I hate the idea of "one stop shops" in games like Elite, for reasons like this:
Some of us enjoy the logistical challenge of engineering our ships with as few jumps as possible. It helps us learn as we go, and gives a huge sense of accomplishment. Making engineering a one-stop-shop would take away that feeling eventually.
Easy mode, no matter how it's implemented, will always take away someone's fun.
But to expand...
This would be an addition not a replacement to the current engineering system. You would still be able to visit the engineers individually if you wish
It absolutely is a replacement.
Just because you might put this in the game and leave the individual engineers in place doesn't make it a "choice" at that point... there would be no reason to go to individual engineers that doesn't have drastically worse metrics. Contextual bad choices add to the game, but outright bad choices (in this case, going anywhere other than this engineering hub) is plain bad design.
Yes, Janeson Memorial is a thing... but it also harkens back nearly 10-12 years ago to the Kickstarter days as a reward for early backers. This was also a time when a kickstarter reward of
starting in a Cobra III with 3,000cr was a significant advantage. The game's in a much different place now, and I'd suggest that if they were proposing Jameson Memorial today, I'd call it a bad idea too. And in the context of the modern mechanics the game presents, Jameson Memorial
actually doesn't offer everything anymore.
There's even a lore aspect. What these Engineers do isn't just something that you rock up to an equivalent of "Modifications R Us" and get everything you need...
they're secretive[1], and what they do to modules to exceed their limits is borderline illegal. If that's your game, you're not going to set-up shop in some centralised hub.
If anything, I'd prefer (at a very high level) in addition to how Engineering/Pinning works now...
- At every station, in a procedurally generated way (i.e based off any combination the facilities factional government, superpower and economy), each faction contact offers one of either a G1-5 upgrade service for a single module category modification type, or an experimental upgrade. Only available if you are allied with the faction in question.
- Provide similar through the on-foot contacts, but provide a rep meter for that contact distinct from the factional rep. So, maybe you have Hostile rep with Faction X, but Person Y who is a rep of Faction X is willing to overlook that because "you've done right by me in the past"[2].
- You could even extend this to get rid of tech brokers... and either make all Tech Broker. Powerplay and past CG reward modules exclusively available from Engineers for a commodity/material fee.
In that way, the services you want are available around whole galaxy in a semi-predictable manner... but access needs you to prove your worth case by case. With a bit more rep consequence to things, that could evolve into some very interesting game loops and considerations. Balancing your rep, cultivating local relations while maintaining the activities you undertake for profit, sounds like a bunch of fun to me.
But a hub where everything is just there as-needs to just go out and do things for, what, credits? Bad, dumb, boring.
[1] Yes, the wiki, but I cbf finding the official launch wording
[2] And that begins the journey of T2/3 NPCs and the commoditisation of Reputation, which is sorely lacking from the game.