Making Credits - Very slow time consuming process - i.e. Ships cost way to much

Neone else aside from the people the have been playing since gamma get enough credits to buy aything bigger with decent fittings than a cobra or asp or equivalent hauler ship?

i find grinding for the credits needed to purchase anything cool a very long process "even doing hauling with 100 ton cargo @ 150k per run" it would take months to get into a cool ship i.e Python. now im assumming most people dont dedicate thier lives to this game just to fly a cool ship, and the people that do well good for you but i have a job and so on and dont ever see myself in the forseeable futer ever being able to own one of thease. and thats just not cool.

aneone else have an issue with this?
 
I am playing since PB1 and my current commander since gamma.
I have yet to reach the 4th million in assets by choosing my way of playing;)

I would love to see the pricing be reworked and new ships filling the gaps.
It feels restrictive to play my way, when it comes to ship choices and would love other ways to get them aswell.
 
Same issue here. Allthough I appreciate it taking a while as you don't want to master the game right away. Working hard to meet your goals can be it's own reward. However the means in how you do it is another story. Boring as it is grinding credits with mind numbing back and forth well that just sucks. I feel like a human controlled bot.
 
That's a good thing that they cost alot. Having a large and incredibly powerful ship should truly come through dedication and hard work. The harder the stuff is to get the longer you will play to work for it.

I am playing since PB1 and my current commander since gamma.
I have yet to reach the 4th million in assets by choosing my way of playing;)

Well your way is truly the most entertaining and you've been doing other activities that have made you infamous, so your time over asset ratio is not the best standard to go by ;)
You have many other feats to be proud of.. No matter how terrible they are.
 
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That's a good thing that they cost alot. Having a large and incredibly powerful ship should truly come through dedication and hard work. The harder the stuff is to get the longer you will play to work for it.



Well your way is truly the most entertaining and you've been doing other activities that have made you infamous, so your time over asset ratio is not the best standard to go by ;)
You have many other feats to be proud of.. No matter how terrible they are.


i agree with you to a point but seeing how easily i kill a anaconda NPC, a python should not cost 64 million to buy and fit it. i mean come on i love playing this game but it cant be my life! i did calculate it out and if i was to haul that trade run i was speaking of in my OP it would take me 3 months of nothing but back and fourth between two systems, five hours a night after i "work" all day long to be able to get this ship and fit it. a little unrealistic if you ask me. i mean this game was suppose to be a switch for me from EVE online "which takes years to be able to fit a ship worth flying in fleets" so i was hoping this would be a bit different.

And after making about 2 million in hauling i said screw this and fitted a viper and now bounty hunt and pirate ppl instead so now it will take me three years instead of months
 
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If you think ships cost way too much you better not start outfitting them.
I already spent rougly 15mil on outfitting without trade grinding and didn't fly anything bigger than a type 6 until I bought my asp 2 days earlier.

Income and prices are fine.
 
Arktac13 I completely agree. This is supposed to be a realistic-ish game, having to work hard and with dedication is how Elite is played. Giving away ships at relatively low prices is just mad, how much would a ship the size of the Anaconda really cost?!? probably even more than it is already to be honest. We'd all be flying about in Anacondas if they were cheaper!!! now that would be boring. If you don't have the time to dedicate to this game then its not the game for you. Sorry, but its not meant to be a casual game if you want the bigger better stuff you have to play for a significant amount of time, live the game. I'm happy with only reaching the mid-level ships (Cobra's and Vipers, they're my faves) and then working to kit them out to a decent level. I love the trading and making discoveries of great trade runs or finding Rares to sell and exploring systems and bringing the data back and doing little missions too, I don't find it 'mind numbing' in any way. :D
 
Alpha backer here, doing rather well. As far as I can tell, right now, you can either :

1) Trade like crazy and be in a Type 9 after a week (won't sleep much)
2) Kill zillions of rats during months
3) Explore during years
4) Do a little of everything and reach the big ships in several weeks

It's doable but not satisfying IMHO and I also think they should do something about it. But keep in mind that the game is damn young and that you have to plan ahead to rebalance stuff. Patience, I'd say, even if I know it's difficult.

But I believe that the last thing to do is to lower the prices of the big ships. I'd rather have them introduce new game mechanics so you can earn more by ecploring (the two currently inactive scanners could be just the way to do that) and fighting mission arcs giving you more money (and being more difficult as well).
 
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What's the rush, man? Play when you can, enjoy the time spent, have more achievable goals on your journey, and slow down!

