Difficult but not more pointless....
Not until FDev introduce some kind of 'Showroom' concept for ships & modules
I'd love to see the old wire-frame graphics be used for a 'virtual' ship within the shipyard/outfitting so we can spec-up
a ship and take it out for a quick flight.
I'm interested in trying out a Python again but i don't want to lose 5m on the ship resale if i don't like it.
If they re-introduce module costs then it re-emphasises the need for our own 'station locker' to store modules
such that we can swapout (ideally via pre-mapped outfittings) using stored modules that we own.
Switching roles frequently would just be a cash-sink
Haz Res should be intimidating. Even in a wing
Killing a novice sidewinder should be irrelevent for a good ship/pilot and reward accordingly.
Killing an Elite Anaconda/Corvette should be both difficult and well rewarded.
Missions should be varied, complex, rewarding and rewarded accordingly... hopeful on 2.1
* decrease price for sold installed units. Let players choose it with wisdom;
Not until FDev introduce some kind of 'Showroom' concept for ships & modules
I'd love to see the old wire-frame graphics be used for a 'virtual' ship within the shipyard/outfitting so we can spec-up
a ship and take it out for a quick flight.
I'm interested in trying out a Python again but i don't want to lose 5m on the ship resale if i don't like it.
If they re-introduce module costs then it re-emphasises the need for our own 'station locker' to store modules
such that we can swapout (ideally via pre-mapped outfittings) using stored modules that we own.
Switching roles frequently would just be a cash-sink
Bounty money should scale with ship size/class and pilot class but matched with suitable NPC skill flying in suitable locations* reduced income for killed ships. Make the payments proportional to the damage inflicted;
Haz Res should be intimidating. Even in a wing
Killing a novice sidewinder should be irrelevent for a good ship/pilot and reward accordingly.
Killing an Elite Anaconda/Corvette should be both difficult and well rewarded.
Missions should be varied, complex, rewarding and rewarded accordingly... hopeful on 2.1