I specifically do not want ships to be the same. I want ships to be designed with a primary role in mind, and maybe a secondary role. Explorers should outshine every ship at exploring, an explorer with a secondary role of combat might not do exploring as well as a hyper-focused explorer ship, but it still should do it better than your multi-roles.How do you do that? What I generally see from the ones that are the loudest about buffs are suggestions that would just turn all the ships the same. The character of something is not just in its streangth, but also in its weaknesses. This is also a game where more powerfull definitely doesn't mean more fun. So unless the buffs are made with thought, attention, and care for each and every ship, I rather they don't touch them at all.
Weaknesses are also good, we can pick roles on that certain ships juwt dont do well at, or even can't do... maybe 'you cannot place modules of X role in this slot' or 'this ship's size 5 slots can only fit size 4 shields' or something (not this specifically, I know hulls math shields differently by tonnage, just the example I thought up)