Malfunctions: increase in chance with engineering grade to reduce power creep

And if that risk is palpable then the top is not always the top in use- the meta in this case is not set in stone any longer.

Identical meta builds suddenly become less guaranteed winners, whereas grades below more so, or ones that use alternative modules.
I don't agree with that logic. Imo, it further cements the unbalanced gear distribution.
 

Deleted member 110222

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But the choice is yours: do you go all out hulk G5 or play it safe? Less power but more reliability?
You're making problems that don't exist. Do you see why that won't go down well?

Remember, there's more people playing aside you hardcore BGS/PvP/Sim guys.

What I am saying is, it's too late.
 
Thats the thing though- if you keep to G4 levels the rate of malfunction would be pretty much zero- its only if you went to the top of G5 would it come in- so at most it would be from mid G5 (1%) rising to 'full' G5 being something like 5% chance. So it acts as a soft cap that you can risk doing but only with blatantly overused mods that logically fit the idea (so lightweight hull is simply lightweight, it suffers no penalty).

For me engineering is pointless, as in reality all its done is created a new tier of modules just as A-E grades were before. G5 is just an inevitability rather than a choice with design and that irks me a bit.

Of course the other option is to go higher to an 'experimental' band above G5 (but not by a huge margin) and make the reliability even worse (say -10%). No-one is affected and those who want to live dangerously can. But I'd much prefer keeping G5 as the 'crazy' level.
Idea is nice, but lets say we apply this to FSD, only reason to tune FSD for extreme ranges is convenience for doing LONG treks. At say 5% chance of malfunction, well it is virtually assured that you get at least one, probably more in any longish trek.

IF those malfunctions are occasional hiccups, like what happens when you wear down your FSD with too many neutron jumps, well okay, but if it is like now it completely borked out, that is kind of serious....
 
You're making problems that don't exist. Do you see why that won't go down well?

Remember, there's more people playing aside you hardcore BGS/PvP/Sim guys.

What I am saying is, it's too late.

Who cares? Its all hypothetical inside suggestions. Plus its never too late to alter things- its either a giant nerf all over or this really. One takes away the toys totally.
 
I don't agree with that logic. Imo, it further cements the unbalanced gear distribution.

It comes down to what % chance there is of something going wrong. At its most extreme expression (what I initally thought about but avoided) you could add the small chance at G1 right up to G5, making regular non engineering 'safe' and anything above it a potential problem. In this situation the risk spike is much higher and the 'meta' level is set at standard A-E.

Remember this is for mods that push things to the limit- like OC PP, FSDs, SRB / OC weapons, sensors. Its not a blanket across everything- mods and experimentals that are clean, efficient etc would not have them.
 
Idea is nice, but lets say we apply this to FSD, only reason to tune FSD for extreme ranges is convenience for doing LONG treks. At say 5% chance of malfunction, well it is virtually assured that you get at least one, probably more in any longish trek.

IF those malfunctions are occasional hiccups, like what happens when you wear down your FSD with too many neutron jumps, well okay, but if it is like now it completely borked out, that is kind of serious....

FSD would be occasional hiccups. No-one explodes, just resets or slow charging occasionally.
 
It comes down to what % chance there is of something going wrong. At its most extreme expression (what I initally thought about but avoided) you could add the small chance at G1 right up to G5, making regular non engineering 'safe' and anything above it a potential problem. In this situation the risk spike is much higher and the 'meta' level is set at standard A-E.

Remember this is for mods that push things to the limit- like OC PP, FSDs, SRB / OC weapons, sensors. Its not a blanket across everything- mods and experimentals that are clean, efficient etc would not have them.
People would very likely stick to reliable core systems and push the weapons still to max. You MIGHT take out some silly stuff but a weapon malfunction isn't really that much a risk. It should even be quantifyable when pitting DPS vs failure probability and look at the distribution.
 

Deleted member 110222

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Who cares? Its all hypothetical inside suggestions. Plus its never too late to alter things- its either a giant nerf all over or this really. One takes away the toys totally.
A lot of people care.

