The grindy time is beloved- I can get by-my questions answered in Discords; thanks all.
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Can outfit pretty much however desired, really. My current exo-bio whip: 'without delay'
I went for the version with the red paint job, but if you have a different paint job you'd prefer, just grab the base + whatever paint etc you want.
How does she handle with downsized thrusters?
I put a 5D (DD/Stripped Down) for the space trials and she feels so much quicker and more manoeuvrable than the DBX.
1. Your power priorities are a little off imo. It easily fits already if you turn off vehicle hangar.Love the Mandalay!
I bought the stellar version just because I wanted the ship kit. Also I didn't use the prebuilts, after buying access to the Mandalay via ARX I bought one in the shipyard.
I built my Mandalay as a general / power play mission runner. No idea if it is "optimized", but it's fine for me: it has 1550 MJ bi-weaves (with all the boosters) and 1680 armor, boosts to 550 and cruises at 440, and jumps 43.98 with a full tank and 41.32 with a full cargo hold.
As far as optionals, it has 32t cargo capacity, a size 4 scoop, a size 2 hangar, a size 1 collector and a size 1 interdictor. The rest is protection.
Of course it is more or less completely engineered up, mostly from parts in storage, and I stole a few modules from ships I won't fly anymore. I had to engineer the shields and the armor from scratch though.
Not sure about the weapon layout yet; for now it has full dakka, all overcharged with two medium incendiary, one small corrosive and the rest autoloader. Biggest problem is it is a bit power starved without an overcharged plant. It's not for PvP, but for PvE, the dakka layout is fine for now.
Anyway, here she is on coriolis beta: Barry Mandylow.
I think the power priorities don't get exported correctly from Inara, I haven't set the priorities in game like they are shown in Coriolis. I've had that issue with EDSY in the past, too. I didn't bother to check the priorities when exporting last night.1. Your power priorities are a little off imo. It easily fits already if you turn off vehicle hangar.
See above.2. You won't be using the fuel scoop, the interdictor, the collector and the vehicle hangar simultaneously ever.
it works fine and doesn't matter. Edit: If anything, I might be most susceptable to the argument that a C5 Bi-Weave works as well with the added benefit of upping the cargo capacity3. A class 5 power distributor cannot handle a class 6 biweave recharge. If you are hard set on it, lo-draw experimental is far better.
First, I don't have prismatics, so there's that. Second, ramming is my (in this case) 7th hardpoint, so I've made my peace with always going for optimum raw strength and absolute protection vs. protection through resistances. It's fine either way, and my way helps with the ramming hardpoint. And again, in PvE it doesn't matter, above a certain threshold a ship like this is unkillable either way unless you aggro a whole instance of a dozen or more ships, changing this or that to optimize is basically "funny number goes up (or down)". I don't do PvP, but I am very sure this build is gank proof as in: Fast and robust enough to escape.4. In pve, you mostly get shop by lasers, then by multicannons, and rarely by PAs(which are pretty easy to avoid) so your effective shield would be much better with a thermal resist lo-draw shield and 3 resist augmented boosters, the 4th chaff or point defense (vs missiles) or heavy duty, depending on the task. But if you fly in open, reinforced biweave is ok vs gankers but a class 5 prismatic with class 6 scb is prolly safer.
Appreciated.My 2cents.
I’ve got 5D thrusters in mine, DD to G3 and stripped down and it handles really well.How does she handle with downsized thrusters?
I put a 5D (DD/Stripped Down) for the space trials and she feels so much quicker and more manoeuvrable than the DBX.
I’ve got 5D thrusters in mine, DD to G3 and stripped down and it handles really well.
One of the things I like the most is how cool it runs, when on a long trip with a 6A scoop you can fully refuel going full throttle round the star to the next jump and you can spin up the FSD while still scooping. The only thing that slows you down is the cool down or the star being in the way.
I've also tried 4D, if simplified: -40m/s +0.8LY. Diff. in handling none to barely noticeable.Yeah, I’m running 5D thrusters too. I was wondering how @kofeyh was doing with 4D.