It a basic idea. With all the new controls. Leave them Marked until they are assigned.
I am afraid of all these changes, i know all my key's now and tomorow when i download the new game i will have to change alot. Damn.
It a basic idea. With all the new controls. Leave them Marked until they are assigned.
Would it be possible to add an option to revert an entire category in the key bindings to its defaults, without reverting everything? Maybe also initialize them with the defaults, if those keys aren't already bound?
Also having more than one CUSTOM bind would make life less complicated.
It a basic idea. With all the new controls. Leave them Marked until they are assigned.
I'll second this. Just make it where the little "unbound" marker shows up for any function or category containing such function that is not bound to a key.
I had a related idea, but didn't want to create a new thread, so I'll post it here:
Would it be possible to add an option to revert an entire category in the key bindings to its defaults, without reverting everything? Maybe also initialize them with the defaults, if those keys aren't already bound?
This way, when a new patch comes out that contains several whole new sets of functions, the user doesn't need to guess what to assign to what key without first having tried playing the game with those functions.