Making money by discipline - Fix the imbalance of the mining monopoly to make money!

Hello,

whenever you talk to someone in the community and/or watch videos about Elite Dangerous, there is one MASSIVE flaw that is always repeated: The profitability of different jobs has always been totally unbalanced, an issue that has not been addressed since the game was launched and became even worse. The promise of Frontier has been that there wouldn't be a single way to make massive amounts of money but in the current state of the game mining (and passenger missions perhaps) are the only really viable source of making money (see attached screenshot as well as this video where the screen was taken from, too:
Source: https://www.youtube.com/watch?v=j5FvVff14FA&ab_channel=HawkesGaming
)

So, if you want to make serious credits to afford all those nice big ships or even a carrier, mining is the only way to really do it. Look at the screenshot attached. It makes no sense that combat pays so low. You risk your ship and thus it should pay WAY more. You need to make the other disciplines way more attractive so people actually have a choice what they wanna do. Just chilling out looking for nice asteroid deposits? Great. Fighting your way through hordes of pirates? Or even Thargoids? Great! Make it worth our time to actually follow another discipline. I really want to pick up on the game again but I know if I would have to 'grind' for credits through mining just so I could afford a carrier and be able to maintain it. And to make this amount of cash without being a full-time player becomes even more of a burden than enjoyment especially because it would literally force me to do mining to keep up carrier maintenance for example. If combat paid much more one could log in, do a little bit of combat, earn money, and log out again.

In any case, however, you balance it in the end:
1. If you truly want people to earn the way they want, then high tier jobs/activities should all have a similar potential of profitability.
2. However, it is ok to have variation. Depends on how you exactly execute your activity (what enemies you fight, what you are mining etc.)
3. Consider the risk of the activity as well. Combat REALLY needs to be buffed up!
4. Take the time it takes to complete a job vs the actual profit into account
5. Make it feel rewarding for a player to follow any kind of career. A bounty hunter should feel that it becomes increasingly profitable to hunt for higher-value targets/fight higher value enemies etc. For mining, this already exists: Painite and LTD are the resources to go for where you can scale your profits
6. Don't reduce LTD and Painite income. Buff up alternatives to mining.

Thank you!
 

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Well, is it only a nerf of Painite mining or actually finally buffs up other careers? That is the main point here.

It’s started with commodity pricing (and possibly demand?) I believe, with other earning streams to be balanced later after feeedback/testing. If I’ve understood what’s going on, which I usually don’t 🤷‍♂️
 
if you want to make serious credits to afford all those nice big ships or even a carrier, mining is the only way to really do it.

But that's completely wrong. Mining is (was ?) the only way to afford "nice" ships in a stupidly short amount of time.

Looking at the amount of whining on the forums, I guess it's fixed.
And if people can't deal with it, there's another space game where they can get "engame" ships right way :whistle:
 
But that's completely wrong. Mining is (was ?) the only way to afford "nice" ships in a stupidly short amount of time.

Looking at the amount of whining on the forums, I guess it's fixed.
And if people can't deal with it, there's another space game where they can get "endgame" ships right way :whistle:

The distribution of profits per career still does not make any sense at all. Instead of nerfing stuff and increasing the grinding factor, it should feel rewarding to take on high-tier activities, missions, etc., and not only for hardcore players but also for people who do not have much time and want to play casually.
 
They can perfectly play "casually", there's absolutely nothing in ED that forces you to fly a Cutter/Conda/whatever to enjoy the game.
And even with the current economy, it's not going to take months to get the most expensive ships.

Plus, all those threads read like people complaining their character is not max level after playing 2 days in an RPG, it's hard to take them seriously.
 
They can perfectly play "casually", there's absolutely nothing in ED that forces you to fly a Cutter/Conda/whatever to enjoy the game.
And even with the current economy, it's not going to take months to get the most expensive ships.

Plus, all those threads read like people complaining their character is not max level after playing 2 days in an RPG, it's hard to take them seriously.

Well, I have been playing on and off since the game initially came out and it has nothing to do with getting to max level after 2 days of playing, that misses the entire point. I made a bullet point list in the initial post and that is what it is about.
 
But that's completely wrong. Mining is (was ?) the only way to afford "nice" ships in a stupidly short amount of time.

Looking at the amount of whining on the forums, I guess it's fixed.
And if people can't deal with it, there's another space game where they can get "engame" ships right way :whistle:
Mining was never the only way. It just had the most YouTube supporters.
 
I am gald to see you are all for buffing exploration rewards by x10,000,000

Heh.

