http://www.edshipyard.com/#/L=60g,,2-3I6u7_6u3I8S8I,5220Nc7Q405UmpT2jw2UI
This is my personal target ASP although the scoop will be the last to get fully upgraded as having a 6A is a luxury, the best you can afford at the time is good but it will just take a little longer to refuel.
That looks very similar to my ASP, I run a B scoop and it's just fine, I may upgrade to A but at this point Im not sure its even worth it. Also I run two AFM's so one can repair the other.
I have tried several sensor grades and seen no effect on DSS at all. I always run the lightest I can get away with.The question is simple, does sensor grade affect the range you can initiate a DSS from?
The tactic is a work around for the fact that you can only plan journeys in either MOST economical or FASTEST. By having an empty cargo space I will be able to adjust the "max range" used for planning a route slightly and thereby have a third option of "still pretty efficient but fairly quick too"
I actually run a cargo rack simply because there's no reason not to do so in an empty slot and Ive never even thought to try this. I just looked at it in game. If youre going to try it, my only advice would be to run a 32 cargo rack instead of 8 (swapped the AFM for two class 3's, leave them offline so as not to tax power supply). Adjusting jump range by 8 tons only alters your jump distance by 0.8ly whereas 32t is 2.97ly. It's not a huge difference either way but it does work.