their landing gear and hardpoints. There's a certain strain of gamers who are into console arcadey-type stuff who just can't spend the time doing boring stuff like tutorials or reading. They find such stuff unpalatably grindy. We can't all like the same games or ways of playing, I guess. At least they kept their viewers entertained by talking about their ADHD, the duration of their sobriety, and the regularity of their sex life.
 
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