Marx's guide to finding Earth-like worlds

Welcome to my guide to finding Earth-like worlds! Questions about how to find or identify ELWs often pop up, so I wrote this to cover the frequently asked questions and everything related. If you read this little text, you'll know how to improve your chances of finding ELWs. Note that nothing below will guarantee that you'll find one at your next destination: at the end of the day, it's still dependent on the luck of the draw. But you can rig the odds in your favour.

If you're not familiar with the List of Earth-like Worlds, you'll probably want to look it up. Most everything here was originally based on data gathered from there, with some work from others used too. (See the "sources and credits" at the end.)


First off, some basics about star luminosity, primary and main stars, and system mass codes. You can skip this part if you already know what those are. Alternatively, you can read my guide to boxels / subsectors too.
When you look up the exact star types which are listed under a tab on the galaxy map (or in the journals, via third-party apps) when a system is selected, you'll see stars listed as "G4 VAB", "A9 VI" and so on. Out of these, the first letter is the star type, and the number after it is the star's luminosity. It goes from 0 (most luminous) to 9 (least luminous). This can help you gauge what to expect, and can be quite important when you're visiting class A stars - more on this later.
The part afterwards refers to the stellar classification of the star. For the purposes of finding Earth-likes, this can mostly be ignored, as there's very little difference (in Elite) between VA, VAB, VB and so on: the one exception to this is VZ. Those systems tend to have much worse chances of containing Earth-likes, due to being younger and brighter than their counterparts.

About primary and main stars: I use the term "primary stars" when I talk about stars in a system which co-orbit a common barycenter, and are not in orbit of another body. If there's only one star in the system, it's a solitary (primary) star. The main star of a system is the one that's visible in the star class filter on the galaxy map, and is almost universally the most massive star in the system, and as such, the one you'll arrive at. (There are a few exceptions, mind. Mostly hand-crafted systems, but extremely rarely, procedural ones too.) Now, before you visit a system, the galaxy map will only list the primary stars there: stars which orbit these will be hidden until you get there. For example, you might go somewhere where the galaxy map only lists a Black Hole, only to find that there are red dwarf stars orbiting the main black hole as secondaries. You can also tell by the star's name: a primary star will end with a letter (in a multi-star system), like "Bla Blaa AA-A h0 B", a secondary star will end with a number.
Out of all these, the main star has pretty much always the highest influence on the system, so to speak.

As for the system mass codes: the names of procedurally generated systems have plenty of clues in them, like their position within the galaxy, their position within the sector, and the total mass of the system. Here's an example system name:

Wizz AR-D d1-42

The bold letter is the system mass code. It goes from A (least massive) to H (most massive). The mass code denotes the total mass of the system, and is useful for various things. First, most main star types fall very well into one mass code: for example, the vast majority of class F main stars are in mass code D systems. (The exceptions are G stars, which are split 50-50 between mass codes C and D.) For further data on this, see my breakdown of mass codes and star types.

Second, as the higher a system's code is, the higher its mass is (duh), and this in turn can mean that the system itself will have a more interesting configuration. Put another way, a code H system will likely have more bodies and larger variety than a code B system will. There are other factors to consider, of course, such as how, as you'll see later, mass code D tends to have the most Earth-likes, and how the various mass codes are distributed throughout the galaxy. See the "Mass Distribution" charts on EDAstro.com.
Also, about useful utilities:
Since the 2.2 release, the game stores a log of in-game events and information in the so-called Commander's Journal, or journal for short. Various third-party programs can read and process these to give you useful information, and also to automatically submit stellar data (which the journal also stores) to fanmade databases. There are many out there, which will help make things more convenient for players, though none are required per se. You can find lists of various program at EDCodex for example.


So, now that you know that, let's start. Where to look?
First off, decide your answer to a very important question: do you want to go for quantity or quality? Do you wish to find many Earth-likes, or would you rather find rare ones?
In the time it might take to find one of the rare or very rare kinds of ELWs, you might find twenty "standard" ones. Keep this in mind when searching. On the other hand, people are much more likely to remember such Earth-likes, and perhaps visit them too.

Have you decided then?

