After having explored the Fleet Carriers I've now decommissioned mine because in its current state it's not really useful for me and how I play. I can see how they are useful for Mining, Trade and Exploration but as they stand the Fleet Carriers have no real use for Combat pilots. Having a Fleet Carrier gives a Combat pilot no advantage worth having one.
I'd like to suggest a change that would also make it a viable purchase for CMDRs that like to spend most of their time in Combat, like myself.
My suggestion is that the Fleet Carrier be allowed to spawn inside a Conflict Zone instance. Only 1 Fleet Carrier per instance though, so multiple CMDRs couldn't bring their Fleet Carriers into the same shared instance. So if a CMDR has already called their Fleet Carrier into a shared instance that you join them in then you wouldn't be able to call yours and if you are in a wing then only the first CMDR in the wing to call their Fleet Carrier can do so and so on.
The way they could get there is simple, they would already have to be in the same system and then just have a control key setup to 'Call Fleet Carrier' much the same as we have one to 'Recall Ship' when planet-side. A CMDR would go to the Conflict Zone, drop into the instance and, if there are no Fleet Carriers there already, just hit the key to call their Fleet Carrier. They should get a notification that it has been called and will arrive in 5 minutes. Give it the 5 minute delay to allow for supercruise time for the Fleet Carrier to get to the Conflict Zone and drop in. The Fleet Carrier should have a set spawn distance from the centre of the Conflict zone (say around 10km?) so as not to interfere too much with the Conflict Zone (or the Capital Ships should they jump in too).
The Fleet Carrier should also be set to defend itself from any ships within a set range (1.5km?) that belong to the faction that the Fleet Carriers owner has chosen to oppose in the instance. Any kills that are made by the Fleet Carrier would not count towards anyone's mission kill counts though. Any bounties from ships destroyed by the Fleet Carrier would give 50% of the bounty credits to the Fleet Carrier bank balance. Any ships destroyed by CMDRs within the 1.5Km defence zone of the Fleet Carrier would also not count towards any mission kill counts, so CMDRs could not use the Fleet Carrier to make their kills for them. Any bounties from ships that CMDRs destroy within the 1.5km defence zone are split between the CMDR and the Fleet Carrier with 50% going to the CMDR and 50% going to the Fleet Carriers bank balance.
These changes would give Combat pilots the following benefits:
1 - Pilots could take Massacre Missions and complete them whilst remaining in the Conflict Zone without having to go back to a station to re-arm or repair.
2 - Pilots could quickly change their ship / loadout mid mission.
3 - Pilots could retreat to the Fleet Carrier for more support if they start to get overwhelmed by the opposition in the Conflict Zone.
4 - Fleet Carrier owners could make a passive income from their Fleet Carrier by parking it in a Conflict Zone where players are active.
I think with the changes I've suggested the advantages of the Fleet Carrier wouldn't be too much and I don't think could be abused to give too much of an advantage for Combat pilots any more than the advantage that miners and explorers are already getting from Fleet Carrier use.
What does everyone else think? Is there a problem I haven't seen? Could it be done even better?
Anyway, I hope FDev are listening and consider putting this in place as it would give a needed boost to the usefulness of the Fleet Carriers overall and make it a viable option for combat pilots.
I'd like to suggest a change that would also make it a viable purchase for CMDRs that like to spend most of their time in Combat, like myself.
My suggestion is that the Fleet Carrier be allowed to spawn inside a Conflict Zone instance. Only 1 Fleet Carrier per instance though, so multiple CMDRs couldn't bring their Fleet Carriers into the same shared instance. So if a CMDR has already called their Fleet Carrier into a shared instance that you join them in then you wouldn't be able to call yours and if you are in a wing then only the first CMDR in the wing to call their Fleet Carrier can do so and so on.
The way they could get there is simple, they would already have to be in the same system and then just have a control key setup to 'Call Fleet Carrier' much the same as we have one to 'Recall Ship' when planet-side. A CMDR would go to the Conflict Zone, drop into the instance and, if there are no Fleet Carriers there already, just hit the key to call their Fleet Carrier. They should get a notification that it has been called and will arrive in 5 minutes. Give it the 5 minute delay to allow for supercruise time for the Fleet Carrier to get to the Conflict Zone and drop in. The Fleet Carrier should have a set spawn distance from the centre of the Conflict zone (say around 10km?) so as not to interfere too much with the Conflict Zone (or the Capital Ships should they jump in too).
The Fleet Carrier should also be set to defend itself from any ships within a set range (1.5km?) that belong to the faction that the Fleet Carriers owner has chosen to oppose in the instance. Any kills that are made by the Fleet Carrier would not count towards anyone's mission kill counts though. Any bounties from ships destroyed by the Fleet Carrier would give 50% of the bounty credits to the Fleet Carrier bank balance. Any ships destroyed by CMDRs within the 1.5Km defence zone of the Fleet Carrier would also not count towards any mission kill counts, so CMDRs could not use the Fleet Carrier to make their kills for them. Any bounties from ships that CMDRs destroy within the 1.5km defence zone are split between the CMDR and the Fleet Carrier with 50% going to the CMDR and 50% going to the Fleet Carriers bank balance.
These changes would give Combat pilots the following benefits:
1 - Pilots could take Massacre Missions and complete them whilst remaining in the Conflict Zone without having to go back to a station to re-arm or repair.
2 - Pilots could quickly change their ship / loadout mid mission.
3 - Pilots could retreat to the Fleet Carrier for more support if they start to get overwhelmed by the opposition in the Conflict Zone.
4 - Fleet Carrier owners could make a passive income from their Fleet Carrier by parking it in a Conflict Zone where players are active.
I think with the changes I've suggested the advantages of the Fleet Carrier wouldn't be too much and I don't think could be abused to give too much of an advantage for Combat pilots any more than the advantage that miners and explorers are already getting from Fleet Carrier use.
What does everyone else think? Is there a problem I haven't seen? Could it be done even better?
Anyway, I hope FDev are listening and consider putting this in place as it would give a needed boost to the usefulness of the Fleet Carriers overall and make it a viable option for combat pilots.