The original Elite was intended as a trading game that just so happened to involve spaceships and pirates. I would like to see that in ED but from a 2014 PoV. Assuming FTL communication between systems then there's no reason for players to not have access to market prices at other stations - for a price. Worried about taking all the risk out, then make the prices more dynamic.
Some items will be wanted by the kilotonne, but others won't. So just as there's an available quantity to buy, shouldn't there be a quantity for the demand as well. No one's going to pay top notch prices for a commodity when you have 10x more than they need?
But even with this facility, the ability to call up the prices from systems you've visited should be a given, so if you just want to refer to the list relating to the system you were at 5 minutes ago, you don't have to fork out for the up-to-date data, especially if you're dealing with a large quantity demand item.
Assuming non-FTL communication then it becomes a little bit different, but offers up an opportunity for gameplay - information running. Market data would be vital and the more up-to-date the better. So pick up the market data from one system and run it to another, with the data coming less valuable by the second, but you may be able to sell it 4 or 5 times in different systems before it becomes. Hell, if they implemented communication between stations and ships without landing data running could be a career path.
Not up to date on the lore. FTL communication yes/no?
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This makes no sense whatsoever and if true would have only one effect; stifle trade. IRL the price of commodities are known to anyone who wishes to know anywhere on the planet at any time.
Some items will be wanted by the kilotonne, but others won't. So just as there's an available quantity to buy, shouldn't there be a quantity for the demand as well. No one's going to pay top notch prices for a commodity when you have 10x more than they need?
But even with this facility, the ability to call up the prices from systems you've visited should be a given, so if you just want to refer to the list relating to the system you were at 5 minutes ago, you don't have to fork out for the up-to-date data, especially if you're dealing with a large quantity demand item.
Assuming non-FTL communication then it becomes a little bit different, but offers up an opportunity for gameplay - information running. Market data would be vital and the more up-to-date the better. So pick up the market data from one system and run it to another, with the data coming less valuable by the second, but you may be able to sell it 4 or 5 times in different systems before it becomes. Hell, if they implemented communication between stations and ships without landing data running could be a career path.
Not up to date on the lore. FTL communication yes/no?
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Trade data is guarded jealously by individual star systems. To leave with trade data would be breaking the law and result in a bounty on your head.
This makes no sense whatsoever and if true would have only one effect; stifle trade. IRL the price of commodities are known to anyone who wishes to know anywhere on the planet at any time.