"I want to find all the Earth-likes!"
Well, in that case, change your star class filter to class F only. You might have better chances at the lower end of the luminosity scale on class A stars (A7-A9), but above that, chances taper off. Meanwhile, any class F main star system that you visit will have the second best chances of containing an ELW.
Also, since systems with class F main stars are almost universally mass code D, you can just stick to those if you're in too much of a hurry to call up the galaxy map. As such, mass code D systems also tend to have the highest chances of containing Earth-likes, most likely due to not just their larger total mass, but their favourable star compositions as well.
One argument in favour of including class A stars as well: certain biological signals have better chances in systems with class A main stars. Some old Horizons bios are restricted to such systems, even. It's not much, but at least something to consider.

Do note that G and K main stars also appear to have better chances in mass code D than they do in mass code C. These are actually more prevalent in either the galactic core or on the rim of the galaxy - see the charts on EDAstro. However, this just means that "better" mass code systems are easier to find there, not that the chances of said systems containing Earth-likes are better there! Moreover, class F (and A) main stars still have the best chances, so if you're going for quantity, just go with those.
"I want to find my special little Earth-like!"
In this case, you have two choices. If you have any specific kinds of configuration in mind, then you can restrict your search to that. For example, want to find binary ELWs? Stick to more luminous stars, as they'll have wider habitable zones: set your filters to class A and F. Want an ELW that orbits some planet as a moon? Go survey class B stars from the lower end of the luminosity range: they rarely contain ELW-s, but if they do, chances are good it'll be a moon. And so on.

Don't know what exactly you want to find, you'd just be open to all? Disable route planner filtering by star class. You might get lucky and bump across an Earth-like orbiting a Herbig Ae/Be protostar, or a class L dwarf, and such - although the chances of this are very low.
Tying in to both those questions, about places in the galaxy, and ringed Earth-likes:
If you're travelling around randomly, there is a slight difference between the galactic core and other areas of the galaxy. The difference is due to the fact that boxel metallicities inside the galactic core are capped, and that boxels with lower helium levels can have better chances for ELWs. This is a fairly complex matter, so if you'd like details on the matter, you can read up on it in this thread.
Suffice to say that you can pick parts of sectors that can (but aren't guaranteed to) have better chances of ELWs, and picking these is easier inside the galactic core. (Not to mention that mass code D boxels even in denser areas typically only contain a few hundred systems, they only go into four or five digits inside the core.)
However, bear in mind that even if you find some good boxels, the increase in chances still aren't that large - not nearly as large as what you can get by filtering for star types.

For more information and data on ringed Earth-likes, see this thread.

As for the galactic regions, such as the Inner Orion Spur: ELW chances (and systems in general) are completely independent of the regions. Their borders don't matter for planets: little wonder, since the galactic regions were added to the game years after its launch. The regions are relevant to Notable Stellar Phenomena, surface biologicals and such, but you won't find more (nor fewer) Earth-likes in one region than in any other.

Also, about single primary star and multiple primary star systems. (See the terms above in case you're not certain what this means!)
If there's only one star in a system, it makes the habitable zones fairly simple. Various utilities can even calculate you the distances at which planets might be habitable (either as candidates for terraforming, or ELWs). If there are multiple stars, the situation becomes a lot more complex. The stars will generally "extend" each others' habitable zones, which is good, but stars being too close to each other might "clear out" planets, which is bad. So it's really a gamble. Overall, your chances of finding an ELW around a solitary star might be slightly (but not much) better, but an ELW (and other bodies too) in a more complex system will likely have more interesting orbits.
"So, what are my odds?"
As of 2024. December 21, Commanders have uploaded to EDDN 450,908 natural (non-terraformed) Earth-likes in 86,676,595 visited systems. Calculating from those, and ignoring the scenarios of systems with multiple Earth-likes, if you picked a destination system entirely at random, you'd have a 0.52% probability of finding an Earth-like world there. Doesn't sound good, does it?
However, keep in mind that you can have a higher probability around in systems more likely to contain Earth-likes. (Rough approximations could point to a 3% probability around the most likely candidates.) Also, as long as the chance isn't zero, given enough time spent, you will eventually find what you're looking for.
Of course, these are just how probabilities are: you might stumble upon three Earth-likes in three systems in quick succession, or you might end up having visited 500 systems and found no pale blue dots. If it's any consolation, know that both have happened to other Commanders before. If you haven't found what you're looking for, you'll just have to keep looking.

