I hate the hardpoint placement of the c3. That place is rubbish!
When I built a hulltank Vette for a laugh I'd place missiles there, and when someone fired missiles back I'd pitch up and let that side take the damage to shield the dorsal side.
I hate the hardpoint placement of the c3. That place is rubbish!
Yeah, this is propably one of the better ways to use the slot.The underutilisation of the C3 hardpoint is annoying until you fit a seeker rack there. Then it all starts to come together.
The underutilisation of the C3 hardpoint is annoying until you fit a seeker rack there. Then it all starts to come together.
When I took the OTS (officer training school) test, a major part of it was testing visualization. You have to do that to use these large ships effectively.
I do have a question. It seems the corvette suffers a similar problem to the anaconda. Its power plant is easy to hit.
To be fair, ,my observation comes from being the shooter rather than the shootee. So vette owners, do not take this man's suggestions. Danke.Indeed, MRPs, armoured PP and any chonk effects do help longevity if your shield goes down (or if you mistime a SCB or don't bug out in a timely way).
To be fair, ,my observation comes from being the shooter rather than the shootee. So vette owners, do not take this man's suggestions. Danke.
I don't remember what I put on my power plant, but I noticed it was easy to take out vette power plants at last night CZ sessions. I fly a cutter with hammers.You are not one of these people who overcharges the PP are you?![]()
I don't remember what I put on my power plant, but I noticed it was easy to take out vette power plants at last night CZ sessions. I fly a cutter with hammers.
:O wat...giimmie!All I want from/for the Corvette are it's originally teased hardpoints: 2 medium, 3 large, 2 huge.
An NPC is "potted" when it gets itself wedged long enough or bounces off the station hard enough to aggro it. The score only counts after the station blows it up. Acquiring a fine yourself ends your "break" and you must dock and pay it off. If you acquire a bounty or aggro the station yourself that's a foul and you must leave the system for the nearest IF and cannot "return to the table" until you're locally "clean" againThe scoring table is a little subjective but sideys count as "1" with larger ships scoring progressively higher
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