So there was a large set of replies in Management Matters and I have extracted my list of ideas to improve, advance, develop what we currently have in hopes we could discuss and get some feedback on peoples thoughts. We have seen there are a good number of management styled players in the game so it appears things are wanted to get the best management possible that is accessible to all player types/styles.
- Staff Training & Stats that are specific to their roles and a little more in depth than currently shown with levels to promote employees etc. So lets say they have 5 stats with 8 points each and start with 16 points split between those 5 stat types which are random for each employee. You then train them with specific things to up those stats, should you gain 3 stat types to 5 points or more then they can be promoted to senior staff member.
It is a simple advancement system that could allow different gameplay to become available and allow for you to get the best running your park. Now with that you have the option to also hire senior staff straight away, they cost more but of course you don't have to train them and get the benefit but the financial up front cost is something you have to decide. This would however allow people who don't want to train staff to this level where they may feel it is a grind to unlock things a shortcut. Both gameplay types are valid so it is up to the player to decide.
Closing Thoughts and Thanks for Reading
I think most of these have been discussed here or in a few sporadic threads so just wanted to list them all out and see peoples thoughts on basic concepts are and if they have any impact.
The good thing about the ones that are maybe more deep in design and which not everyone wants to use, they have ways to short cut them such as hiring senior staff rather than training, always scrapping the ride for recycle so it's done and dusted etc.
I don't want to limit/remove fun for players who like to be creative and those that only want a basic management system, however I do think a lot more can be given to the game for people who want more depth to this area. If you have managed to read through all this and get this far then thank you and all opinions matter from everyone playing [happy]
Regards,
Curly
Link to original thread by Curlyriff:
Management (Evolved)
- Staff Training & Stats that are specific to their roles and a little more in depth than currently shown with levels to promote employees etc. So lets say they have 5 stats with 8 points each and start with 16 points split between those 5 stat types which are random for each employee. You then train them with specific things to up those stats, should you gain 3 stat types to 5 points or more then they can be promoted to senior staff member.
It is a simple advancement system that could allow different gameplay to become available and allow for you to get the best running your park. Now with that you have the option to also hire senior staff straight away, they cost more but of course you don't have to train them and get the benefit but the financial up front cost is something you have to decide. This would however allow people who don't want to train staff to this level where they may feel it is a grind to unlock things a shortcut. Both gameplay types are valid so it is up to the player to decide.
Closing Thoughts and Thanks for Reading
I think most of these have been discussed here or in a few sporadic threads so just wanted to list them all out and see peoples thoughts on basic concepts are and if they have any impact.
The good thing about the ones that are maybe more deep in design and which not everyone wants to use, they have ways to short cut them such as hiring senior staff rather than training, always scrapping the ride for recycle so it's done and dusted etc.
I don't want to limit/remove fun for players who like to be creative and those that only want a basic management system, however I do think a lot more can be given to the game for people who want more depth to this area. If you have managed to read through all this and get this far then thank you and all opinions matter from everyone playing [happy]
Regards,
Curly
Link to original thread by Curlyriff:
Management (Evolved)
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