Just find a planet with .05 G or less and fire a prospector limpet at the ground. It will illuminate all the good rocks just like when you go mining. Only works on the tiny planets though.
They are easy to use. I went to a system 1.5K from the hub and found a planet with a few sites in seconds.dont tell them about the crystal shards, if they cant be bothered to read the srv scanner properly they dont deserve to know about that place.
That being said i dont think they know how to use FSS or DSS properly either so they might not be able to find it anyways.
Blue circles was such a terrible mechanic, can't believe anyone actually designed that.You are overlooking a couple of things:
Shipborne detection is useful for large items or concentrations - it cannot detect the smaller returns from single meteorites or outcrops.
Unless you are scanning for a non-procedural POI (mission sources, bios and geos) the only way ships can find procedural POI is the old-fashioned overflying search at just over 2k looking for blue circles. Wavescanner detects those procedural POI as you go - so caches, illegal mining, shipwrecks etc.
So not really out-of kilter, more scale-dependant?
Oh a bad analogy. What if there were hundreds or thousands of aircraft and only 3 of them were the ones you wanted and you had to figure out which ones they were from a crowded radar screen. You are on a planet with high concentrations of metal, you are looking for a slightly higher concentration of metal in the form of a chondrite or mesidorite, how do you determine which is which from just normal deposits. You can't tune a radar to meteorite, chondrite or mesidorite, they are just abstract ideas, you have to tune it to a material, and if there is a high concentration of said material scattered about already you aren't going to get an arrow pointing and saying "that way" from a couple of kilometers distant, you are going to get interference from the same material you all around that will resolve down once you get closer and a clearer signal from the deposit.The scanner works bass akwards. On a radar, you would not see 3 or 4 aircraft in the distance making a signal 160 degrees in width. You would see a single dot and only as they came closer would you see it diverge into several dots. the scanner should show s single vertical line and as you come closer, it then diverges into a reading of what it actually is (what you see when you currently get close) you can then choose to ignore it or head for it. A node half a mile away isn't going to be 160 degrees in width.
That's where I went in the end. Not easy since many of the nodes are on hills that the SRV can't even get to, but there's enough on the flat areas to stock up.The iWin button points to the geo and bio sites, not meteorites!
Got any Stupfz worth hazing (no SRV scanners please, apparently your's are faulty)...Loads and loads of signals, but 90% of them amount to nothing at all and disappear as you get closer. The scanner shows practically nothing that makes any sense at all.
Those that do, often lead to containers with skimmers around them. I don't want stupid containers, especially since my SRV can only carry 2 at a time.
I want resources, specifically Germanium to make FSD booster fuel and get FSD upgrades.
All I want is a scanner that tells me where the resource nodes are, so I can drive around and find them, I'm not asking for much.
Even a filter on it to filter out the crap I don't want, such as cargo containers and outposts etc would help.
Also a way to filter out the interference that only gives the illusion that there is something, that's the most annoying part.
I just spent 2 hours searching for Germanium resources, I found 2 piles of cargo containers with skimmers around them and 2 resource nodes that contained nothing but Iron, Carbon and Nickel.
I'm going to have to give up playing until this is done, I can't progress without Germanium because it's required for FSD upgrades and FSD boost fuel, I can't buy the stuff from material traders, nor can I find any. All I am doing is wasting my time playing a game where progression is stunted.
I'm sure this info will be utterly ignored followed by a reiteration by OP of how they CBF to learn the game they play and how it's somehow the game's faultSix pages of help, and not one person pointed out the obvious solution to the OP's problem.
OP: "I have difficulty using the SRV's scanner, so I can't get the germanium and other raw mats I need for engineering and synthesis.".
Here is the solution. There is another source of raw mats, that requires zero landing on planets and zero SRV driving: asteroid mining. All you need is a mining laser, and some collector limpets. No refinery or actual mining required. Just fly up to any ring or asteroid belt, and fire your mining laser. Mineral chunks will fly off. Some of these chunks are commodity minerals (bauxite, gold, painite, etc; if you don't have a refinery, your collector limpets will ignore those) and some are engineering materials.
