Mandalay Builds post release, your wild optimizations pretty please.

Very basic, but that will do me.
 

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Love the Mandalay!

I bought the stellar version just because I wanted the ship kit. Also I didn't use the prebuilts, after buying access to the Mandalay via ARX I bought one in the shipyard.

I built my Mandalay as a general / power play mission runner. No idea if it is "optimized", but it's fine for me: it has 1550 MJ bi-weaves (with all the boosters) and 1680 armor, boosts to 550 and cruises at 440, and jumps 43.98 with a full tank and 41.32 with a full cargo hold.

As far as optionals, it has 32t cargo capacity, a size 4 scoop, a size 2 hangar, a size 1 collector and a size 1 interdictor. The rest is protection.

Of course it is more or less completely engineered up, mostly from parts in storage, and I stole a few modules from ships I won't fly anymore. I had to engineer the shields and the armor from scratch though.

Not sure about the weapon layout yet; for now it has full dakka, all overcharged with two medium incendiary, one small corrosive and the rest autoloader. Biggest problem is it is a bit power starved without an overcharged plant. It's not for PvP, but for PvE, the dakka layout is fine for now.

Anyway, here she is on coriolis beta: Barry Mandylow.
 
Can outfit pretty much however desired, really. My current exo-bio whip: 'without delay'

I went for the version with the red paint job, but if you have a different paint job you'd prefer, just grab the base + whatever paint etc you want.
 
I went for the stellar version to get the ship kit but not keen on the red paint so have gone back to the base “silver” colour. I might add either the blue or the teal paint … not sure.

For build, I could have engineered up the A-rated core modules it came with to keep the rebuy to a minimum but I didn’t have the materials whereas I did have the modules … so have just dropped in a G5 armoured PP, G5 dirty drive thrusters, G5 charge enhanced PD and G5 long range SCO drive … need to visit Felicity to add Mass Manager to that!

I’ve used the C6 slot for a BiWeave Shield Gen engineered with Reinforced and have added two 0A boosters (one thermal resist, one resist augmented) and two 0D boosters (heavy duty) which I had available and don’t use too much power. Gives me 950MJ shields with something like 35% thermal resist, 50-something % for the others.

Other internals are a 5A Fuel Scoop, 4G Vehicle Hangar, a C4 and two C3 cargo racks (32T total), a 2H FSD Booster (50LY+ min range) and then collector limpets, surface scanner and docking computer.

For weapons I’ve gone very “dull but effective” … a pair of 2D Efficient Beams under the wings, couple of 2F Overcharged/Autoloader MCs at the top and then two 1G MCs at the front - also Overcharged but with Corrosive. The damage output from that is actually comparable to my FAS … although it will suffer from medium/small slots against large ships the corrosive should help counter that.

Haven’t done much with it but it should be suitable for pretty much anything; courier/salvage/scan missions, rares trading, exo-bio, Odyssey transport and maybe even some light bounty hunting. I’ll probably pump the shields higher by dropping some cargo space for Guardian SRMs and take it out to a RES tomorrow to see how it fares.
 
Out of the "box" with only the Farseer FSD blueprint: the Mandalay has a 62.95 LY jump range. After adding DD/DD to the Thrusters: I cruise at 400 m/s with a 578 m/s boost. The pitch, roll and yaw ratings are amazing. Probably, as Agile, as the FDL.
 
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Can outfit pretty much however desired, really. My current exo-bio whip: 'without delay'

I went for the version with the red paint job, but if you have a different paint job you'd prefer, just grab the base + whatever paint etc you want.

How does she handle with downsized thrusters?

I put a 5D (DD/Stripped Down) for the space trials and she feels so much quicker and more manoeuvrable than the DBX.
 
This is my general mission-runner version of the Mandalay:

74.5 LY jumprange ensures it gets where it should without undue delay. 534 m/s boost with 5D thrusters, 1215 hull, 609 shields. SRV for choice spots to explore or missions, decent weaponry for a variety of situations. Specialized combat builds will of course be better than this one, but then it's no longer a general mission-runner build.
 
Kolumbos

Designed for exploration and probably more range than necessary. Cobbled together with parts lying around in storage so changes may be made as I haven’t had a chance to fly it yet. If it’s as good as people are saying I’ll buy another to arm/shield and use as a general purpose ship.

86.25 Ly unladen
405 m/s 506 m/s boost
4 second boost interval

I went with the standard version as I’m not fussed about the ship kit or the gubbins it comes with, I did put the Griffin Seeker Steel paintjob on it - I like steel/chrome paintjobs.
 
Love the Mandalay!

I bought the stellar version just because I wanted the ship kit. Also I didn't use the prebuilts, after buying access to the Mandalay via ARX I bought one in the shipyard.

