Mamba Suggestion / Requirement: Size 7 Power Distributor.

In all the load outs I've tested, one thing remains consistent: the Mamba's power distributor is wholly inadequate. This is primarily for the weapons, but I've noticed this across the systems, engines, and weapons collectively.

I can point to it's closest peers: the Python, and the Krait Mk. II. Both have a net max distributor draw (with stock fixed beams) of 21.7 EPS and are both paired with a size 7 PD, while the Mamba has 22.2 EPS on a size 6. Why on earth is the vessel with the highest distributor draw of these three paired with the smallest distributor?

I'm well aware that the FDL has a size 6 at an even 21 EPS, but it makes sense relative to it's design. It's a very compact ship, and the huge hard point takes up a large amount of real estate in a vessel that small; it was a sacrifice that had to be made. The Mamba is significantly larger, so why? Where has all that additional volume gone? It has less internal space (judged by cargo) than the FDL.

The partial answer to that could be a size 7 PD that it doesn't have right now.

My vision is this: the FDL retains it's status as the smaller, more nimble fighter. The Mamba becomes the slashing heavy hitter. This means that while the FDL needs to be more careful with it's energy, it also has more time on target. The Mamba could support more powerful weapons, allowing it to deal out damage faster than it's smaller counterpart and offsetting it's smaller firing windows.

This upgrade would simply bring it up to snuff with other vessels in it's class. Besides, this is a muscle ship! It embarrasing that it's lower cost contemporaries should have bigger guns, so to speak. :)
 
The Mamba isn't a tank, she's a race car. So she will require:
- engineering. Lots of it. Not only primary on her core components (i.e. a charge enhanced PD), but also secondary on her optionals, hardpoints and utilities. If you choose to put OC'ed weapons in all five slots, that's a bad design choice on your part, not on the creators of the ship.
- a capable pilot. That should include FA off, but also constant pip management. I'm not there yet (just lost one to a upper rank NPC conda yesterday when I didn't get out of the way in time), but I'm working on it.

Nope, she does fine on a grade 5 charge enhanced PD, with one huge PA (focussed) and frags on the rest. Yes, three shots from the PA and she's talking about taking heat damage - but that heat is dissipated almost as fast.
 
Pretty sure the extra volume went straight to those engines.. Love the look and sentiment but the more I work on the engineering for her the more I think, "pretty sure I could squeeze more dps out of an fdl without worrying about heat". It might be nice to escape with but otherwise I'm not sure of the use.
 
Pretty sure the extra volume went straight to those engines.. Love the look and sentiment but the more I work on the engineering for her the more I think, "pretty sure I could squeeze more dps out of an fdl without worrying about heat". It might be nice to escape with but otherwise I'm not sure of the use.

I used my mamba in a wing: Huge MC + Large frags + small turrets. 4/1/1 and never had to adjust pips for weps with constant fire as we focused on the target and destroyed him very effectively. The G5 PD can work wonders with the right weapon setup. I'm beginning to think the best role for the mamba is wing support as a pursuer of fleeing targets.
 
Sure, she's passable with engineering; my opinions were drawn from using a charge enhanced cluster capacitor PD. The claims isn't that she's useless, but rather that "passable" or "fine" isn't good enough when trying to differentiate itself from it's older cousin. Plasmas and Frags? Seems like we need to use the FDL's metas to make this thing work. If that's the case, why use the Mamba instead of an FDL, particularly when the FDL tends to get much better time on target? That's at the core of my argument; it's workable, but not enough so to make up for it's shortcomings vs. it's predecessor. It's not necessary to fight with per se, but it is to to be able to truly claim itself as a strong alternative to it's competitors. Enlarging the PD simply gives it more options. To me, this can only be a good thing.
 
My 2700MJ-shielded Mamba disagrees ;)

Reinforced Prismatics and four HD boosters? 85% from an unmodified 6A PP, without any guns? Sounds cozy...

[video=youtube_share;en1uwIzI3SE]https://youtu.be/en1uwIzI3SE[/video]

But at least, in this way, the thrusters use less than 25% of the power.
 
The mamba is fine as it is module wise, pumping it up would make it like the fdl a faceless op ship with no character. I however wonder why ship designers never play with the frame and make yaw a fast way of turning with flat ships like the mamba.
 
