Mamba Needs Size 6 Thrusters

First of all, I really like the look of the Mamba. It's got a very nice cockpit and a fairly unrestricted canopy. I have tested it last night and found that it needs to be better balanced. The problem is that it competes with the FDL and the killer in PvP will be the slow turn rate. Combat fitted with 5G DD thrusters it has a max pitch rate of only 43°/s compared to the FDL's pitch of 61°/s with near identical loadout. This is a difference of nearly 30%!!! Advertised was slightly less maneuverable, which it clearly isn't. When boosting the Mamba it will pitch at 52°/s which is still almost 20% less than the FDL without boost! Yes, the Mamba has a top speed that is about 40m/s faster than the FDL, but this is only abot 10%more than the FDL. I don't think the Mamba should be any faster than the 600m/s top speed, it's the pitch rate that sucks!
Then there is the overheating problem. It should be dialed down by at least 10-15% IMHO. Also the placement for the 2 small hard points is too far apart to hit smaller targets with rails or aim for specific modules. The hard points should be on the main fuselage, not on the side pods! Also the fuel tank needs to one size larger as well as the FSD drive. The jump range and fuel capacity is just appalling. Then there is also the problem that the hit box for the Mamba is significantly higher than the FDL. All just because of the massive main engines that perform well below expectancy. I won't get into the yaw rate and side thrust capabilities, as I am ready to implode...

As it stands, when it comes to combat it is an easy choice for me, I will definitely always choose the FDL over the Mamba if Frontier isn't going to balance and upgrade the Mamba.
Sorry for the rant, but it is how I feel about the Mamba.

On the other hand FDev have done a great job with the Phantom (finally an equal to the ASP X as an explorer or a very good fighter if outfitted right), and the Q4 update has really great new features, which will add a lot more fun and game play to ED. For this I applaud Frontier. Now please go to work on the Mamba;-)
 
Until they finally get around to addressing it. I'm sure it's on "the list" somewhere.

That doesn't seem likely.

They released the Krait mk2 and everyone was like...eh? 6+ boosts on ONE pip? Many even believed that this couldn't possibly be intended, and that it would be nerfed. FD haven't spoken on the matter to my knowledge, but the fact that the next TWO ships also had the exact same 'feature', makes their position pretty clear. We're going to have to make a LOT more noise about this if pip management is to remain a 'thing' in teh apparent new meta.

They admitted they don't care about balance when 2.1 came out. Engineers threw any hope of balance out the window permanently. The only thing they do is being ships that are bad at least up to par.

They said they were going to improve the AspS. Wonder what happened to that.

Let's talk about that. What do you think the AspS needs? I compeltely agree, it's the stinky mangy dog of the game. What would it need to be better in your view? I'll have a think about it and post up later. :)
 
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Sorry to double post, but another thing nobody mentioned yet, is that the phantom can boost 600 in light combat fit, and do it all the time with only 2 engine pips. I would venture that this now makes the phantom the fastest combat ship by some margin, in terms of average speed over the course of an engagement.
I don't know where you get that stat, but from i can see on Coriolis i only get 422 / 591 m/s

P.S : you can edit your post instead of double posting...
 
I don't know where you get that stat, but from i can see on Coriolis i only get 422 / 591 m/s

P.S : you can edit your post instead of double posting...
Sorry, old coriolis figures. Almost 600 ;) Anyway, that isn't why that post was wrong, it was wrong because I thought the mamba couldn't also permaboost with 2 pips, turns out it can. If it had the same boost time as a FDL, the phantom would still outpace it over the length of the average one on one pvp fight between medium ships, with its 591 boost.
 
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