I love engineering ships -- so much so that I like to have a ship for every conceivable pursuit or purpose and never module swap. For example, I decided today that I'm going to engineer a ship that's specifically perfect for HGE hunting. FDev has made that such a PITA that I figure I might as well custom craft a ship that's as ideally suited to it as possible, just so there's some challenge/engagement in there, somewhere.
I've been using my DBX bubble taxi, but it's not ideal, for a number of reasons.
I already have several Kraits for different purposes, because it's just such a ridiculously great ship in so many ways it's made many other ships obsolete (or in dire need of a refresh). So I'm looking for something different.
In my mind, a great manufactured mat hunting ship:
1) Has decent jump range, and good total range (jump > 40ly, total > 250ly without scooping/refueling).
2) Should have a decent mass lock factor, so jumping into and back out of nav beacons isn't slowed.
3) Should have nice cockpit view and be very agile (because I don't like to fly buses or cruise ships).
4) Have at least SOME decent armament. Because, you know, killing.
5) Have a good cargo scoop configuration (ever tried to scoop stuff with an FDL? Whassup with that little scoop?!)
6) Should be stylish. Because I'm me. ;-P
7) Needs to be fat, fast, with awesome shields (to attract, annoy, play with, then escape, griefers; because hey they're good for laughs and break the monotony, man!)
Behold the Imperial Clipper -- a ship that's been languishing in my hangar forever, without a real purpose. Voila, perhaps an ideal Mat Hunter?
I look a little deeper through all my requirements. Check...check...check... wth?!
The Clipper is BIGGER than the Krait. It's HEAVIER than the Krait....and yet somehow it has a LOWER mass-lock factor (by almost 50%)!
Mass lock factors:
Clipper, 12
Krait 17
For reference, the Anaconda's is 23.
what FDev?! Can anyone explain this bizarro stat?
I've been using my DBX bubble taxi, but it's not ideal, for a number of reasons.
I already have several Kraits for different purposes, because it's just such a ridiculously great ship in so many ways it's made many other ships obsolete (or in dire need of a refresh). So I'm looking for something different.
In my mind, a great manufactured mat hunting ship:
1) Has decent jump range, and good total range (jump > 40ly, total > 250ly without scooping/refueling).
2) Should have a decent mass lock factor, so jumping into and back out of nav beacons isn't slowed.
3) Should have nice cockpit view and be very agile (because I don't like to fly buses or cruise ships).
4) Have at least SOME decent armament. Because, you know, killing.
5) Have a good cargo scoop configuration (ever tried to scoop stuff with an FDL? Whassup with that little scoop?!)
6) Should be stylish. Because I'm me. ;-P
7) Needs to be fat, fast, with awesome shields (to attract, annoy, play with, then escape, griefers; because hey they're good for laughs and break the monotony, man!)
Behold the Imperial Clipper -- a ship that's been languishing in my hangar forever, without a real purpose. Voila, perhaps an ideal Mat Hunter?
I look a little deeper through all my requirements. Check...check...check... wth?!
The Clipper is BIGGER than the Krait. It's HEAVIER than the Krait....and yet somehow it has a LOWER mass-lock factor (by almost 50%)!
Mass lock factors:
Clipper, 12
Krait 17
For reference, the Anaconda's is 23.
what FDev?! Can anyone explain this bizarro stat?