Op, Frag fest is key in RES, Nav beacon, Interdirection and Strong signal source. You do this all in One system, no need for long boring trips.
Grinding Python is a piece of cake. Grinding Anaconda is way worse, even in Python.
Yes it is! I finally have enough for a Anaconda and not sure I want it now. LOL I really enjoy the Python.
Sell vulture - buy Asp, kit it for trade, do runs to Outposts.
Sell Asp for Imperial Courier, kit it for trade, do runs to stations.
Sell Courier, buy python, kit if for trade; do runs to outposts.
Save money, buy combat gear.
Grind grind grind and you will have a python.
I've bought and sold the combat Python several times already. If you like the Vulture, that's about as good as you're going to get for combat. Sure you can get the Python and take on bigger ships and kill them faster, but you probably won't like the 51M price tag for the biggest power plant, and you probably won't like the nerfed turn speed, and you probably won't like a lot about it tbh. You'll miss the Vulture and you'll eventually sell for a loss and go back or you'll end up outfitting for cargo and you'll trade some. Trading is boring to bounty hunters, so you'll go back to the Vulture, only you'll have to spend time finding one then spend time outfitting again.I currently fly a class A vulture and have 15 mil in the bank for total assets of about 30 mil. I made my money so far in RES for about 1 mil every 45 minutes or so.
I want to eventually get a combat python, which means earning ALOT
of credits. So the question is, what do you do to make your fast cash? Is there a method you can suggest that will speed things along for me? Needs to fit my "mid-game" position. Is my current rate of earning good or bad?
If you provide me with good information I'll be sure to give you rep. Thanks!
I've bought and sold the combat Python several times already. If you like the Vulture, that's about as good as you're going to get for combat. Sure you can get the Python and take on bigger ships and kill them faster, but you probably won't like the 51M price tag for the biggest power plant, and you probably won't like the nerfed turn speed, and you probably won't like a lot about it tbh. You'll miss the Vulture and you'll eventually sell for a loss and go back or you'll end up outfitting for cargo and you'll trade some. Trading is boring to bounty hunters, so you'll go back to the Vulture, only you'll have to spend time finding one then spend time outfitting again.
Or maybe not.
I always sold my old ship. The reason is that if he were to get a trading T7 and 3-4 million per hour he could rebuy the Vulture if he chose in a few hours of trading.
Well, I did my way up to trading Anaconda via trade way. Buy an Asp, you can have a decent trading Asp for something like 12M (do not forget to have enough cash for insurance AND CARGO). You can start trading imperial slaves - gold (or palladium) in loop or trading rares. The profit will be something like 2M - 3M per hour. And you will have your Vulture for fun, when you will be bored with trading.
As soon as you will have enough for a decent trading Python, you can either sell the Asp or park it in the shipyard (Asp is a good backup ship). Further trade with your Python the same trading loop. You should have something like 4M per hour, maybe more. Use the wonderfull feature of Python - landing on Outposts, where the police scanning is minimal or non existent. Slowly buy equipment for the Python. And no, you do not need the expensive 7A power plant for combat Python. At least not for PvE combat.
P.S. And do not sell your older ships. I know that this is tempting calculate "If I will sell my Vulture and my Asp, together with cash on my account, I already can buy Python...." but do not do it. Firstly, you will always have your combat Vulture for moments when you will by totaly tired with trading and secondly, you will alway have backup ships if something will happen (like you buy full Python of cargo and you miss that you do not have enough cash for insurance).