You probably won't get any germanium directly, unless you're lucky and happen to hit a ring/belt containing germanium (the game won't tell you the composition of a ring, so you can't go looking for one unless you use out-of-game tools to find one). but collect whatever you can, then fly to a minerals trader and trade up/down for what you need.
You can, of course, combine this with actual mining, either for profit or for Engineer unlocking. Note that the materials chunks only come out for old-fashioned laser surface mining; they don't appear for subsurface and deep core mining techniques.
That's where I went in the end. Not easy since many of the nodes are on hills that the SRV can't even get to, but there's enough on the flat areas to stock up.
..Also combinations of all sort can "overlap" on the scanner. The art of using the scanner is to interpret the signal as "real" Explorers do.
Someone else said this to me but I wasn't aware that your limpets would pickup only mats if you didn't have a refinery. I thought they meant the mats appear as a result of the refining process so it meant you had to have a refinery.Six pages of help, and not one person pointed out the obvious solution to the OP's problem.
OP: "I have difficulty using the SRV's scanner, so I can't get the germanium and other raw mats I need for engineering and synthesis.".
Here is the solution. There is another source of raw mats, that requires zero landing on planets and zero SRV driving: asteroid mining. All you need is a mining laser, and some collector limpets. No refinery or actual mining required. Just fly up to any ring or asteroid belt, and fire your mining laser. Mineral chunks will fly off. Some of these chunks are commodity minerals (bauxite, gold, painite, etc; if you don't have a refinery, your collector limpets will ignore those) and some are engineering materials.
You probably won't get any germanium directly, unless you're lucky and happen to hit a ring/belt containing germanium (the game won't tell you the composition of a ring, so you can't go looking for one unless you use out-of-game tools to find one). but collect whatever you can, then fly to a minerals trader and trade up/down for what you need.
You can, of course, combine this with actual mining, either for profit or for Engineer unlocking. Note that the materials chunks only come out for old-fashioned laser surface mining; they don't appear for subsurface and deep core mining techniques.
No no no, it is the games fault!Collector limpets will keep collecting until their time runs out. The trick is, don't select a target.
much cargo space left after the refinery and a hold full of limpets, barely enough to fil all the cargo space if you had any left.
Micromanagement is boring quite honestly. Once it has refined it, the ore should be transferred to a seperate holding slot, even if it's less than 1 unit, the next load would allow it to be made up to one unit, but it frees up a refinery slot for other ores. Throwing away good ore that's been refined just seems like a waste to me, but then, what do you expect from a game that forces you to keep buying limpets that die in no time and litter space with debris?You do know that the refinery itself (at least 2A model one) holds 6 ton of material on its own? (The 4A ten tons.)
You just have to ignore the "cargo hold full" message and rigorously vent every other mineral (100% or below) you do not want to see in there.
Could add an optional radar 'beep' maybe? OPTIONAL I said everyone, calm down.OP there is no need to make the SRV scanner useful, it already is.
Now if you had asked to have it made dead easy then there might have been something to discuss as it isn't easy to interpret fully but even without being able personally to identify clearly what I am detecting I can get enough of an idea as to what it is and can find it easily enough which makes it useful enough for me.
It certainly doesn't need to be made so easy that there is nothing to learn in how to use it.
Learn to use the scanner? Oh I see not that.Six pages of help, and not one person pointed out the obvious solution to the OP's problem.
Do you not understand that I appear to have a problem with these so called patterns? They all look the same to me, it's just random visual noise from my POV, making the scanner totally useless. I am undoubtedly not the only one with this problem although I may be one of the few who have made it public.Practice with known signals, drive away and turn around, what does scanner look like from that distance, how far does it scan? etc
...... I am undoubtedly not the only one with this problem although I may be one of the few who have made it public.
........
The scanner works bass akwards. On a radar, ....
Do you not understand that I appear to have a problem with these so called patterns? They all look the same to me, it's just random visual noise from my POV, making the scanner totally useless. I am undoubtedly not the only one with this problem although I may be one of the few who have made it public.