Now that you've (hopefully) decided what to look for, let's see some tips on how to recognize Earth-likes. Well, with the FSS, this'll be a short one!
As you no doubt know by now (unless you're entirely new to the game yet, in which case, hey, thanks for reading this guide so soon!), the FSS's "Filtered Spectral Analysis" graph tells you exactly what kinds of bodies there are in a system. There's a specific range for Earth-like Worlds there, roughly between R and L in the word "Spectral" - so it would be "SpectRAL". If you see something there, there's at least one ELW in the system.
In case you're not entirely sure whether you're in the correct range, check the "Signal Analysis" part in the bottom right: it tells you what range you're currently tuned to, and exactly what you're going to find there.

If you don't wish to memorise every possible part of the graph, a handy visual help is to overlay an image of the entire FSA spectrum on top of the game. There are various utilities for this as well.

"I've found an Earth-like world and scanned it, what now?"
First off, if it has any moons, do scan them too! Especially if it has more than one, which is very rare. When you submit your find to various databases, having the scan data of the moons will be important too. Plus you want your first discovery tag to be on the moons too, don't you?
It's also nice to check the distances of the moons from the planet, and if they are landable, then to check the view as well.

You can also map the Earth-like for quite a lot of credits, and an extra "First Mapped By" tag on it. Since the planets themselves aren't landable, there won't be any POIs down there that you can resolve into locations, so these are all you'd get for your time. All Earth-like worlds are small enough that the efficiency target is set at 6-7 probes: if your DSS is engineered (it doesn't even have to be maxed out), this is trivial to achieve. If you do, you'll be rewarded with +25% more credits.
If you're lucky enough to have found an Earth-like world that has a moon which orbits it very close (which only happens under special circumstances, mostly when the ELW orbits a large body as its moon), then chances are good that the moon itself will have volcanism. In which case I'd definitely recommend mapping it too, then landing at a POI and making some good screenshots there. Such arrangements are very rare, after all.

I'd also recommend scanning the entire system, because some organics (legacy plants from Horizons) have a requirement that an Earth-like (or other life-bearing) body has to be present in the system. So you might get an extra little surprise, and a good place to stock up on materials from. Be on the look-out for NSPs too, just in case - although if there were any present, you probably noticed them already.

Finally, if you're not in a hurry, you might want to search the area for other Earth-likes too, especially in the same subsector or "boxel". You can tell this from the system name: the only thing to change would be the last number after the mass code. As I mentioned before, I also wrote a guide about them.

"Alright, I've done all that, what to do now?"
Fly around, admire your new planet, make lots of screenies with your ship or your Commander in front of the ELW? It's up to you, really. I'd just want to make note of one thing: don't submit the system / planet info to any public databases before you sell the data and get your first discoverer tag on the body! Although it has only happened a couple of times so far, people can automatically scrape these databases for new untagged finds, and nab them before you get back to and sell the data. It's not like submitting the data would be urgent anyway. So, if you're using any utilities that automatically upload data to public databases, I recommend turning that feature off, and doing the upload only after you've tagged your finds.

If you think your find is special enough that other Commanders might want to visit it, I'd recommend visiting the GEC - Galactic Exploration Catalog too. Actually, I'd recommend visiting it anyway, it's good for some inspiration.

That's around all there is to know at the moment then. Thanks for reading!


Sources and credits:
  • @Jackie Silver and others for their work on deciphering how system names are generated and the galactic structure
  • and of course, everyone who contributed to the old List of Earth-like Worlds, as the vast majority of the research was first done on their data
  • not used here per se, but worth looking at nonetheless: @Orvidius 's map charts generated from EDDN data
 
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I have to admit, somewhere along the line I developed a preference for checking out K stars. Why? Because I looked at your spreadsheet of most common discoveries... :D

Note: looking at this article I'm beginning to wonder if Ks are no longer the thing to check. But Ks did look favorable at some point... :D
 
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A great guide, sterling work. I do wonder where you get the energy from Marx to be so prolific with all the various plates you seem to be able to keep spinning at the same time :)
 
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I have to admit, somewhere along the line I developed a preference for checking out K stars. Why? Because I looked at your spreadsheet of most common discoveries... :D

Note: looking at this article I'm beginning to wonder if Ks are no longer the thing to check. But Ks did look favorable at some point... :D

I'll usually hit D mass K stars when i see them. But mostly I keep them filtered out (same with G stars)
What I've been doing is bookmarking a destination then plotting and "select" jumping IE: re-plotting to systems with D mass. It's slow but I'm fine with the style.


Nice Guide Marx.
I'm looking forward to contributing my finds when I get back. Up to 111 1st discovered so far.. And so far I've only lost 1 to another commander.
 
