Michael Brookes
Game Director
Pretty cool map of most of the space missions:
http://www.flickr.com/photos/adamcrowe/4002050596/sizes/o/
Michael
http://www.flickr.com/photos/adamcrowe/4002050596/sizes/o/
Michael
Yet, it's merely about 100AU - you would catch up with it in less than two weeks if you had Frontier technology, about a week in something fast (Asp) on manual.I can't believe Voyager 1 is 10 billion away from the sun. That's amazing really.
Given the density of this wall - I doubt it. Hot refers to high mean velocity of the individual particles so even what we'd effectively see as pretty good vacuum can be hot, despite having too few of those high-velocity particles to actually deposit meaningful amount of energy in any macroscopic object entering it in a reasonable time.I guess if the "region of hot hydrogen known as the hydrogen wall" is hot enough then they will be destroyed on entering it.
Probably a variable overflow or a workaround for it.If memory serves me correctly you eventually start heading back towards the sun.
I don't think they would be noticeable in game, so probably not.Do you think Elite IV should have Heliopauses and the like?
Theoretically it would be nifty, but apart from providing nice, continuous and well integrated galaxy/system map, wouldn't really amount to anything in game, though selecting hyperspace target from your primary view screen would be convenient and cool. Still, given that modern computers do have built in FPUs, why not?Should you be able to fly between stars without hyperdrives?
No. Look at the time involved.That would of course involve the background star field being made of real and selectable stars and give the Shuttle and Lifter some purpose!
Given the density of this wall - I doubt it. Hot refers to high mean velocity of the individual particles so even what we'd effectively see as pretty good vacuum can be hot, despite having too few of those high-velocity particles to actually deposit meaningful amount of energy in any macroscopic object entering it in a reasonable time.
Almost certainly one of the two.Probably a variable overflow or a workaround for it.
No, I guess not...I don't think they would be noticeable in game, so probably not.
It would definitely be worth it just for selecting your hyperspace target. You'd get a much better feel for where you were relative to known stars or star groups. It would probably have to be limited to stars within a few sectors though to stop things getting too messy.Theoretically it would be nifty, but apart from providing nice, continuous and well integrated galaxy/system map, wouldn't really amount to anything in game, though selecting hyperspace target from your primary view screen would be convenient and cool. Still, given that modern computers do have built in FPUs, why not?
No. Look at the time involved.