I was watching a stream yesterday by streamer who has been playing the game for a very long time, and at one point he talked about these recent changes in materials and engineering. Besides explaining how absolutely horrendous the original engineering system was (he recounted the example of another streamer back then who spent literally 10 hours gathering materials and doing engineering for exactly zero benefit, ie. the entirety of the 10 hours completely wasted for literally zero benefit, because of how the random engineering system worked back then), he told how much more he liked the engineering now with these most recent changes.
He expressed the same kind of frustration as many have in this very thread about how much of a chore material gathering was and how long it took, and how for that reason when he bought a new ship he almost never fully engineered it from scratch, but instead would perhaps engineer a couple of modules and recycle engineered modules from his other ships, which left most of his ships being half-built, which of course meant that if he wanted to switch to a particular ship, he would need to start reshuffling all the modules for it again, try to remember and find which other ship had those modules, and transfer them to that ship.
Fully engineering a new ship from scratch could easily take a week. However, now with these new changes it can usually be done in a day, which is so much nicer, so now he doesn't need to reuse and reshuffle modules between ships, as he can just engineer everything in any new ship he buys. (I don't think he directly said it, but I got the strong impression that he was completely fine with the need to gather materials to engineer the ships, and didn't necessarily want that aspect removed, but was now much happier that it wasn't such a huge grind that would require a week or even more of playing the game for something that now can be done in one sitting.)
I suppose I can't help but to agree with that. Could material gathering be better and more interesting in some ways? Certainly. However, the general consensus seems to be that increasing materials-per-hour-of-gameplay (while not necessarily removing the need completely) was definitely the right choice.
He expressed the same kind of frustration as many have in this very thread about how much of a chore material gathering was and how long it took, and how for that reason when he bought a new ship he almost never fully engineered it from scratch, but instead would perhaps engineer a couple of modules and recycle engineered modules from his other ships, which left most of his ships being half-built, which of course meant that if he wanted to switch to a particular ship, he would need to start reshuffling all the modules for it again, try to remember and find which other ship had those modules, and transfer them to that ship.
Fully engineering a new ship from scratch could easily take a week. However, now with these new changes it can usually be done in a day, which is so much nicer, so now he doesn't need to reuse and reshuffle modules between ships, as he can just engineer everything in any new ship he buys. (I don't think he directly said it, but I got the strong impression that he was completely fine with the need to gather materials to engineer the ships, and didn't necessarily want that aspect removed, but was now much happier that it wasn't such a huge grind that would require a week or even more of playing the game for something that now can be done in one sitting.)
I suppose I can't help but to agree with that. Could material gathering be better and more interesting in some ways? Certainly. However, the general consensus seems to be that increasing materials-per-hour-of-gameplay (while not necessarily removing the need completely) was definitely the right choice.