Manticore Executor mods suggestions

But, like on present day Mars, with only 5 percent atmosphere you can hear sound given off by various things. The various Mars rovers have had microphones to record the sound of wind and even pick up the fainter sounds of the rovers motors.

So yes, common sense would dictate that thin atmospheres would definitely be conducive to sound.
Both those are examples of vibrations directly imparted into the metal of the machine by a force in direct contact with the metal.

The pressure will affect the echo it hears from a loud noise reverberating off further away objects, or just a far off noise in general.
 
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I have an Oppressor with "Noise Suppressor" and when I kill an NPC in a building the entire building comes to the room
I thought maybe bc the NPC shoots back. If thats the case this mod only works for "one shot kill weapon"
But I would bet that sometimes I have killed NPC´s before they had an opportunnity to draw , yet the rest of the building falls on me.

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I also have Executioner with "Audio Masking" and I dont even bother.
This weapon one shots shieldess NPC´s. But after the first kill you are surrounded by enemies, shielded up and dodging your bullets bc they are very slow.
The plasma projectiles are so slow that plasma weapons are only worth at close range, all of them.

So for Scanveger I carry Opressor and Karma P-15 in the hopes that one day "Noise Suppressor" will work
 
This weapon one shots shieldess NPC´s. But after the first kill you are surrounded by enemies, shielded up and dodging your bullets bc they are very slow.
The plasma projectiles are so slow that plasma weapons are only worth at close range, all of them.
You use it wrong. The trick is to one shot targets at range and hide for 1-2 min while others are alerted and are looking for you.

First you need to identify all targets. Then you need to find a proper position so all targets are in one direction of you.
Then it is just a matter of wait for right moment to 1 shot kill. Then you hide and wait the others to calm down.
Understandably, this apply only for outdoor engagements.

Rinse, repeat.

And the weapon actually kills a shielded target with two shots.
 
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I have an Oppressor with "Noise Suppressor" and when I kill an NPC in a building the entire building comes to the room
I thought maybe bc the NPC shoots back. If thats the case this mod only works for "one shot kill weapon"
But I would bet that sometimes I have killed NPC´s before they had an opportunnity to draw , yet the rest of the building falls on me.

View attachment 233303

I also have Executioner with "Audio Masking" and I dont even bother.
This weapon one shots shieldess NPC´s. But after the first kill you are surrounded by enemies, shielded up and dodging your bullets bc they are very slow.
The plasma projectiles are so slow that plasma weapons are only worth at close range, all of them.

So for Scanveger I carry Opressor and Karma P-15 in the hopes that one day "Noise Suppressor" will work
Can someone please tell me which Engineer can add the "Audio Masking" mod?
I can't find on Inara:confused:
 
There's a useful audio cue telling you which noise mods work where.

"Entering pressurised environment"

-

"Leaving pressurised environment"
 
There's a useful audio cue telling you which noise mods work where.

"Entering pressurised environment"

-

"Leaving pressurised environment"
Noise Suppressor: Reduces the sound of the weapon when fired in pressurised environments.

Audio Masking: Reduces the weapon's simulated sound when fired in unpressurised environments.

I can't find which engineer can do the second one i listed.
 
So now after I have applied Noise suppressor I am 95% certain it doesn't work on light atmospheric planet. The sound it makes indoor and outdoor is different.
 
So now after I have applied Noise suppressor I am 95% certain it doesn't work on light atmospheric planet. The sound it makes indoor and outdoor is different.
Yeh, it's just "indoor silencer". Audio masking is "outdoor silencer".

Sorry, could have confirmed this a while back but thought it was known by now :)

There really wasn't any doubt about these two mods caring about tenuous, imo.
 
I have an Oppressor with "Noise Suppressor" and when I kill an NPC in a building the entire building comes to the room

I've gone from room to room in a large Hab and killed each of my targets with a noise-suppressed Tormentor and Executioner. Everyone was surprised when I shot them.

But if they shoot back, of course that sound won't be suppressed. And had you shut down the settlement alarms first? Because if one alarm is raised, everyone in the settlement will know.
 
I have a shotgun G2 with noise suppressor it seems to work OK if they don't yell or are aren't already hostile. Audio Masking is the way to go since you can always depressurize indoors.
 
I've gone from room to room in a large Hab and killed each of my targets with a noise-suppressed Tormentor and Executioner. Everyone was surprised when I shot them.
Yeah, that noise suppressed Tormentor is a beast. I now use it as my 'primary' weapon for taking out raiders - even outdoors it doesn't seem to make them 'swarm' as much as a regular gun.
 
I've tested noise supp and it works perfectly. The only time it doesn't work is if you fire it and it's seen or it hits too close to an NPC that it doesn't kill. They hear the impact then. It'll obviously be better on a big hitter like the Exe.
 
Yeah, that noise suppressed Tormentor is a beast. I now use it as my 'primary' weapon for taking out raiders - even outdoors it doesn't seem to make them 'swarm' as much as a regular gun.
I probably should have tried that a moment ago.... I found a weird anomaly, two tourist settlements controlled by two different anarchy factions in "None" state, both deserted. All I can think of is that this is an artifact of the weird, disjointed ticks we see these days. Maybe their states have changed, but that change hasn't shown up in the UI...?

But anyway the Tormentor might not have drawn scavs as quickly. I should try that. It's a beast of a weapon, but I've mostly used it indoors. You can move much more quickly with it than with the Executioner.
 
Yeah, that noise suppressed Tormentor is a beast. I now use it as my 'primary' weapon for taking out raiders - even outdoors it doesn't seem to make them 'swarm' as much as a regular gun.
I'm wondering how an Audio Masking / Noise Suppressor / Headshot Damage G5'd Tormentor would do for those Covert Massacre Theft / Heist missions - especially in those situations where you need to grab something and that annoying NPC walks up to you and says "Why are you so close?" every five seconds...
 
I'm wondering how an Audio Masking / Noise Suppressor / Headshot Damage G5'd Tormentor would do for those Covert Massacre Theft / Heist missions - especially in those situations where you need to grab something and that annoying NPC walks up to you and says "Why are you so close?" every five seconds...
It works well, though mine is G5 / noise suppressor / stability (at the moment). The missions didn't feel as "covert" as the body count went up...
 
I found a G3 Executioner with improved hip accuracy mod, and tested it. It doesn't do anything, despite the accuracy bar now being almost twice as long.
Accuracy is the same as if the mod isn't there at all. Well done (again!) FDev!
 
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I found a G3 Executioner with improved hip accuracy mod, and tested it. It doesn't do anything, despite the accuracy bar now being almost twice as long.
Accuracy is the same as if the mod isn't there at all. Well done (again!) FDev!

It demonstrably enhances hip accuracy for the Exe. Just get another exectutioner and switch between the two, watch the small brackets around the crosshair. These represent the spread variance. They're much tighter on the modified version; when crouched, the modded spread is the same as the crosshair circle, it's so small. The video I put together shows how the spread is clearly tighter for the modified weapon.

It's a great mod for the exe, but only if you want to actually use it from the hip. Not everyone does.
 
They're much tighter on the modified version; when crouched, the modded spread is the same as the crosshair circle, it's so small.

"when crouched" is not "from the hip" standing. I tested it at different ranges standing, the accuracy was still way off, and the round drifts randomly so that it was effectively just as useless - unless perhaps you were shooting at something less than 2m away - when you basically don't need the mod anyway.

Gunsight, by comparison, you can drill the same hole each time.
 
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