And so far I've only lost 1 to another commander.

Three of mine that were unclaimed when I found them had been tagged by the time I got back. All were in the bit of my route that overlapped the DWE route, funnily enough...
 
Great guide!
Personally, I'm up to 28 lifetime first discoveries now, with a few "special-snowflake" finds (such as a ringed ELW around an NS and an ELW in a BH system). Although, I struggle to explain how 3/28 of my ELW's have been ringed, which is apparently a very high rate. Perhaps you could add a section on ringed ELW's to the guide.
 
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@ GregMalcolm: bear in mind that the list does not show how many systems Commanders have visited in total! ELW-s around K stars are only numerous there because the stars themselves are quite frequent across the galaxy. However, based on data from players who did record how many, and what kind of systems they have visited, it looks like the odds around K stars aren't very good. It's just that they are numerous throughout the galaxy, so Commanders are likely to come across them. Then they only report the system bearing the ELW, and not the dozens of other similar ones that didn't have one.

In general, the rule seems to be that more luminous stars are better, which makes sense: the wider the habitable zone, the better the chances there'll be suitable planets in it. But there are some major holes in this theory. First, with class A stars, the ELW count drops very sharply with increasing luminosity. The cause is probably somewhere in planet formation: there is probably such a thing as "too hot".

There is also that in the case of class G stars (let's not forget, our own Sol is this!), ELW count slightly decreases with higher luminosities. This might be due to planet formation too: class G stars are slightly infamous for being in both mass code C and D systems. If (pretty big if!) there is a difference in planet formation between those too, then that could account for why ELW count decreases with increasing luminosity. But the ELW-bearing systems with class G main stars are split mostly evenly between code C and D... More investigation would be needed.

Regardless, I've always found it interesting how class G main stars aren't terribly good candidates for finding Earth-like worlds, especially considering that our own Sol is that. I wonder if this would be a failure of the Stellar Forge, or if it would actually be this way in real life too. But it's not like we have discovered any Earth-like exoplanets, just good candidates which might or might not be that. (See TRAPPIST-1.)


@ Pinda Gupta: Ringed ones? This is just my observation and not hard evidence, but to me, it seems like there are "ringed" systems: systems which have many more ringed bodies than others do. ELW-s in such places would be more likely to be ringed, and if you take a look at the screenshots of ringed ELW-s, you'll notice quite a few such places. The question is, how to find similar systems, based on the galaxy map? To that, I currently have no answer. We'd probably need considerably more data on ringed ELW-s, and collecting data on "ringed" systems too.
And yep, that is a high personal rate. I have 180 first discoveries, and two of those are ringed, if memory serves. Hm, I'll probably add such a count to the list too.
 
Great guide, marx! Have some virtual rep for all the trouble you went through for making this guide.
And to all explorers; may you find many of these rare beauties!
 
I've updated this guide a bit, since the 2.3 patch brought something new: being able to tell whether a planet is an ELW or not based on its hologram icon when you have it targeted. Of course, the icon is still shared with ammonia worlds, but it's not like the two are difficult to tell apart. For a quick reference, see this sheet.
 
So wait, earthlike worlds around G stars are rarer than ELWs around A and F stars? That makes no sense. A and F stars have shorter lifespans than G, K and M stars (most F stars would be leaving their main sequence and becoming giants in the 4 billion years it's take complex life to arise on Earth) - the chance of finding a stable habitable environment should be higher around the latter.
 
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So wait, earthlike worlds around G stars are rarer than ELWs around A and F stars? That makes no sense. A and F stars have shorter lifespans than G, K and M stars (most F stars would be leaving their main sequence and becoming giants in the 4 billion years it's take complex life to arise on Earth) - the chance of finding a stable habitable environment should be higher around the latter.
It might have taken four billion years for complex life to arise on Earth, but according to the game's terminology, complex life is not a requirement for the planet to be Earth-like. There's a pretty strict set of criteria, but it basically boils down to "humans can survive on the surface unaided". There might not necessarily be complex life on the ELW; if memory serves, in one of the recent livestreams the devs even mentioned this.

But yeah, the Stellar Forge can produce some weird-looking stuff. I always wonder if the next time they update it for Earth-likes, we won't have to remove a lot of ELWs from the list.
 
From my 130ish, Yeah G's are about on par with A's.
Strange.
F's and K's are much more prevalent.
And don't discount those C mass systems. They have them.

Marx I'll be in contact soon.
 