Seriously, if you set yourself the task of achieving the high end ships without doing all the stuff in between, it's no wonder you're feeling frustrated. I've been in this since Beta and have played most days, but still only fly a mediocre Cobra and have a similarly mediocre bank balance, and you know what? It doesn't matter.

Not to mention that these are spaceships we're talking about - they're supposed to be expensive, and they're supposed to take a while to earn.
 
The problem lie in the ways we make money.

Bounty hunting are fun and can get you a nice cobra but it's way too slow for an asp... and a good class A cobra is enough for anything you face.
Mining can barly top 150-200k/h and it make you hate cargo scooping after a few hours.
Missions are good at the beginning but it's not enough past a certain point. I had a few ~100-150k benefit missions but... thoses are rare and it's not enough.
Basic "commerce" is incredibly boring and depressing, it's horrible once you realise you have to do the same run hundred of time in order to get the next ship.

Bounty hunting rewards have to be increased for mid-high end (special events with multiple pirate ships?), mining need a new module allowing to scoop from a distance (drone, tractor beam...).

Mining could very profitable if we could avoid scooping. Still grindy and a bit boring but a valid alternative.

I mean, if i do a trade run with a type 6 i can get ~100-150kcred for a 100 ton cargo w/o trying too hard, a mission to kill an anaconda pirate? 130-170k credits.
 
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Alpha backer here, doing rather well. As far as I can tell, right now, you can either :

1) Trade like crazy and be in a Type 9 after a week (won't sleep much)
2) Kill zillions of rats during months
3) Explore during years
4) Do a little of everything and reach the big ships in several weeks

It's doable but not satisfying IMHO and I also think they should do something about it. But keep in mind that the game is damn young and that you have to plan ahead to rebalance stuff. Patience, I'd say, even if I know it's difficult.

But I believe that the last thing to do is to lower the prices of the big ships. I'd rather have them introduce new game mechanics so you can earn more by ecploring (the two currently inactive scanners could be just the way to do that) and fighting mission arcs giving you more money (and being more difficult as well).

if you didnt see what i posted i said neone else aside from gamma players, of course your doing fine as you were aboe to dedicate your life befor we were able to
 
Neone else aside from the people the have been playing since gamma get enough credits to buy aything bigger with decent fittings than a cobra or asp or equivalent hauler ship?

i find grinding for the credits needed to purchase anything cool a very long process "even doing hauling with 100 ton cargo @ 150k per run" it would take months to get into a cool ship i.e Python. now im assuming most people dont dedicate thier lives to this game just to fly a cool ship, and the people that do well good for you but i have a job and so on and dont ever see myself in the forseeable futer ever being able to own one of thease. and thats just not cool.

aneone else have an issue with this?

For what it is worth, we all started out in a Hauler (transit van) and I remember I did not much enjoy it and often I would just sit there bleeding from the ears as I counted every single bit of profit I made and measured it up against risk assessments and fuel costs.

You just have to keep at it, keep grinding, and remember that the grind is not the real experience; you are working to get the big toys and the real experiences. I would suggest that you see the early game as a teaching lesson because you will need it because if you crash a big ship or lose it to a “yarrr” you will find it more than upsetting.

When you get to the big ships if lose your ship the insurance cost can be eye watering and as such, losing a hauler because you boosted in dock is small fry in comparison.

A clue to some fantastic profits is in this video - at the moment and subject to change, the trade rout between Anlave and Sol is a money makers paradise (Sol (Deadlus) to Anlave (Bain) returning to offload at Sol (Burnel).

If you are not sitting on the edge of your seat as you leave a station, you are not being careful with your money. Everything is money in the elite universe, a comparable Serengeti Plain where the least spent on energy for the most profitable return is the winner but always with the knowledge that out there await predators planning to tear you up.

[video=youtube;PMJZamge98c]https://www.youtube.com/watch?v=PMJZamge98c[/video]
 
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Prices of ships and equipment are just fine thanks.

Accept the fact you can't have everything you want straight away. Go back to playing the game in your new enlightened state.
 
For me, this is the reason why the background simulation, influences and rep, needs to be a little less opaque. I'm currently flying a Cobra, mostly C4 modules, and I'm happy with that. I'm not in any hurry to make a ton of money to upgrade any further, although it's part of the plan. What I would like to do is make small amounts of cash while attempting to influence systems, even if just in a little way, by my actions. So far it seems like no matter what I do nothing really happens.

I think if that was even just slightly clearer, something like generalised crib notes, or even at least we had some indication it is working as expected, then the whole credit grind would be moot, because we could get on with engaging with the galaxy.
 
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