I built my Mandalay as a general / power play mission runner. No idea if it is "optimized", but it's fine for me: it has 1550 MJ bi-weaves (with all the boosters) and 1680 armor, boosts to 550 and cruises at 440, and jumps 43.98 with a full tank and 41.32 with a full cargo hold.

As far as optionals, it has 32t cargo capacity, a size 4 scoop, a size 2 hangar, a size 1 collector and a size 1 interdictor. The rest is protection.

Of course it is more or less completely engineered up, mostly from parts in storage, and I stole a few modules from ships I won't fly anymore. I had to engineer the shields and the armor from scratch though.

Not sure about the weapon layout yet; for now it has full dakka, all overcharged with two medium incendiary, one small corrosive and the rest autoloader. Biggest problem is it is a bit power starved without an overcharged plant. It's not for PvP, but for PvE, the dakka layout is fine for now.

Anyway, here she is on coriolis beta: Barry Mandylow.
1. Your power priorities are a little off imo. It easily fits already if you turn off vehicle hangar.

2. You won't be using the fuel scoop, the interdictor, the collector and the vehicle hangar simultaneously ever.

3. A class 5 power distributor cannot handle a class 6 biweave recharge. If you are hard set on it, lo-draw experimental is far better.

4. In pve, you mostly get shop by lasers, then by multicannons, and rarely by PAs(which are pretty easy to avoid) so your effective shield would be much better with a thermal resist lo-draw shield and 3 resist augmented boosters, the 4th chaff or point defense (vs missiles) or heavy duty, depending on the task. But if you fly in open, reinforced biweave is ok vs gankers but a class 5 prismatic with class 6 scb is prolly safer.

My 2cents.
 
Yeah, don't worry too much about it.

1. Your power priorities are a little off imo. It easily fits already if you turn off vehicle hangar.
I think the power priorities don't get exported correctly from Inara, I haven't set the priorities in game like they are shown in Coriolis. I've had that issue with EDSY in the past, too. I didn't bother to check the priorities when exporting last night.

The way I traditionally organize my power groups is like this: I distribute the core functions across 1 and 2. 1 is always the thrusters and FSD, 2 is often the rest. 3 is everything deployeable and / or needed in combat, 4 is all things shields, and 5 is all the stuff I don't need in normal space or only need in SC. It's fine and works for me.
2. You won't be using the fuel scoop, the interdictor, the collector and the vehicle hangar simultaneously ever.
See above.
3. A class 5 power distributor cannot handle a class 6 biweave recharge. If you are hard set on it, lo-draw experimental is far better.
it works fine and doesn't matter. Edit: If anything, I might be most susceptable to the argument that a C5 Bi-Weave works as well with the added benefit of upping the cargo capacity ;).
4. In pve, you mostly get shop by lasers, then by multicannons, and rarely by PAs(which are pretty easy to avoid) so your effective shield would be much better with a thermal resist lo-draw shield and 3 resist augmented boosters, the 4th chaff or point defense (vs missiles) or heavy duty, depending on the task. But if you fly in open, reinforced biweave is ok vs gankers but a class 5 prismatic with class 6 scb is prolly safer.
First, I don't have prismatics, so there's that. Second, ramming is my (in this case) 7th hardpoint, so I've made my peace with always going for optimum raw strength and absolute protection vs. protection through resistances. It's fine either way, and my way helps with the ramming hardpoint. And again, in PvE it doesn't matter, above a certain threshold a ship like this is unkillable either way unless you aggro a whole instance of a dozen or more ships, changing this or that to optimize is basically "funny number goes up (or down)". I don't do PvP, but I am very sure this build is gank proof as in: Fast and robust enough to escape.

My 2cents.
Appreciated.
 
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How does she handle with downsized thrusters?

I put a 5D (DD/Stripped Down) for the space trials and she feels so much quicker and more manoeuvrable than the DBX.
I’ve got 5D thrusters in mine, DD to G3 and stripped down and it handles really well.

One of the things I like the most is how cool it runs, when on a long trip with a 6A scoop you can fully refuel going full throttle round the star to the next jump and you can spin up the FSD while still scooping. The only thing that slows you down is the cool down or the star being in the way.
 
I’ve got 5D thrusters in mine, DD to G3 and stripped down and it handles really well.

One of the things I like the most is how cool it runs, when on a long trip with a 6A scoop you can fully refuel going full throttle round the star to the next jump and you can spin up the FSD while still scooping. The only thing that slows you down is the cool down or the star being in the way.

Yeah, I’m running 5D thrusters too. I was wondering how @kofeyh was doing with 4D. On paper it should be like my DBX but I’ve not had a chance to test it yet 🙂
 
Yeah, I’m running 5D thrusters too. I was wondering how @kofeyh was doing with 4D.
I've also tried 4D, if simplified: -40m/s +0.8LY. Diff. in handling none to barely noticeable.
This time I'm for exobio, thus 5D are to stay, for Bubble jumper I would go for 4D instead.
 
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