You also get screwed with ARX when you're an explorer, since actually discovering things gives you next to nothing.
I never managed to get 400 per week when exploring, meanwhile doing literally anything in the Bubble and I max out in 2, maybe 3 days.


Mining was never the only way. It just had the most YouTube supporters.

I know, but I mean I can't think of anything else that is as fast as mining.
Anyway my point is mining was definitely broken, and the way to fix that is not making everything else as profitable (even if some activities need a buff).
I simply don't agree that you should be able to get the most expensive ship in the game and fully upgrade it after a couple days of playing, or a week. There's a balance between that and other MMOs that might be horribly grindy.
 
The profitability of different jobs has always been totally unbalanced,

I dont find that a problem
After all, a job in IT usually pays way better than selling groceries in a small shop at the corner of the street.
Usually the minimum wage is guaranteed, not the maximum one.

IMO it is way better to have a certain job type paying better, than all the jobs paying at the same level as... let's say mining
If the latter comes true - they may as well remove credits or they could grant them by the time spent in game and not by the type of activity
 
again they break demand to a point where a single cmdr can empty a station. So you asked for it now have fun .
I'll have fun asking combat nerf when it will be new OP activity since i dont fight alot , and totaly dont care about it.
I dont find that a problem
After all, a job in IT usually pays way better than selling groceries in a small shop at the corner of the street.
Usually the minimum wage is guaranteed, not the maximum one.

IMO it is way better to have a certain job type paying better, than all the jobs paying at the same level as... let's say mining
If the latter comes true - they may as well remove credits or they could grant them by the time spent in game and not by the type of activity

THIS ! freaking this . In real life and nearly every game you see some things that pay more , others reward you because there are more attractive / fun.

Now everyone was jealous there activity was not the "best paying one" so they complained. Now mining is totaly broken , bugged ect . Cargo bulk will be a competition between the 10 1st cmdr to find a good station because they dont know how to balance things.

Think by yourself frontier please. Community is a good thing to see changes and what you can do but please dont just apply what the masses say.
 
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You also get screwed with ARX when you're an explorer, since actually discovering things gives you next to nothing.
I never managed to get 400 per week when exploring, meanwhile doing literally anything in the Bubble and I max out in 2, maybe 3 days.

I am actually getting 400 ARX the same day it resets. I fly for a week exploring, land at the FC just before or after the ARX reset, sell my exploration data and that's my 400 for the week. Yes it's a problem if you don't have a FC, but even before the FC's I could usually get it with a week exploring. I will be interested to see how ARX will work after Odyssey!
 
The rebalance is taking place at the moment, since Monday gone, and is to continue until it is fixed or something.
We'll see about that. For now what I see is that actually mining got a boost. OK, Painite price has changed but FDev increased price of other minerals. So players will simply remove other minerals from "ignore list" and mine away as usual. Nothing will change here apart from different mineral names in your cargo hold... Mining is still most profitable thing in the game. Mind you Robigo passenger missions were always in the top tier of money making schemes in the game anyway - no change here... Without seeing increase in the pay of other professions I see no difference to the playstyle of many. FDev again went for easy prey and the final result is: NOTHING CHANGED... We shall see how they going to boost other professions as I have my doubts that anything will change at all... If they will however manage to surprise me I will be the first one to try combat even if I am not a combat person...
 
I am actually getting 400 ARX the same day it resets. I fly for a week exploring, land at the FC just before or after the ARX reset, sell my exploration data and that's my 400 for the week. Yes it's a problem if you don't have a FC, but even before the FC's I could usually get it with a week exploring. I will be interested to see how ARX will work after Odyssey!

Well, I guess I'm either not finding enough high-value worlds or not exploring enough in a week, but I scan everything and I need a break after a a handful of systems or 2 :p

But yeah, once I'll be able to afford a carrier I guess I'll have a perfect operating base.
 
We'll see about that. For now what I see is that actually mining got a boost. OK, Painite price has changed but FDev increased price of other minerals. So players will simply remove other minerals from "ignore list" and mine away as usual. Nothing will change here apart from different mineral names in your cargo hold... Mining is still most profitable thing in the game. Mind you Robigo passenger missions were always in the top tier of money making schemes in the game anyway - no change here... Without seeing increase in the pay of other professions I see no difference to the playstyle of many. FDev again went for easy prey and the final result is: NOTHING CHANGED... We shall see how they going to boost other professions as I have my doubts that anything will change at all... If they will however manage to surprise me I will be the first one to try combat even if I am not a combat person...

Exactly that is the point!
 
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