From my 130ish, Yeah G's are about on par with A's.
Strange.
F's and K's are much more prevalent.
And don't discount those C mass systems. They have them.

Marx I'll be in contact soon.
Yeah, there is one thing about mass code C systems on the list: several Commanders have done extensive surveys of mass code D subsectors, so that code is a bit overrepresented on the list. However, even before they did, the ratio was something like 60% code D, 30% code C. So the highest chances appear to be there, and in general, the guiding principle seems to be: the more luminous the star, the wider the habitable band, the better. However, class B stars are too hot, and their habitable zones appear to be too far out for ELWs to frequently form there (but they still do) - and for class O, they are too far out for any ELWs to appear.

And righto, looking forward to your finds!

I read this and use it. Found ELW unexplored in first try!
Hehe, can't ask for better advertisement than that. Of course, you also got lucky, but hey, glad I could help!
 
Just a quick note that this is a great thread. I keep class A stars in for variety but have come to a similar conclusion: class F is where it's at. Class G has one advantage though: the habitable planets tend to be closer to the stars. So I usually scan them too. Class K and M have left my scanning list...

Nice to compare the ELW spreadsheet with the spectral class stats of our galaxy. Class A and F whop the other classes for ELW frequency!!

https://en.m.wikipedia.org/wiki/Stellar_classification#Harvard_spectral_classification
 
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Been having a hard time finding ELWs this last week, even after using this thread. Found -one- in the last 500 systems, including 250+ F class stars (and that one was in a K class companion system). Maybe I'm just reading things incorrectly.

What is the difference between systems marked such as Founi Naem AB-C D7-12 and Founi Naem DE-F D25? Thought the first one means mass class D and luminosity 7 on a scale of 0-9, but have found ones going from 1 to 14. The second one I take it means mass classs D, but what about luminosity?

In these, is there a sweet spot? Thought that lower luminosity class Fs were better for ELWs, but went thru a bunch of AB-C D13/14-xs and all of the planets were sub -0.08 EM. Meaning not even possible as terraformable candidates.

Are there some sectors that just don't produce (many) ELWs, or is that purely a function of RNG?

Thanks.

Edited to add: And surely have been teased by Stellar Forge on a few occasions.

FIVE Blue Marbles, but not a single one was an ELW. lol.

D56D2521F8BF0E8EE60426D95F29578CD58CBBEF
 
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What is the difference between systems marked such as Founi Naem AB-C D7-12 and Founi Naem DE-F D25? Thought the first one means mass class D and luminosity 7 on a scale of 0-9, but have found ones going from 1 to 14. The second one I take it means mass classs D, but what about luminosity?
The difference is simply between the systems' positions within their respective sector. Going with your example, Founi Naem is the sector name, D (actually d) is the mass code, the rest relate to the system's position inside the sector. For a more detailed explanation, see the Decoding Universal Cartographics thread.
Luminosity is not encoded into the system name.

In these, is there a sweet spot? Thought that lower luminosity class Fs were better for ELWs,
In the luminosity of class F systems, not really. Brighter is better, but the differences in class F are small.
Also, the general principle seems to be that the wider the habitable zone, the better the chances - as long as suitable planets would actually form within the habitable zone. Which is why nobody has found ELWs around the brightest class O stars, even though they'd have the widest habitable zone - but it's just too far away. And it's also why class B stars have much fewer Earth-likes than classes A and F.

Are there some sectors that just don't produce (many) ELWs, or is that purely a function of RNG?
An excellent question. What data we have would be inconclusive, but I'd be leaning towards systems of a given type having the same chances of ELWs regardless of where they are in the galaxy. However, a given sector might have far less of the brighter stars than another: compare sectors out on the rim with ones near the galactic core, for instance. So at places, it might be more difficult to find ELWs simply because it would be more difficult to find the "better" stars.
 
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Thanks, that was quite helpful.

I had read the decoding thread before, but missed/forgot the "silent" 0 for the first set of systems (d0-21 is shown as d-21).

It's really hard to tell, as an individual commander, whether you're just having a string of bad luck or if there is a true difference between sectors. Unless they were hand tweaked, the fact that there are sectors that contain much larger numbers of neutron stars leads me to think there are differences.
 
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My tl;dr for finding ELWs: Set your route filter to K, G, F and head to your destination. Add 'A' if you wish, they're more rare in general.

Can you optimize more? Yes. Is this method simple and easy to remember? Yes.
 
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