Heya
Game was out for a long time now.
It leads me to believe that due to its crazy size the market implementation is pointless. I went to quite few worlds. There never was anything to buy on them. World is too big, too few players, the items in this game are just pointles...
My suggestion is to:
1 Link up every station with each other.
2 This way we can buy/sell stuff from entire universe
3 Implement a delivery charge for automatic transportation of items from 1 station to another.
4 Implement a time delay for items to be delivered
5 Implement a Priority delivery that delivers the goods in less time - a lot less
6 Implement an insurance for each delivery method - for reasons listed below:
7 Make the delivery ships spread in to 3 types:
A. Automatic NPC delivery - that can be pirated
B. Automatic NPC delivery - priority - that runs with escort and its difficult to pirate
C. A user based quest so that people can pick up the jobs and deliver them and get the Credits.
This would build up a nice economy in game. People could get nice gear from pirating as well as make lots of money from delivering. World will feel a lot more connected and the use of markets will actually exist.
Now its just waste of game resources and servers...
What do you guys think?
Game was out for a long time now.
It leads me to believe that due to its crazy size the market implementation is pointless. I went to quite few worlds. There never was anything to buy on them. World is too big, too few players, the items in this game are just pointles...
My suggestion is to:
1 Link up every station with each other.
2 This way we can buy/sell stuff from entire universe
3 Implement a delivery charge for automatic transportation of items from 1 station to another.
4 Implement a time delay for items to be delivered
5 Implement a Priority delivery that delivers the goods in less time - a lot less
6 Implement an insurance for each delivery method - for reasons listed below:
7 Make the delivery ships spread in to 3 types:
A. Automatic NPC delivery - that can be pirated
B. Automatic NPC delivery - priority - that runs with escort and its difficult to pirate
C. A user based quest so that people can pick up the jobs and deliver them and get the Credits.
This would build up a nice economy in game. People could get nice gear from pirating as well as make lots of money from delivering. World will feel a lot more connected and the use of markets will actually exist.
Now its just waste of game resources and servers...
What do you guys think?
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