Almost... that's my current build, if you are interested:
https://coriolis.io/outfit/mamba?co...rUliRuwCAAA=.EweloBhAOEoUwIYHMA28QgIwV3fEQA==

The RA-booster can be exchanged for another HD one to get the shields to 3100MJ at the cost of some resistances. Since everyone and their dogs are using plasmas, it probably doesn't matter too much.

Try switching all those HD boosters for D rated. Here's my effort. Almost as much shield but a fair bit more speed and pitch...

https://s.orbis.zone/1fie
 
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Class 7 PD on my exploration build? What?... Oh nevermind. You guys are talking about using the Mamba for what it was designed for. :x
 
Ship doesn't need a class 7 PD: Most hardpoint loadouts WEP hungry enough to really be limited by the class six distributor would melt the ship; SYS draw is rarely an issue, even with bi-weaves, because of the smallish shield generator; and the boost draw has already been optimized for the class 6.

A class 7 distributor would also add 40 tons to a combat built, which would be very hard to shave off elsewhere. They still wouldn't increase thruster module size, even if PD, FSD, and the largest internal got a size bump as well, because any reasonable configuration would still be well below minimum thruster mass, and I highly doubt they desire to remove mass as an outfitting consideration.
 
She's a race car... that won't turn lol

Neither do these.

Other-Drag_Racing_mp925_pic_69255.jpg


Pretty sure the Mamba jocks will figure it's true role out.
 

The Replicated Man

T
In all the load outs I've tested, one thing remains consistent: the Mamba's power distributor is wholly inadequate. This is primarily for the weapons, but I've noticed this across the systems, engines, and weapons collectively.

I can point to it's closest peers: the Python, and the Krait Mk. II. Both have a net max distributor draw (with stock fixed beams) of 21.7 EPS and are both paired with a size 7 PD, while the Mamba has 22.2 EPS on a size 6. Why on earth is the vessel with the highest distributor draw of these three paired with the smallest distributor?

I'm well aware that the FDL has a size 6 at an even 21 EPS, but it makes sense relative to it's design. It's a very compact ship, and the huge hard point takes up a large amount of real estate in a vessel that small; it was a sacrifice that had to be made. The Mamba is significantly larger, so why? Where has all that additional volume gone? It has less internal space (judged by cargo) than the FDL.

The partial answer to that could be a size 7 PD that it doesn't have right now.

My vision is this: the FDL retains it's status as the smaller, more nimble fighter. The Mamba becomes the slashing heavy hitter. This means that while the FDL needs to be more careful with it's energy, it also has more time on target. The Mamba could support more powerful weapons, allowing it to deal out damage faster than it's smaller counterpart and offsetting it's smaller firing windows.

This upgrade would simply bring it up to snuff with other vessels in it's class. Besides, this is a muscle ship! It embarrasing that it's lower cost contemporaries should have bigger guns, so to speak. :)

Have you engineered it? A grade 5 Charge Enhanced Distro mod will cure any issue you may have with it.
 
590 hull HP underneath a huge shield hitbox like that? Ideal target for any phasing opponent... :)

It's not developed, just saves some booster weight compared to the other build. I hate the ship, I sold it today and put half the modules in a vulture. Says something that does, when you have a ship the size of a python sharing modules with a Vulture.

The Mamba is just a nightmare to manage, even with the lightweight boosters, as you point out, that leaves little mass overhead left for hull, plus the awful sized optionals for cells and the power problem compounding the heat problem.... Meh... It's too fussy to be fun. The Vulture I built today on the other hand, reminded me what I've been missing. What a ship. :)
 
It's not developed, just saves some booster weight compared to the other build. I hate the ship, I sold it today and put half the modules in a vulture. Says something that does, when you have a ship the size of a python sharing modules with a Vulture.

The Mamba is just a nightmare to manage, even with the lightweight boosters, as you point out, that leaves little mass overhead left for hull, plus the awful sized optionals for cells and the power problem compounding the heat problem.... Meh... It's too fussy to be fun. The Vulture I built today on the other hand, reminded me what I've been missing. What a ship. :)

That result of yours shows how hitpoint inflation ruins a lot of ships along with the meta mainstreaming. I run it rather light with minimal resilience to emphasize on speed and hit and run and enjoy it for what it is, an oversized Viper with more straight speed and firepower.
 
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