I seriously think you should make a rival product, you know, seeing as you know how to make a better game so much.

Of course you won't get to use the ED ships.
 
Rubbernuke, I think I like this idea. I have said in other thread to me engineering is like IRL tuning something like cars or motorbikes, no one excepts something like 800 hp tuned up family sedan to be as reliable as stock car.
 
As for weapons, I'd say wear and tear of heavily tuned weapons should be way bigger. Real life example. Benchrest rifle shooting. Those accuracy freaks use typically exotic cartridges with extreme muzzle velocities and very flat trajectory. (And they shoot so accurate that one needs to measure hole in the papertarget with some measurement tool to differentiate between winners and loosers in competition...)Why do not more everyday weapon hobbyist use such cartridges. Well reason is, that those monster cartridges eat barrel innards as breakfast. After some hundreds of shots best accuracy is gone. After 1000-2000 shots barrel is ready to be scrapped. While with normal rifle rounds lifetime of barrel could be about 20 000 rounds. And accuracy would be nominal for many thousands of fired rounds.
 
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A lot of people care.

I seriously think you should make a rival product, you know, seeing as you know how to make a better game so much.

Of course you won't get to use the ED ships.

If you hadn't twigged yet, this is 'Suggestions' where people are free to write ideas and discuss them.

"seeing as you know how to make a better game so much"

If by that you are intimidated by discussion and argument of the suggested ideas, feel free to block me or not bother to read them.

"Of course you won't get to use the ED ships."

How punishing.
 
So lets say stock weapon is designed to last very long with minimal care. But G5 tuned up monster would be like our benchrest shooters expensive tool. It wears down fast and is hard to keep at maximum performance.
 
People would very likely stick to reliable core systems and push the weapons still to max. You MIGHT take out some silly stuff but a weapon malfunction isn't really that much a risk. It should even be quantifyable when pitting DPS vs failure probability and look at the distribution.

This is where the idea would work or fail for sure- finding the balance point that would settle as a generic meta. The main point is that meta is below G5 or a set point.

Regards weapons it would have to be something significant- in beta the malfunctions were quite severe (lasers getting stuck on, firing randomly etc). Here it might be belt fed weapons (like MCs) having to reload to clear a jam, PA (not so much cannons) misfiring and detonating inside the weapon itself (so it then acts like a hit module). Lasers might have sudden uncontrollable heat surges that only stop if you stop firing (leading to module damage).
 
So lets say stock weapon is designed to last very long with minimal care. But G5 tuned up monster would be like our benchrest shooters expensive tool. It wears down fast and is hard to keep at maximum performance.

This I'd always thought was kind of abstracted into the advanced maintenance, with the malfunctions manifesting instead like instant problems. Its a bit like Han Solo stepping on a twig- the attacker creeps up on the prey with his mega weapons, presses fire and finds they jam, giving the victim a lucky break.
 
Still, make it hard failure rates and it's basically a nerfbat. In a more convenient coat.

True, but to me it feels like a more useful nerf without going the hard route of taking the whole lot down, or increasing powercreep.

In reality FD have a multitude of options and have done nothing to sort the situation out.
 
You could also just accept that G5 is the new standard.

You have people saying G5 makes things too easy, that engineering is unfair (because they have the base game and not Horizons), people complaining about rare materials, powercreep and so on. To make these problems less severe you need to either rebalance the whole lot (which might be in 2020), take them away (unlikely), make other powerful effects to counter these (likely), alter mat drops etc. G3 and G4 mats are very accessible and if the 'meta' settled here it would perhaps make engineering less stressful too.


This idea is one way that could be done to being things back into check.
 
The unfairness can be easily countered by solo.
For PvE the imbalance runs even deeper - it's the design of slots and ridiculous HP inflation. The whole thing is flawed from the core.
Cut off the upper end of engineering entirely and remove the idiotic material hunt. Make it cash economy again and just accept the higher power levels. Maybe the powercreep can at least offset the bloody HP bloat.
 
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